First, It would be a relevant point if only I pretended that it wouldn't include any performance hit at all compared to a single polygon plane, read me well and you'll actually state that the procedure I mentioned is LOD stages reducing a potential high Performance hit. Secondly, the fact you mention that you respect that it's "to a degree" a personal subject doesn't make your constant considerations less subjective, calling it "waste of polygons" remains an opinion not matter how many times you pretend it to be a mere fact. Thirdly, you're right, it's barely noticeable from fifteen meters, thus the LOD Stage, that's how you simply handle yourself between hardware-related pragmatism and FPS eating details. Finally, your walls will remain flat, mine are sculpted, to each his own, not the place for sterile debates. Thanks for your post, good point on the scripts. I'll try detailing the procedure here later on for anyone wishing to specifically use it.