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user134

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  1. In response to post #24771999. #24772144, #24772774, #24772924, #24773434, #24776364, #24776744, #24777939 are all replies on the same post. I understand the implications. But my point is modders must acknowledge they're volunteering, not attempting to make a career off of a game, with a team of beta testers and engineers on their payroll. This is how its always been. I also question the legality of your idea, because wouldn't this require reverse engineering Skyrim itself (surely the CK has its limitations)? Personally, I'm fine with a donate button. It means I don't need to test a mod as intensely to ensure proper functionality, or worry about being provided with something of low quality at an unfair price. I'm not against paying modders and I will acknowledge when something's good, but I'm sorry.. simply releasing a mod doesn't necessitate payment. Edit: wording.
  2. In response to post #24771999. #24772144, #24772774, #24772924, #24773434 are all replies on the same post. @Cyrus: Exactly! Modders don't have resources (namely engineers, time and money) at their disposal to make everything public ready. And surely, like you touched on, a company like Bethesda would be in much deeper s#*! if their game didn't work, than some lowly modder. That said, I don't think ads are the solution. That's why even people who aren't tech savvy know how to write obscure adblock+ rules. :-P In all seriousness, people are already tired of being bombarded with (usually) irrelevant and/or intrusive ads.
  3. In response to post #24770949. #24771754 is also a reply to the same post. @Betrayal: But you are ignoring the fact that Beth/Valve never offered a discussion. This community also isn't exclusive to 1 game, but rather several. And there never has been an expectation of earning cash. The persecution complexes here are so tiring.
  4. In response to post #24773579. Acknowledged? Offering a 25% cut when: 1.) Bethesda has made their money 2.) Skyrim has been out for what, 4 years? 3.) The modding community fixed many game breaking flaws 4.) This community is a decade old is hardly acknowledgement. And probably hundreds of mods build on SKSE and use modder resources. Where is their cut? And what do I do when some mod breaks my game 2 weeks later? There was absolutely 0 thought put into anything but these two companies' bottom lines.
  5. In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954, #24750114, #24750204, #24750249, #24750254, #24750279, #24750544, #24750564, #24750709, #24750814, #24750904, #24751449, #24751489 are all replies on the same post. @mannygt: "Again, I'm not forcing people to click the endorse button at any cost, I'm just talking about the percentage that seems similar on all the great mods." People mindlessly hammer away at the "like" button on Facebook all day. Like all statistics, endorsements should be taken with a grain of salt.
  6. In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954 are all replies on the same post. @mannygt: Yeah, those are statistics on my profile. What is your point? =/
  7. In response to post #24748294. Or maybe those people missed/forgot to hit the button/don't think it matters.
  8. As a relatively new TES fan (I discovered Skyrim a few years ago), this news is relieving. Valve/Bethesda should've known better than to push this on a decade old community where there never was an expectation of earnings. The conflicts don't end there. If they truly wanted to consider the customer's side, they could've tested the waters with a donate button. There really is no discussion when you simply go willy-nilly without thinking of the ramifications. I don't feel sorry for either party.
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