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technoxenoholic

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Everything posted by technoxenoholic

  1. @HeyYou that would hypothetically be "easier", but the animations would be a pain to deal with and changing the voices and whatnot of the player characters would be necessary anyway. and besides, i've already got a bunch of voicelines remixed to be non-gendering now, which is my preferred solution anyway as i'm nonbinary. @MarkusTay i am NOT going to change the game files out. i want to create a replacement mod which can be toggled on and off at will so i can still play binary characters as well, not actually rename and replace the files (that seems like a recipe for disaster and aggravation). as mentioned above in my reply to HeyYou i have modified a number of the the gendered voice lines already, and what i need is someone to help me implement a "replace voicelines" mod. and no offense but i do not want to join a discord devoted to an expansive world-overhaul mod that i have no interest in using just to make a comparatively tiny voice-line swapper.
  2. right, so, i think i've worked out how i'm going to do this, i just need to figure out the "doing it" part. i've found my way into the files and combed through the voicelines for a few companions just to give myself an idea of where and what they all are, soooooo... how do i make a mod to replace certain voice lines? i've tried every google search i can think of and every tutorial i can find, and all i'm getting is "how to create custom follower dialogue", which is not what i want. how do i make a mod to overwrite existing companion dialogue lines with new ones (which would be my non-gendering edits of the original lines) and/or stop certain lines out of a list from playing (say: the lines your companion picks from when you get wounded, for instance)? i don't want to permanently delete or overwrite the originals -- ie. if i remove/disable my own mod i want the lines to go back to normal on their own.
  3. ah, heck. yeah, i'm not much interested in playing skyrim and the like, so that's a bit of a dead-end after all... but if they use the same framework (i believe), then there must be some way to do it...
  4. @anjenthedog that's at least a starting point i can look into, which i didn't have before! thank you very much!
  5. hi folks, i've been digging for some kind of tutorial to try and figure out doing this myself but i'm very lost and i have very little coding knowledge (mainly html and visual basic, neither of which helps with this). i am but a simple transgender person who would greatly appreciate having a mod to either: a) remove gendered language towards the player (ex. hancock calling you "brother" or "sister" in different voice lines) -- or, failing that: b) make npcs perceive a "female" character as male (ex. address nora as sir, brother, etc.) and vice versa (ex. address nate as ma'am, sister, etc.) if this can only be done for companions or possibly main quest characters as well that would be okay too, since i'm well aware that random people who don't know a trans person are not necessarily going to guess that trans person's gender correctly (especially not the raider around the corner who is drugged out of his skull). at minimum i would want this kind of thing for romanceable companions (i love him, but i am so tired of hancock calling me the wrong gender) but i know that changing that much information is probably a lot of work. changing any pre-war dialogue is not necessary since it unfortunately feels accurate to have my gender be ignored by the perma-50s-era npcs before the war, and it's not a long section of the game anyway and y'know what if anyone knows how i could do this myself (without creation kit though, thank you) and can shoot me a tutorial instead i would be very glad to have that as well, since then i'm sure i could finesse the whole thing to my liking even if it inevitably takes me a lot of effort to learn this new skill (op's pronouns are they/them, not he/him or she/her. thank you!)
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