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Harmony wont install
ZackBlastov replied to KingBolton1337's topic in Mount & Blade II: Bannerlord's Discussion
Hi Maybe the real problem is the mod TOTSK - it looks like you're not the only one having issues with it: https://www.nexusmods.com/mountandblade2bannerlord/mods/2560?tab=posts The mod author hasn't committed to a firm idea of when an update with come out, being a mod that's still in Alpha that's quite common. All you can do is have a play through without it, unless you can find something/someone in the Mod's Discussion page to help you. z -
Harmony wont install
ZackBlastov replied to KingBolton1337's topic in Mount & Blade II: Bannerlord's Discussion
Hi This is based off my personnal preferences, so feel free to ignore me or follow someone elses' guidance! :dry: The errors you're seeing are there because you're running the Beta version and not the lastest full release which all those mods require. Betas are where the developers test features, some of which prove unstable so many people stick to the full release versions. Installing mods by hand is only occasionally necessary, in fact it's pretty rare. 99% of mods install fine with a mod manager. I used to use Nexus's Vortex. It's great for people starting out but I switched to Mod Organizer 2 after a while (which is what Vortex is "kinda" based off). z -
Hi Here's what I've gleemed from various Mod comments and Bug reports - bare in mind I could be wrong! It seems the most important sections are the first two; "Exception" and "Enhanced Stacktrace". If a mod is listed in either then that's the problem and it would a good idea to give the Mod author the Crash Report in the their Bugs forum. "Involved Modules" can be a bit misleading, it only shows what other mods are "ticking" in the background at the time of the crash and are usually not directly involved with the crash (I think so anyway...). If anyone can correct any errors in my understanding I'd be more than happy!! z
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Can't load savegame (Modded)
ZackBlastov replied to Spectre989's topic in Mount & Blade II: Bannerlord's Discussion
Hi Are you using the most up to date mod versions? 1.10 has nerfed quite a few mods. For example, there's a few people saying Calradia Expanded won't work with 1.10 and needs updating. You can check the Bug Reports on each Nexus mod page to see if there's any others with the same issue. z -
Working perfectly until today.
ZackBlastov replied to R33D99's topic in Mount & Blade II: Bannerlord's Discussion
Hi My ability to read Crash Reports is limited at best but the most important parts are the first few lines in Exception and Enhanced Stack. If there's a problem with specfic mods they'll most likely mentioned there. (Sometimes not!) Involved Modules can be a bit misleading since it only shows what modules were "ticking" at the time and it doesn't really point out problematic modules - I think... That's my very basic understanding and I'll welcome anyone with more reliable insight to correct me! z -
Sort order dont work
ZackBlastov replied to Wedge94's topic in Mount & Blade II: Bannerlord's Discussion
Hi I had the same problem with Vortex, so I switched to Mod Organizer and haven't had the problem since. https://www.nexusmods.com/skyrimspecialedition/mods/6194 -
crafted weapon import/export
ZackBlastov replied to Hyperion500's topic in Mount & Blade II: Bannerlord's Discussion
hi Better Smithing Continued lets you save designs that can be reloaded in a new game. - Asssuming you unlocked the right parts... :ermm: https://www.nexusmods.com/mountandblade2bannerlord/mods/4318 -
companion mod for more companions?
ZackBlastov replied to oJOSHdaBAMFo's topic in Mount & Blade II: Bannerlord's Discussion
Hi You might want to give these mods a look at... https://www.nexusmods.com/mountandblade2bannerlord/mods/4242 https://www.nexusmods.com/mountandblade2bannerlord/mods/1033 Also, Kaoses Tweaks can make Companions spawn as often as you like: https://www.nexusmods.com/mountandblade2bannerlord/mods/3503 -
Fixed! (although I'm not 100% sure how, but it might help someone in time to come...) Removed a couple of mods and (for some odd reason) checked the FLists in xEdit, finding at lot of losing conflicts in the Bashed Patch. I resolved them by creating a "Post Bashed Patch" and checked everything until there were no more "losers". Also did this for the Leveled Lists - Yes, ALL of them! Everything is back to normal apart from a small issue of my own creation. Probably due to one (cough) or two NCR Trooper mods I'm running looting the NCR yields almost every armor and helmet type in each corpse. - A little more work pending to fix it :-)
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NVAC log please help
ZackBlastov replied to Dynastimo's topic in Fallout New Vegas's Mod Troubleshooting
Hi Off the top of my head, looking at your load order is the first thing to look at. For example, SomeguySeries (Russell should be loaded after Someguyseries) and MoreMojave are .esm's and all esm's must be a lot further up - immediately after the dlc masters. Try using Loot https://loot.github.io/ (Read any recommendations it gives after running it.) Also you don't seem to have either a Merge file or a Bashed patch. One of these is highly recommended to help diffferent mods can work together.