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Jayson82

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  1. If possible unlock the limited degree in first person photo mode. Its like at something like 60 so you can not even look straight up. Not sure if this is to limit what you can take maybe they only want screenshots of a certain angle but I was trying to take a photo straight up at something interesting and in photo mode I could not even look up. Hopefully this one would be an easy fix to unlock.
  2. Who here has leveled a skill up to 100 then after that found the bobble head and skill books and thought what a waste that can you not use those extra points the bobble head and books give you on something else? My suggestion is a script mod that adds a new varible to fallout 3/new vages as they both share the same problem this vaerible is called skill point overflow. What this script does is keep an eye out for when you add points to a skill, if the skill is maxed out at 100 it instead adds those points to the skill point overflow varible. This vearible is used when you level up, When you get to the skill section your current availible skill points are incressed by how much was applied to the skill point overflow varible. Meaning no more wasted points. Is this doible? And is anyone interested in trying it out? Thanks Jason
  3. If its someone you ment to be able to marry then no but i am not sure what would happen if its someone who you where not ment to.
  4. Just found out to how to marry Lydia and works on anyone. Open your console ` button, click on the person who you want to be able to marry and make sure there selected. Now type Addfac 19809 1 This adds that person to the marrage faction and while wearing the amulet of mora you can marry them. Seams they did not add Lydia to this faction when they should have. Enjoy Source: http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29
  5. Reposted in the Mod Request form, accidently posted in mod Talk Forum: Hi there been playing skyrim for a while and i noticed that the duel casting feature is just an amplified verson of the same spell so i thought why not have secret dual spell combos. Heres how they would work in game. You aquire the standard spells and when you mix them up like say frost and flame and when you dual cast them together you get a specal spell combo hmm say for flame and frost when dual casted you get a charged up explosion that you release from your hands that does extramly short range fire and ice damage and knock back as well. With spell making not in skyrim we are stuck with the standard spells they have provided 85 i think but mix them up and imagine how many comps we could make with them and not all the spells have to be hardfull some could have other uses as well. One thing i would suggest is that make a limit to when you can use the combos say you need 20 in destrucion to use the above combo even if you can get the spells before you reach that amount in destruction. And if you use a combo with two spells from different schools of magic have a min needed in each like a combo using restoration and altoration have a min from each one. Now how to actually do it. It all depends on how they have made dual casting spells in the construction kit. If its simply a tick box saying when dual casting a spell use the amplified one then we might have a problem in detecting when two different spells are cast together if it only looks for the same spell. Otherwise if we can make it detect two different types of spell been dual casted then we can link that to the new combo spell. We will see when the constrution set is realeased. Anyhow what combos and there result would you guys like?
  6. Hi there been playing skyrim for a while and i noticed that the duel casting feature is just an amplified verson of the same spell so i thought why not have secret dual spell combos. Heres how they would work in game. You aquire the standard spells and when you mix them up like say frost and flame and when you dual cast them together you get a specal spell combo hmm say for flame and frost when dual casted you get a charged up explosion that you release from your hands that does extramly short range fire and ice damage and knock back as well. With spell making not in skyrim we are stuck with the standard spells they have provided 85 i think but mix them up and imagine how many comps we could make with them and not all the spells have to be hardfull some could have other uses as well. One thing i would suggest is that make a limit to when you can use the combos say you need 20 in destrucion to use the above combo even if you can get the spells before you reach that amount in destruction. And if you use a combo with two spells from different schools of magic have a min needed in each like a combo using restoration and altoration have a min from each one. Now how to actually do it. It all depends on how they have made dual casting spells in the construction kit. If its simply a tick box saying when dual casting a spell use the amplified one then we might have a problem in detecting when two different spells are cast together if it only looks for the same spell. Otherwise if we can make it detect two different types of spell been dual casted then we can link that to the new combo spell. We will see when the constrution set is realeased. Anyhow what combos and there result would you guys like?
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