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dataframe

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  1. Hey adm244, thanks four your response - this looks pretty valid to me - I tested the code and looked at the pages you mentioned but also couldnt make it work - I guess there needs some kind of update / refresh / generate call - I can update the scene by saving and loading it - the shadowmap / shadowproxy / idk will then be regenerated.
  2. Hello everyone, I've noticed in quite some mods that whenever new entities / brushes / geometry gets added to the world (using the editor or System.SpawnEntity(...)) - environmental effects (like rain) are not included in the collision with these new entities - which means that the rain drips though houses for example - is there anything that can be done against this? Cheers dataframe / benjamin foo
  3. Hello hello - I guess EkErilaz's post covered everything you need to do (@EkErilaz you sould put this up somewhere on the web :tongue:) - I also found it hard to begin modding kcd - thats why I've put some information about lua / coding / entity-handling in kcd together into a small readme on github: https://github.com/benjaminfoo/kcd_coding_guide - maybe this could be useful for you, but its focused on coding.
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