The idea of this mod is to add more things for the RPer to do. I liked the addition of smithing, alchemy, cooking, and enchanting in their forms in Skyrim. But as a role-player id like to have more. I can become a master blacksmith but i have no shop....thats just weird. So here are a few ideas i have for them and a few more professions. Blacksmith *You can buy ownership of a shop once you've reached proper level *You don't have to stay at the shop at all times because you have a shop keep to stay there and handle the day to day *Dropping by every once in a while your shop keep may have a special order (sometimes bulk orders) for you to craft *The more orders you fill the more money you make over time *Once you are a master smith you can have more shops to possibly make more gold Alchemy *After reaching a certain level you can open a shop *Shop keeps work for you *Filling Special orders makes you nice chunks of gold *If you sell ingredients to your shop you will get more gold than selling to other shops *The higher your level and quality the item the more gold you make *As you fill special orders you can open other shops for more money Cooking *Work for an inn or an Jarl *Becoming a better cook gets you better jobs *After working in so many kitchens you can buy your own inn, or charge an Jarl more to cook *Students may come to you to learn to cook, paying for lessons *Cooking for a special events or a special order can get you large chunks of gold Hunting *More pelts and meat mean more money (one pelt for 10 gold compared to two pelts for 30 gold etc...) *Selling meat to an inn keeper makes you more gold than to a merchant *Selling Pelts to a smith makes you more gold than to anyone else *Hopefully adding a hunters guild would be cool *Sometimes people (rich people) may want a mammoth or Dragon head as a mantle hanging, bring the head get the gold Enchanting *Buy a Shop at a designated level *Shop keeper will handle the day to day *Special orders makes you more money *Duel enchants makes you more money once you get level 100 *Enchanting items and selling them to your shop makes you more money than selling it to an average shop *After becoming a master enchanter and filling enough special orders you can open more shops for more gold opportunities Mercenary *Protecting a caravan makes you gold, kill targeted bad guy makes you gold, bring the heads of monsters makes you gold...so on and so on *Taking jobs from different people may have varying rewards *Harder foes means more gold *A mercenary guild or headquarters would be a plus (the Companions are mercenaries really but if you don't like the lore that goes with them this may be cool) Courier *It is what it is, random letters to random people. *I can't think of any reward besides traveling Skyrim and seeing its beauty Adventurer *Find lost or hidden items for clients *Map out an area by discovering different locations and get paid for it *If not in the Army get paid to scout the land for camps of either side *Rewards could be free nights at inns, free food and free supplies *Don't take an arrow to the knee (sorry couldn't resist) Entrepreneur *Invest money in shops for long term benefits *Loan money to people for their personal interests and get a percentage more back later *Manage Barbs by sending them to different locations *Manage Mercs by sending them to different locations *Buy and sell property (houses, land, horses, buildings, etc...) These are just a few ideas i have. If anyone has any suggestions please make them. This is a suggestion for a mod but if i don't see any any news of this being someones project by the release of the mod kit ill be taking this on as my project. I only modded a bit in Oblivion so it will be a slow coming mod if i have to tackle it. Plus i work a lot so it will take even longer. You guys let me know about what you think and give a few pointers.