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TheEnd90

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Everything posted by TheEnd90

  1. A long while, I've been looking into an issue that I've had many times when playing Fallout 4. I do not know if this is a mod related issue or just how Fallout 4 camera system works. Example from someone with same issue here.. https://www.reddit.com/r/FalloutMods/comments/5r0mxo/fo4_help_with_3rd_person_cameras_strange_behavior/ Picture example here.. https://imgur.com/a/Ef84h Basically, with some weapons, modded and original, makes the camera move lower when sneak moving in any directions, but when sitting still, the camera moves back up to standing position. I want to find out why this is occuring, and maybe find someone that'll make a mod/fix for this issue. In my case, I'm using modern firearms mod, and the camera behaves correctly with a weapon, and follows my character in to sitting/crouch position, while original laser rifle camera doesn't move down with the character unless I move in any directions. This obviously makes it harder to play in 3rd person, as I have to stop moving, and wait for the camera to get in position before I can aim. It also makes it harder to navigate small corridors etc. I use a camera mod where I can swap shoulders to fire around corners, but with some weapons, the camera would be above the character's head instead. I've been looking around on the internet to find a solution, but haven't found anything. Finding someone with same issue was hard enough (Link above) If anyone knows how to fix this, or would help me solve it, it would be much appreciated!
  2. Hello! There are already some mods for killmoves, making killmoves more common etc. But there's one more thing I'd like to see. Wich would be a 90 to 100% chance for NPC's and creatures to preform killmoves on the player. It's alwasy dull to see you get smacked in the face by a ghoul and that's about it. You fly across the room dead, quick-load and try again. However, every time an enemy preforms a killmove on the player, I be like "Holy s***, awesome" I've played fallout 4 for quite some time now, and just recently I discovered that a raider can actually snap your neck if you don't watch out. I use a mod for a lot more realistic damage. Like getting insta-killed by a raider with a iron pipe, (If critical hit) wich make sense if you get knocked to the skull you wouldn't be stabbing yourself with stimpacks. Also, might need to be able to choose between the presentage chance for a kill move to take place, considdering difficulty level. Might not be the best thing if you're at full health and get locked in an enemy's kill move, resulting in death instantly. Or, if the presentage kicks in when player health is bellow 20% or something. I don't know if 100% would force the enemy to preform killmove on the player even if the enemy is as great distance with a rifle and could've just shot you instead. Meaning he would have to come all the way to you to preform a killmove? If so, the presentage should never be at 100% Anyways, I think this should be added as a mod for the immersion. The wastelands is a harsh place, and should act accordingly. Someone who knows about FO4 AI and behavior for killmoves will probably have a better clue about this than I have, so feel free to come with ideas everyone!
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