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rockitten

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  1. That's an idea comes up when mtporter0105 released the Camp searchlight no radiation mod http://www.nexusmods.com/newvegas/mods/55362/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D55362%26preview%3D&pUp=1 Personally, I would like to see this mod developed into a "scripted" RTS mod: Instead of finding a location to build a town (the searchlight airport is the most popular location anyway), the player simply "take-over" this cleaned-up Camp and develop it into a prosper town. A "simple" quest mod just like the run the lucky 38, except now it is a town. You upgrade the place, get people and enjoy the outcome Unlike the origional RTS, all buildings and farms are already per-scripted, so you lost the freedom to place buildings where-ever you want, but you won't see a farm on top of a concrete (you can still decide what to plant though) and what stuff the shop can sell or won't sell. On the other hand, you can now enter the buildings and luckily, most buildings are already there and nav-mashed. After all, except the New Vegas, this place is one of the most structurally intact place in Mojave (it even has the only fire station in the map). It has 3 gold mine on the north and east to support the economy, an abandoned farm on the west, and an air port on the south, just add a few buildings such as a school and a clinic and this will be a blooming town just as descried by Ulysses (for player who want to play the game as bad-ass, may consider adding the Cottenwood area as slave trade port). The courier has done that before, why not do it again? Potential scripted quest: For Camp search light Core 1. The NCR storage will become either: A. If sided with BOS, it will be a BoS trade depot which also act as Veronica's new home (after all, she is the "procurement specialist"), B. A local (Cass) trader depot 2.Rebuilt the elementary school 3.Rebuild one of the church into the city motel 4.Rebuild the other church into a clinic (with a cemetery next to it.....) 5.Rebuild the police station into the Mayor and sheriff's office 6.Convert the fire station into a water-pump station or a NCR garrison if sided with NCR 7. Add lots of NPC homes, most of them may salvage from all those player home mods on nexus. Optional for player to decide 1. More shops (may be one for the player), brewery and pubs (or even a drug Dan). 2. A baseball field 3. A children playground 4. A gas station (for XRE cars) 5. Slave camp 6. Bottle-cap/money fortifying workshop (that will affect relationship with factions VERY MUCH) 7. A bank Search light Airport Either restore the airport function, a secured farm or become a junk yard and salvage aircraft parts for Boomer Search light gold mines (and coyote mine?) After secured, will restore it, protect it and start mining Wolfhorn Ranch, Raided farmstead and Matthew animal husbandry farm After secured, will restore it, protect it and start farming Camp searchlight trailer park Add lots of tents and make shift shacks to make a feel of a slump. Most new immigrants will initially live here until save enough caps to build a proper house in twon. Quest: Stage one: Secure the camp by first, killed all feral ghouls and rad scropeans, then either killed the NCR troops and Loogan prospectors, or finished their quests (so they don't bother you anymore) stage two: Placing "recruitment posters" to different locations. Where you place the posters will have a big impact on what your town will looks like (for example, you will have a drug dan if you place the poster in fiends area) Stage 3: Develop the town: hire milita, secure the mines and farms, and get the place runing. Deal with day to day issues in the town. from raiders, workers on strike, or mini quest like get/steal more power and waters from Helois one and NCR pump stations. Stage 4: Diplomacy: Negotiate with factions for trade deals. You camp is sitting right between area of NCR control and Legion raid camps, if you make a wrong step, good luck
  2. Well, I see your frustration now. First of all, an ox can pull 3 times their own weight (Large oxen can pull up to 10000 pounds!) , so a "vanilla game sized" caravan doesn't seems too crazy for an ox load for me..... http://4.bp.blogspot.com/_1c6uKfrEfj0/S9EuQjhi8uI/AAAAAAAAFDg/_CKB_yuVgZY/s400/ox_car.jpg And after all, from my experience from many "homemade" mods, making a mod simple and resource friendly (which are critical for mods stability) is way more important than "how many Brahmin is realistic" :blush: I have seen too many mods that have snowballed to an extent that even the creator him/herself can't figure out how to finish or where the bugs are from........
  3. I'd like to, but I think a car is as big a load as one brahmin/bighorner can haul. For something the size of a motorhome or bus I think one would need a team of brahim and the follow packages just aren't tight enough to make them stick together. At least not as close as we would need to make them appear to be a team. I was playing with an alternate idea that might work, but it seemed so processor intensive & problematic I ditched it. Basically it would use a method similar Illyisms's rideable creatures mod that I ported. The basic concept is you restrain a actor (the mount) and the player (the rider) and move them around via script. It's advantage is you can keep all the brahmin at an exact distance from each other and that shouldn't vary. This way a 4 or 6 brahmin team would look like they are all roped together. *But* it's taxing for a single mount much less 4 or 6 brahmin. Or, as those (mercenaries) that "escorts" the Traveling merchant in the vanilla game, they just following to a virtual point relative to the merchant. I prefer this option as that can be use for "cattle run & Shepard" option as well. But if that can't work, And other solution may be: 1. All Brahmins are "sitting" on a virtual seat on the trailer............. 2. The Brahmins are "clothes"/"weapon" mesh/text that only the caravan "NPC" can use......
