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grestl

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Everything posted by grestl

  1. Hi, thanks for replying! Yea i know those workarounds, believe me, i have been there. I know that s*** is getting weird when you work like this :D Incoming or outgoing limb damage is limbs in general, i believe there is no way to tell ck that the damage multiplier of a spezific limb should be changed, is that right? Just to clarify where i want to go: this is my everlasting attempt to make i.g. limbs that are covered by combat armor immune against small arms fire and so on. I had a working version that neglected all normal damage, detected what armor the gethitlocation had and then applied damage caliberbased. But it was a nightmare to get even 1 set of armor and the 10 mm pistol covered, no way to do this for all weapons and armor....
  2. Hi guys! I am trying to find out if there is any way to- so to say- 'freeze' the current value of an AV, means to neglect any changes made to the AV in question by whatever. I dont think creationkit is able to do that and I still cant handle my papyrus... More precise, i am basically looking for a way to prevent any changes to - for example - leftmobilitycondition as long as a set of conditions is met Thanks to anybody reading this, huge thanks to anybody that has a solution to this!
  3. And i just realised i am in the wrong forum category.... sorry for that!
  4. Hi guys! I am trying to find out if there is any way to- so to say- 'freeze' the current value of an AV, means to neglect any changes made to the AV in question by whatever. I dont think creationkit is able to do that and I still cant handle my papyrus... More precise, i am basically looking for a way to prevent any changes to - for example - leftmobilitycondition as long as a set of conditions is met Thanks to anybody reading this, huge thanks to anybody that has a solution to this! :)
  5. Hi there! For the healing bug for power armor DT still consists (power armor pieces getting healed if damage < Damage threshold), would it be an option to apply the damage threshold not to the power armor piece itself, but to something like a lining or sort of an "invisible armor piece", worn under the power armor part, that gets destroyed when the protecting power armor part reaches 0 HP (or like 10 %) ? I swear I tried to figure it out myself first, but I think neither my brain nor my PC are capable of Fallout 4 modding...
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