Jump to content

Zamisay

Supporter
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About Zamisay

Profile Fields

  • Country
    Denmark

Recent Profile Visitors

1898 profile views

Zamisay's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Good news There is a mod for it now :cool: https://www.nexusmods.com/skyrimspecialedition/mods/19868?
  2. Check out: https://forums.nexusmods.com/index.php?/topic/2144184-invisible-fur-boots/ There is a workaround there. (or it might possibly help updating the unofficial patch, they mentioned a bug like that, I do not know, I used the workaround, it works fine, and it just does not seem like them)
  3. Oh? I just thought he meant he had bought it on good ol' games .com, when he said he did not have Steam or Steam DRM on the game, or perhaps directly from Bethesda.
  4. Thank you so much slowman87. I do not know what I did wrong or almost right, but it can still happen apparently, and replacing the bandit boot meshes (because they use fur shoes, with an armor rating... hmm...) "I love Cleavage" stormcloak boot meshes from Oldrim, totally works on SSE (Skyrim Special Edition). And this should be searchable now, in case I forget and redo my mistake.
  5. NPC Level Scaling seems like it overwrites the damage modifiers from Survival Options. You can test it by fiddling with the player damage multiplier, you will notice that the NPC Level Scaling affects your weapon damage, while Survival Options do not. That is as far as I am certain, but the NPC multiplier seems to me to work the same.
  6. I do not think the papyrus logs will help, load order please? I have the same loading Institute Concourse CTD, coc'ing to Bioscience and then walking through that door sometimes worked, I am convinced it is a load order issue (or just plain incompatible mods, except I am not seeing a sign of that) My current load order (it is perfectly stable, except for that Institute CTD, I had to use console commands to bypass it, and now the institute is gone, so...):
  7. There is a mod for this now No Godrays Whilst Keeping Volumetric Lights https://www.nexusmods.com/fallout4/mods/26621? Or: You can almost eliminate the performance drain from Godrays, and run them on ultra as well, to avoid the blocks around the edges of things. in the general section of Fallout4Custom.ini Write this: sStartingConsoleCommand=bat godrays (Also set iVolumetricLightingQuality=3, otherwise you do not get ultra quality Godrays) Now create a text file called godrays.txt in the Fallout 4 games root directory and write this in it: gr grid 12 gr scale .8 I will not take credit for this, I did not come up with it, it is listed on the nexus under: Ultra Quality God Rays Performance Fix https://www.nexusmods.com/fallout4/mods/15211 It just does away with Godrays that you do not even see. Ultra Godrays for the same performance hit as low quality ones. I know, you did not ask for the second part, only the first, but this post comes up fourth on google at the moment, when one searches for iVolumetricLightingQuality, and the other 3 do not allow for posts.
  8. Purge unmanaged files with Nexus Mod Manager 0.61.8 on a steam installation, deleted the high resolution pack. so... that's weird. Fallout 4 Steam version 1.9.4.0 Beta, as of 15th of April 2017, I guess NMM did not recognize the beta version of the High Resolution Texture Pack? Backup files validated without error.
×
×
  • Create New...