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Cristobot

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  1. Hi, I'm trying to do a simple mod that will work on Playstation. 1. I want a copy of Ildari (I've already made her) to spawn outside of Tel Mythrin if Ildari has been killed. I know there is a mod like this, however my mod needs to be simple and work for Playstation. 2. Should this be a startup quest? I want it to work for people who have already killed Ildari. 3. What condition should I use to test for Ildari's death? Any help is appreciated! Thanks!
  2. I've tried the normal methods in the Creation Kit, (adding PotentialFollowerFaction, CurrentFollowerFaction, making a new Relationship with her as ally to the Player), BUT I CANNOT GET the "Follow Me..." dialogue to appear. I know there are other ways to make almost anyone a follower on PC and Xbox, but this was requested for Playstation. What is preventing Sybille Stentor from being a follower? Thanks in advance to anyone who helps!
  3. Anyone still having this problem? (In response to the previous post, I don't have that mod installed, and I am using Skyrim Special Edition). I only have 1 NPC that is not moving her mouth when talking. I have just noticed this with Nether's Frea Replacer. I do have several other NPCs in the cell - (my Lakeview manor), but they all move their mouths when speaking. Most of the other NPCs in the cell are replacers too, though not as complex as Nether's Frea. I'm thinking of reinstalling Nether's Frea mod to see if that will get Frea's mouth moving again...
  4. This mod (just a set of console commands) from Legendary Edition still works to make Alva a follower. https://www.nexusmods.com/skyrim/mods/85234?tab=description
  5. Everyone, show some respect for your fellow humans! Some people don't have much time to invest in learning all the nuances of modding and Skyrim's engine. The forum is supposed to be for helping each other out. Some of you did, some of you did not, but my point is that you can correct someone without being rude. The rudeness just makes everyone more afraid to ask questions. And if you're the author of a popular mod, that's great, but that also means you've put countless hours into a video game. Did you make the world a better place? Does that give you the right to be rude? Perhaps it's time to think about what is important in life. Skyrim is just a video game!
  6. Will pay $100 for help with getting this to work on consoles. $50 upfront, $50 when completed.
  7. Hope this works... Can anyone tell me why this works on PC, but when I upload to a console (XBox, PS) I get a pixelated face? This is driving me crazy! I'm including the meshes and texture files in my .bsa and .esm that I upload... I've got people giving me favorites on Bethesda's site and I can't even get Sapphire to look unpixelated on my own XBox. Again she looks fine on my PC! Please... if you've made mods for both PC and console... tell me what steps to take when changing an NPCs appearance. Thanks!
  8. This is where I am getting stuck or doing something wrong. How do I include the face gen data files? And thank you so much! **I'm not using any external mods or tools. All changes to Sapphire's appearance are from Skyrim's vanilla race menu options.**
  9. I've got an appearance replacer for Sapphire that I made with ShowRaceMenu and exporting through the Creation Kit. Problem: Although it looks right on my PC, when I test on XBox her face is very pixelated. I think I'm supposed to upload more than just the .esm? Can anyone explain what files need to be included with an NPC replacer? I did not use any custom eyes, hair, etc. All changes are from the vanilla game. My upload file is pretty small... less than 1 MB. The NPC replacers I have seen tend to be larger files. Can anyone explain this, or point me to a tutorial about uploading NPC replacers? I think I am just not including something critical when I upload. Thanks in advance!
  10. Hi, Can anyone explain or point me to something that explains what files need to be uploaded after editing an NPC's appearance? I am trying to edit Sapphire's appearance. It looks okay on my computer. However when I upload the .esm file I get a pixelated face! I've seen dozens of NPC replacers, and I've seen tutorials on how to edit an NPC's appearance. They work fine. I must be missing something. A .nif file? **I cannot seem to find or figure out what files need to be uploaded so that the NPC is truly altered. (I am playing on XBox and PC) To anyone that helps, many thanks in advance! :-)
  11. I've seen this done with Frea on Xbox, without her getting the dreaded pixel face. I'm trying to edit a couple of NPC's appearance, but I can't seem to added the textures and meshes to an archive. I took Sapphire, for example, changed some things about her face, and hair. I did Ctrl+F4 to export the facegen tints and meshes. **But when I try to add them to an archive, it just won't add those files when I try to drag them. Am I missing something fundamental? Is anyone able to put me on the right path?
  12. No. They cannot. Xbox cannot run third party tools like SKSE. Thanks so much for the information. You and dylbill have been so much help! Many things are starting to make sense with the Creation Kit.
  13. Does anyone know if PC mods made with SKSE can be ported to Xbox?
  14. Thanks, I didn't know about that! After some testing, I got it to work. It seems that GetPerks only returns the perks for the ActorValueInfo you're using. So if you're using Onehanded, it will return all of the Onehanded perks, and you can specify to only return the perks that the target knows. Because of this, I used the GetPerkTree function with a formlist to check for all perks that the target has: Formlist Property TM_TargetPerks Auto ;empty list Event OnEffectStart(Actor akTarget, Actor akCaster) TM_TargetPerks.Revert() String TargetPerkNames Int I = -1 While I < 163 I += 1 ActorValueInfo aVI = ActorValueInfo.GetActorValueInfoByID(I) aVI.GetPerkTree(TM_TargetPerks, akTarget, False, True) ;add all perks the target has for the current AVI to formlist. EndWhile Int M = (TM_TargetPerks.GetSize() - 1) Int Ia = -1 While Ia < M Ia += 1 TargetPerkNames += (" - " + (TM_TargetPerks.GetAt(Ia) as perk).GetName()) EndWhile Debug.MessageBox("Perks: " + TargetPerkNames) EndEvent That is so awesome! It would have taken me many days to figure out! :smile: :smile: I guess I will have to get SKSE working...
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