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TheLadClo12

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  1. Hi, I've been recently having crashes occur to my game with the culprit via Crash Log has told me that it is due to an exception address. Now, what the exception address is is irrelevant at this point but I've been looking online for answers to exception address problems and I have come up with nothing. Can anyone steer me in the right direction when it comes to solving the problem?
  2. Hi, I had recently installed an ENB (Techromatic ENB) as well as HDT Bounce and Jiggle CBBE and have been unable to enter Jorrvaskr Living Quarters without my game crashing. I have received different messages from Crash Fix trying to tell me what the problem is; most of the time it says that there was a runtime error and sometimes it says memory allocation failure. I could enter the Living Quarters without a problem before but now I have no way of entering. I first thought that HDT Bounce and Jiggle CBBE might be the cause but after disabling the mod and reloading Skyrim, I am still unable to enter the Living Quarters. Also after installing Techromatic ENB I had to remove a Shadows Mod that was conflicting with it and prior to installing the ENB there were some lighting issues in the Living Quarters where the entrance was. Whether that has anything to do with why my game is crashing I'm not sure but at least I can try to list everything that's happened before the CTD first took place. Any help in solving this would be appreciated, thank you.
  3. Hi, I had recently installed an ENB (Techromatic ENB) as well as HDT Bounce and Jiggle CBBE and have been unable to enter Jorrvaskr Living Quarters without my game crashing. I have received different messages from Crash Fix trying to tell me what the problem is; most of the time it says that there was a runtime error and sometimes it says memory allocation failure. I could enter the Living Quarters without a problem before but now I have no way of entering. I first thought that HDT Bounce and Jiggle CBBE might be the cause but after disabling the mod and reloading Skyrim, I am still unable to enter the Living Quarters. Also after installing Techromatic ENB I had to remove a Shadows Mod that was conflicting with it and prior to installing the ENB there were some lighting issues in the Living Quarters where the entrance was. Whether that has anything to do with why my game is crashing I'm not sure but at least I can try to list everything that's happened before the CTD first took place. Any help in solving this would be appreciated, thank you.
  4. With Mod Organizer, is it important that I install SKSE and ENBoost through MO and not just install manually?
  5. Hi again, I have been having an issue for a past two days with Skyrim CTDing due to memory allocation. I have followed every guide I could find to improving my memory and to the best of my knowledge that has been the case. Installing the CrashFixPlugin has given me the information as follows: Size / alignment of object being allocated was 22369796 / 16 I have followed the steps that the Plugin message has given me, for example making sure that ReduceSystemMemoryUsage=true and still I'm getting the same issue. Any help in fixing this issue would be appreciated.
  6. Well, I don't know how it's working after installing crash fixes and skse plugin preloader, but it's definitely working now. I can fight the dragons finally and get my ass kicked by them xD Cheers for your help Project, you're invaluable my friend! EDIT: The uncanny thing is that I'm pretty sure I already had the above mentioned already installed. Perhaps all it took was changing the Allocator option to 1...
  7. Ok so I eventually got Crash dump to work and uploading the file to OSR yielded me these results: EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a495b2 (TESV+0x006495b2) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000001 Parameter[1]: 00000000 Attempt to write to address 00000000 Now, I have no idea what this all means and how I can use it to effectively fix DCO. So all manner of help from here on out would be appreciated.
  8. Using the video you showed i was able to remove the first error but it have no idea what to do for the remaining error as the video doesn't detail how to handle those.
  9. Don't seem to have a crash dump file in my SKSE folder, is there any way I can fix that? EDIT: Figured out how to get the crash dump file but when I try to upload it to an online dump analysis website I get an error saying that the file could not be uploaded EDIT: Viewing the crash dumps files they all have 0kb so I'm guessing that even though my game is crashing, the dump files aren't retrieving any data on why this is happening.
  10. Checking for error gave me this: [00:00] Checking for Errors in [06] Dragon Combat Overhaul.esp[00:00] DCOGeothermalLimitBreakForEnch "Geothermal" [MGEF:06020DDD][00:00] MGEF \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0402086F] < Error: Could not be resolved >[00:00] DCOPortalHazard [HAZD:06027FAA][00:00] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL[00:00] DCOShockCircle "Circle of Protection Hazard" [HAZD:06027FA5][00:00] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL[00:00] DCOBlizzardHazard [HAZD:06027FA8][00:00] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL[00:00] DCODarkFogHazard [HAZD:06027FA3][00:00] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL[00:00] DCOLargeInvisibleHazard "Fire" [HAZD:06029022][00:00] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL[00:00] DCOAssaultTalonEntry [QUST:0603FDE3][00:00] QUST \ Aliases \ Alias \ Conditions \ Condition \ CTDA - \ Parameter #1 -> <Warning: Quest Alias not found in "DCOAssaultTalonEntry [QUST:0603FDE3]">[00:00] QUST \ Aliases \ Alias \ Conditions \ Condition \ CTDA - \ Parameter #1 -> <Warning: Quest Alias not found in "DCOAssaultTalonEntry [QUST:0603FDE3]">
  11. You'll have to be more in-depth with what you mean by checking DCO for errors as the mod page doesn't really offer much for troubleshooting this specific problem. The game runs fine until the assault event kicks in and the dragons show up. Viewing the logs did show the warning lines I posting above and as Moose And Squirrel is a definite part of DCO I know that the problem lies solely on it. Could it maybe be due to script lag though?
  12. Hi, I'm caught in a constant loop of CTDs in a new playthrough of the game. Setting up what happens; I leave Jorrvaskr and head outside on a brisk, beautiful morning when 3 dragons decide for have a fiesta in Whiterun and no sooner have they arrived that the game crashes. This is quite obviously annoying as I love DCO and find the challenge of killing dragons much more tougher and enjoyable with this mod and least be honest, Apollodown sold me completely with his amazing description. This definitely can't be put down to a hardware failure as my specs for my gaming laptop are pretty up there. Could this be a scripting issue as checking the papyrus logs does detail a lot of missing properties, for example: warning: Property DragonBloodWingLFXArmor on script DCOMooseAndSquirrel attached to Active effect 4 on (FF0012E6) cannot be initialized because the script no longer contains that property warning: Property DragonBloodWingRFXArmor on script DCOMooseAndSquirrel attached to Active effect 4 on (FF0012E6) cannot be initialized because the script no longer contains that property warning: Property DragonBloodTailFXArmor on script DCOMooseAndSquirrel attached to Active effect 4 on (FF0012E6) cannot be initialized because the script no longer contains that property warning: Property DragonBloodHeadFXArmor on script DCOMooseAndSquirrel attached to Active effect 4 on (FF0012E6) cannot be initialized because the script no longer contains that property Now I hate having to look at papyrus logs as much as the next person by it does seem like having a issue script-wise so what are my options here? I've left the same post on the mod page's comment section but have yet to get a response.
  13. Good news, reinstalling SMIM fixed the problem. I can enter the Mare with no problems, hope it stays that way.
  14. I reordered the load order into it's correct places and that didn't work, like I've decided to reinstall SMIM as it seems the most likely reason is mesh related. If that doesn't work I guess I'll have to go through the last resort method. If I am to start a new game in order to work out what the culprit, would you mind telling me the easiest way (command) to get to the bannered mare?
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