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slayer418

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Everything posted by slayer418

  1. Yeah but I want to use ENBSeries, this Enhanced Shaders mod is so great and whatever, in Nvidia CP, it's wrote that ambient occlusion isn't supported by this Fallout NV.
  2. No dude, this isn't the problem, I'm totaly sure that ENB's Effects are on in the game and I already tested shift+f10 and the game just rendered without ENB's effects.
  3. EnableOcclusion in the ENBSeries.ini is set to 1 and UseAmbientOcclusion too.
  4. Well, I'm using the lastest version of ENBSeries with Fallout NV, EnableOcclusion is set to 1, my GC is a 8800 GT. Can you say me more about the additional post-processing you're talking? Well here my ENBSeries.ini : [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=5 SkipShaderOptimization=0 EnableShaders_3_0=1 AdditionalConfigFile= QuadVertexBuffer=1 UseMRTRendering=1 CyclicConfigReading=1 [EFFECT] EnableBloom=0 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=100 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=106 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=106 KeyShadow=119 KeyWater=118 KeyShowFPS=106 KeyDepthOfField=105 [REFLECTION] ReflectionPower=15 ChromePower=10 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=1 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=15 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=0 BloomMaxLimit=75 [sSAO] UseFilter=1 OcclusionQuality=1 FilterQuality=1 DarkeningLevel=20 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=35 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 UseNoiseRandomization=1 TextureQuality=0 [colorCORRECTION] DarkeningAmountDay=-5 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=250 WaterQuality=1 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=1 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=1 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 ForceDisplaySize=1 DisplayWidth=1920 DisplayHeight=1080 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=30 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=1 DOFNumberOfPasses=2 DOFFocusRange=200 DOFBlurinessRange=2 DOFFadeTime=500 DOFFiltered=1 [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [OBJECT] UseExponentialLighting=1 [FIX] PixelShaderLimit=600 DisableShaders=0 ForceOldDXVersion=0 UseVertexTextureFetch=1 DelayTime=30 ForceAffinityMask=1
  5. Oh well, thanks you for answering me dude, I hope to have Dynamic Shadows implemented someday in Fallout and I don't think this image is photoshoped 'cause this looks so much real as whether it had always been built in the game.
  6. How can I get the shadows of the screenshot posted here, I have ENBSeries but I'm not able to get a so much nice Shadows-on-all feature, is there a tool to tweak ENBSeries's ini?
  7. Yeah you're talking about the good thing but, look to this image, this is shadows like that I want. http://i52.tinypic.com/bxy5w.jpg
  8. I'm using ENBSERIES's d3d9.dll and it add shadows casting to the Game (well I think, look the attached images comparing with ENBSeries and without it).
  9. Would it be possible to create a new overlay and Add the wanted information using XML or an other way?(I don't know How the XML things work in Fallout, I been able to draw some text on the screen by editing the good XML file but I don't understand how the XML get the string data to be show, where the XML file get the value to show for, as exemple, the Health)
  10. So what I'm trying to do is simple to understant (I think) but not so much simple to do (this is what I'm wondering),for short, I want to have the VATS overlay information shown always but only when I'm aiming (using the sight). By VATS overlay information, I means the text info as the hit-chance's percent for a targeted body part or the health related to this body part. I would like to have this overlay shown only when aiming on someone (hitTest if the reticle is on a target or something like this), I know the highlight function that use the VATS's system (HighlightBodyPart), I have wrote a script who is executed everytime I aim but now I'm not able to figure out how I can show the VATS overlay and to show it when I want. I searched through functions list on G.E.C.K's site but didn't find the right function, the function that load the VATS's system when it is asked but, it must has one (No ?), how the VATS would be loaded if it don't has one? Well I thought it would be rather a great idea to come ask help on this forum because peoples here seems to be experimented so, I finaly did it :P. --Sorry for my bad english (If it is so), I'm french ---
  11. Well, I'm trying to do Fallout runs the much better and the much nicer it can on my 8800GT and I just noticed that there had a trouble with grass shadows, they dont appears on the ground (they dont appears simply). I can add that "bShadowsOnGrass" and "bActorSelfShadowing" in FalloutPrefs.ini are set to 1.
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