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Posts posted by Deleted76101213User
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It all boils down to what the mod does. There are some complex mods designed to work out of the box or maintained long enough to fix their issues. There are mods that work but have bugs that can't be fixed even by the most gifted magicians. Think Pip-PAD a great mod, the author(s) inform you of what problems you can expect and even tell you why it occures.
Btw, there's really nothing that should stop you from updating the mod or adding in mid-game.
It is worth mentioning that TRUE guides will tell you to start using mods after leaving V111. (With the exception of bigger gameplay overhauls which require a new save game, but such mods have their own rules, reqs ond other things stated by mod authors or teams)
The only advice I could give is:
Always backup your save, try new things, experiment with your load order and also stay away from people that will tell you to "not trust any mod"
Bear in mind that all mod authors are actually people, we all make mistakes.
Hello!
in Newbies
Posted · Edited by Guest