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JoseG2

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  1. I played some EXALT missions more and find that missions are very unbalanced. Since the EXALT missions with full squad to defend encoder are easy, the mission of extraction with 4 men are just a stupid roll of dice, the only strategy I found was as follows: - To send a Scout with 21 of mobility and spam scanners without move a single tile. - If I am lucky I have an empty path to dash to one tower and disconnect weapons on second turn when. - If i am unlucky I have a bad EXALT deployment that makes IMPOSSIBLE do a single one tile movement without discover tons of enemies and lose the mission. What is ridiculous is that I also had one mission where had two groups of exalt in sight just on the deploymet WITHOUT MOVING A SINGLE TILE.
  2. I feel some missions ridiculous umbalanced (in early game) There are missions absolutelly impossible. For example my 3 first missions of EXALT: - 4 soldiers ao a corner and the spy on the other. - First movement of 5 tiles reveals 12 EXALT (2 of them with rocket launchers) - On the EXALT turn two more were droped. All EXALT were on the same way. And I am very conservative carefull player and always move very cautious. Another are some UFOs as this: - Medium UFO on the forest. - Third movement reveals 1 Ciberdisc with 2 drones and 12 seekers (3x4 where half of them stealth). - Too far to reach extraction and too many to fight (only the stealth did a full squad strangulation). The UFO could be bad luck, I assume, but the EXALT are all in the same way that I feel ridiculous. And I can't understand how are intended to be played these missions.
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