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Posts
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Everything posted by trixigt
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Had to do some freelancing 3D for survival, but now when that's done I'm continuing this mod again - I've started with the classic black leather shoes :)
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Yeah, but if the people of skyrim can create deadric-super-mega-evil armors at their smiths I would find it somewhat possible for them to tailor a suit and dye some yarn and make a tie, right? ;) Nope, someone modeled and textured his own suit. :dry: Yep, for me too - I looked 100 times other organic models and especially suits to see their edgeflows and sh*t - didn't turn out perfect anyway because of that one triangle on the model :P Yep, working on the pants and shoes (and leather gloves for a complete hitman look hehe)
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As the number of mods giving us clothes that actually look fancy equals the number zero I decided to do a nice suit for me charactar - and let's face it, suit's have been around since year 1 so why aren't there any in TES? Modeled, textured, sculpted, soon rigged and added to the game by me - just gotta finish them pants and create a couple of color/material/whatever variations for people to use! (no, it's not 100% perfectly "suity", first model of cloth ever made my me so don't be harsh) Please give suggestions on shirt/tie/suit color and texture combinations! (jep, I were working on some weapons for skyrim, but I've done 'em several 100 times before so I decided to do something challenging instead..) http://img607.imageshack.us/img607/4782/render1zl.jpg http://img651.imageshack.us/img651/8200/render2l.jpg http://img546.imageshack.us/img546/9396/wire2p.jpghttp://img51.imageshack.us/img51/1469/wireu.jpg
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Hi, I just started a new project as I just got fired and have 100% more free time to spend on things like modding, sleeping and modding.. I've played around with Jaysus swords and found them to be a nice addition to the gameplay, so I've decided to start my own weapon/armor collection! Anyway; If anyone have suggestions for somewhat believable weapon/armor/shield designs (mainly weapons for a starter), meaning no over-the-top-super-slayer-mega-axeswordclub-of-death, please post them! Keep it somewhat lore-friendly.. I've been looking at jaysus models and I find them quite appealing, so for a starter I'm using similar techniques to see if I like them - http://img853.imageshack.us/img853/3786/previewkc.jpg Suggestions are welcome
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Will you be buying a new rig for skyrim
trixigt replied to Dianadoesitbest's topic in Skyrim's Skyrim LE
Mwahahaha... I've got an Intel p. core i7 and an ATI Radeon 5870 etc... I'm eagerly awaiting the next generation processors from Intel, it'll probably kill my wallet once again D: I also fancy the superior art of bragging about my rig on ze internetz. -
Hi, I just joined this mod to do some 3D/2D work mainly (probably will end up doing other stuff as well, but mainly those two!) - All I can say is that it looks great so far! :) To show ya'll something I've done for this mod; http://img713.imageshack.us/img713/6232/house11.jpg and no; It doesn't have a door! :) Over and out!
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Good idea, I'm able to make both animations, models and textures (Got 2 mod's at tesnexus if someone would like to see...) - I'm at a break from school from now and a week ahead, so I would be able to make this.... Although; Are we able to use specific animation for a weapon? Otherwise I don't think this mod is such a good idea :P
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Good god! I got it working with only the mainbody part by messing around in the .nif file! But.... When I tried to add the other bodyparts such as hands/arms I messed it up again - The worst thing is that I don't remember what I did to make it work... Wtf!
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Ok, I've tracked down the problem to something with my bones setup in nifskope.. The wierd thing is that when I export from 3ds the bones are lined up in a hierarchy which they shouldn't be judging from the vanilla files! I really don't know how to work around this problem, but I am testing to rearrange the bones inside nifskope to see if theres any change.... (fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu, why can't things just.... work them selves out? :P)
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Ok... Now when I think about it - Is it possible that I've imported the "wrong" skeleton? Is there a specific file I should use? I'll try to do what you said right away!
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Thank you for answering! I must ask you though, what do you mean by the mesh paths? In nifskope or the construction set? I'll give it another shot now to see if I can clear anything up; This is really bugging me because I have no clue what could be wrong... Either I've done something wrong in the modeling/exporting or something else :( I'll update if I find out whats wrong!
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Hi! I've run into a problem when exporting armors - I simply can't get it right. If there is a tutorial/thread for exporting armor/solving this problem just link it because I haven't found anything really helpful on the subject so far. I.e I'm just experimenting to get it right, which probably will take me hours, hours and more hours before I found out what I'm doing wrong.. The problem is that my armor won't show up ingame, it's transparent! I've added textures etc. but I really have no clue on how to get this to work.. Here's a capture from the editor and nifskope: http://img64.imageshack.us/img64/7443/76899791.jpg And here's what I'm aiming for with the mod if anyones interested: http://i201.photobucket.com/albums/aa284/Satorarepo/Frock_Coat_suit.jpg?1278283023 Thx in advance :)
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Getting finished up with the textures/model - Criticism appreciated! Next up is export.... And thereafter getting some kind of quest together for acquiring it, I'll see if I'm able to get that together - I'm totally new to modding oblivion! http://img190.imageshack.us/img190/1510/47993432.jpg
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Hi, I tried posting this over @ planetelder..... - But their forums aren't what you could call active, in fact it's almost a desert - at least in the oblivion mods area. So to get one or another reply with some c&c I posted it over here! Spec+Diff = http://img694.imageshack.us/img694/8251/testtx.th.jpg +Normal map (undetailed so far) = http://img707.imageshack.us/img707/1945/swordm.th.jpg (The blade model is 164 polys with 1024* textures) Anyone got any good idea what of make of the handle and handguard? I'm unsure if I'll use them or model something else up.. Everything made by me =) Update will come in the following 48 hours...