  4. There are actually several variations of the "Final Battle", some of them very distinct from the others. I've been experimenting with whistles (like the Chinese Army in the Korean War), but so far it's sounded like s*** in-game. I'll keep working on it, though. There will be a post-battle service, with speeches and what not. As for a memorial... probably not, as Zulu is a one-way trip. 1. There will be a potential sidequest that involves something similar - stealing the Legion standard. 2. Not bad... :wink: /end responses Thanks for all the feedback! I've been working on the battle quite a bit, and now have a whopping four randomized events in place. Nonetheless, they are four stable, tested variations. One of the challenges will be balancing, as the Legion is absolutely steamrolling the garrison right now. This is partly due to the sheer quantity of attackers, as well as the fact I didn't complete several sidequests (some of them aren't even finished). However, it keeps boiling down to me and the two rangers fending off a horde of Legionaries. Not good. Other notes: - Defenders will slowly regenerate hp as long as the medical bay is intact. It can be destroyed by sappers, suicide slaves, and/or extremely accurate (aka lucky) artillery fire - Getting bombarded by 120mm mortars SUCKS - Getting attacked from 3+ directions is a clusterf*#@, but it seems realistic - There will never be enough manpower to cover the entire perimeter; the player will have to prioritize certain spots and roll the dice, in a manner of speaking. It's Alamo-esque in that sense. - The Legion will have a chance to create breaches in the perimeter at the start of an attack; these gaps may be repaired, but it will take valuable time (about 2 hours) - The interval between attacks has been set to 0-6 hours. Highly subject to change. I should have a video up later tonight. I'll post a link when it's up. Thanks! Can't wait for the mod. This video reminds me the final battle in a game called Viet Cong :laugh: viet cong game: mission part 46
  5. Or, how about an "unified" body mod the combine both Type 3, 6, N and body by race for body and an unified face (makoto, Mojave beauty and Lings) just like the unified HUD mod? Most "vanilla" clothes do have a conversion mod for each of those body anyway. So what player need to do is that, choose the type of body they want for PC and the named NPC via MCM, the rest of radom NPC will use random body mash & texture, and the vanilla clothes for that body?
  6. How about a caravan mobile home? And ideally, we can even assign some companion (such as the useless Raul or have the ex-caravan owner Cass as the driver.....) to the caravan by issuing token into their inventory .....
  7. Instead of so many safe house/hidden bunkers throughout the wasteland, why can't we have a caravan(s) with auto sorter option that goes with you? Once you activate "let's camp here" option (similar to the sleep here/camp fire option in Willow mod). All your companion will just relax around the camp fire, have a nap, eat, drink, listen to the radio, chat, or on guard within 50ft from the camp. When our team is in transit, you can pick a few of your mate as close companion(S), and the rest of the team can just escorting the truck/pack mule like those merchant convoys in the vanilla game. When you are camping, you can pick a few of your mate to explore the buildings/vault....etc. And if you are in trouble, just call the hand radio or use the ham radio to call for help. The camp will then send in a pair of reinforcement depends of your need: If you said: 1. I need medical treatment > the camp will send in the top 2 companion with highest medical skill, and you can open your sorted medical container (in camp) for once 2. I need someone to unlock this door > the camp will send in the top 2 companion with highest lock-pick skill 3. I need someone to unlock this computer > the camp will send in the top 2 companion with highest science skill 4. I need repair > the camp will send in the top 2 companion with highest repair skill 5. I need extra firepower > the camp will send in the top 2 companion with highest weapon/energy weapon/explosives/melee skill and you can open your ammo&weapon container for once So the mod should contain: 1. A mobile home on a truck or 2+ Brahmin 2. A camp with a camp fire, few tent/bedroll, a work bench, a reloading jig, a radio and a ham radio 3. A "wait me at the camp" dialog, sand box mode for companions and escort mode for the convoy 4. A hand radio or enable a "call camp option" for all ham radio (one of the most useless interactive world object in game) Optional: 1. Can assign companion in groups and command the group in the manner similar to JIP's companion mod 2. A fast travel marker on map 3. Random camp raid (by creatures, Legion/NCR Assassins) depends on your location and faction status 4. You loss the camped companions' perk once you are 100ft from the camp 5. You can assign some camped companion(s) to do some task like: a. Get water (for the water tank/water Brahmin) b. Buy some ammo from vendors such as silver rust or Gunrunners c. Go hunting So, where this idea came from? Well, this idea came up when I am bug testing JIP's companion mod: http://newvegas.nexusmods.com/mods/50468/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D50468%26preview%3D&pUp=1 with lots of companion mod AT THE SAME TIME. Think about it, when you have all 8 vanilla companions in NV (plus Sunny Smiles&dog, Willow&JT, Niner, delilah, Wendy, Mellisa, Maracas), and all 8 Vanilla companions in FO3 (plus Sydney , Amanda...etc). Whoa! now you have 4 dogs, 2 robots, 4 pack mule and 30+ people in your team. With such a fire power that you can wipe out the whole repopulated Camp McCarran, the Legion Ford or even a Gorjila in a few minutes. :woot: If the computer didn't fail you (I have a really good gaming PC to be able to make sure no purple texture all the time), have a try enter a vault, or try talk to Manny at the mouth of that dino and see how impossible to move an inch...... :wallbash: But you cannot fire them because some companion cannot be rehired or you don't want to missed those unique dialogs/companion quest, so it becomes a pain when you have to order them wait/follow one by one. To be honest, in the real world, if your massive team (even a team of 10) shown up in a shop/town all at once, you are more likely to scare the whole town and got shot by the shop keepers. And seriously, I really don't believe those casino in the strip (especially Ultra lux) will let you bring a beast like Nightkin or Brahmin into their casino...................... :rolleyes:
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