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opannes

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Everything posted by opannes

  1. Hi guys, I was wondering if anyone could make a mod for us players that lets us bulk up the Miners and Blacksmiths thru out Skyrim. The only one that feel right from start is the the old guy at the Companions forge, the rest are just generic NPC's. Same goes for the female blacksmiths they utilize same NPC body mold like the rest of the females, Carlotta need to lift a lot of apels to keep up whit Adrianne in that chase (Market stall vendor and the female blacksmith in whiterun). Or if some one know of such a mod, point and I'll fetch.
  2. Hi guys some time ago (probably a year) I found a guy that had made magazine templets so you could make your own magazines. I did download it but later dumped it, the problem is now that I want to use it I can't seem to find it.
  3. I am looking for a mod that allows me to retake abandoned forts in the name of the blades Something simple like adding an NPC to the interior of the Sky Haven Temple (were the blood seal is). You activate the mod best after entering for the first time, then next time you arrive the NPC comes up to you and start his dialog about setting up more outpost than the one in Helgen. then you go around clearing them out one by one, and maybe give them an extream make ower as well.
  4. I Would love to have one following me around. But it probably needs to be completely remade from scratch, unless someone can grab the texture file from a game (is there one yet?).
  5. Hi, guys, I'm not even sure this can be a thing and it's probably a bit late to start thinking about this on now that Skyrim SE is out. But here goes. Right now enchantments look like this: Weapon/ armor got enchantment X ------> disenchant Weapon/ armor, you learn enchantment X and the item is destroyed, Right. What I would like is: you got a few armor boots and a bunch of jewelry all whit the same enchantment. Let's say it increases your sneak by various amounts, Here is how I like to disenchant. The first pair of Armor boot has enchantment lv increase sneak by 10 ----> Disenchant and you get a base enchantment level of let's say 5. The second pair of Armor boot has enchantment lv increase sneak by 8 ---> You disenchant and your basic enchantment level increases to lets say 7. And the more you disenchant the higher your base enchantment get up to a certain point and you just receive a message saying you have retched the highest practical limit of sneak enchantment any more and you might as well be a ghost. I never liked the slider system, you grind to master level find a unique sword and presto you can master enchant a new sword whit twice the power of the original. Am I making any sense at all?
  6. Neither of them works for what I had in mind. I want actual road pieces to patch the road.
  7. Hi, I would like someone to make a set of Road patches that I can use to fix damaged roads in some settlements.
  8. Yes Definitely, although i would like a mod like this my self.
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