Hi, thanks for replying! Yea i know those workarounds, believe me, i have been there. I know that s*** is getting weird when you work like this :D Incoming or outgoing limb damage is limbs in general, i believe there is no way to tell ck that the damage multiplier of a spezific limb should be changed, is that right? Just to clarify where i want to go: this is my everlasting attempt to make i.g. limbs that are covered by combat armor immune against small arms fire and so on. I had a working version that neglected all normal damage, detected what armor the gethitlocation had and then applied damage caliberbased. But it was a nightmare to get even 1 set of armor and the 10 mm pistol covered, no way to do this for all weapons and armor....