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riadz

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  1. What does that mean? Is something wrong with my dlc?
  2. I fast travel with serana and sofia, i've noticed it's really situational because i played for 4 hours straight opening the world map and no crashes. My rigs specs are CPU: 3960x GPU: GTX TITAN 1st generation RAM: 32GB DDR3 @2400mhz Using an SSD to run my game / mods from with mod organizer. it's really weird how it crashes sometimes. ESM order: Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm SexLab.esm SharedSeranaDialogue.esm SkyUI.esp RAS - Riverwood CharGen.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp immersive roads.esp Skyrim HD Tribute - Roads.esp RealisticWaterTwo.esp Watercolor_for_ENB_RWT.esp aMidianBorn_ContentAddon.esp AMB Glass Variants Lore.esp Differently Ebony.esp CinematicFireFX.esp fallentreebridges.esp ElysiumEstate.esp ElysiumEstate-HF.esp ELFX - Weathers.esp Natural Lighting and Atmospherics.esp Hothtrooper44_ArmorCompilation.esp RealisticWaterTwo - Legendary.esp SMIM-Merged-All.esp Beautiful Whiterun.esp SolitudeExterior.esp Random Alternate Start.esp Hothtrooper44_Armor_Ecksstra.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp NoxWCC.esp iHUD.esp dD - Realistic Ragdoll Force - Realistic.esp AmazingFollowerTweaks.esp RaceMenu.esp RaceMenuPlugin.esp NPC_Overhaul_V_2_.esp Immersive Weapons.esp aMidianborn_Skyforge_Weapons.esp Bijin Wives.esp Bijin Warmaidens.esp Bijin NPCs.esp Toccata.esp CerwidenCompanion.esp SofiaFollower.esp The Paarthurnax Dilemma.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin.esp LustmordVampireArmor.esp HighHrothgarWindowGlow.esp WhiterunExterior.esp RealisticWhiterun.esp TheEyesOfBeauty.esp Vivace.esp Chaconne.esp Serana.esp SeranaDialogEdit.esp Marriable Serana.esp Spousetocustomhome.esp Marriable Serana HF.esp FNIS.esp SexLab Submit.esp SexLab Submit Serana.esp Sotteta Necromancer Outfit.esp Tembtra Thief Armor.esp DemonHunterArmor.esp GDZZJJDH.esp DynDOLOD.esp Mod Order list: +16 Demon Hunter Armor V3 - UNP 98 +15 Demon Hunter - UNP 97 +14 B. Tembtra Thief Armor 2K UNP-59451-1-01 96 +13 B. Sotteta Necromancer 2K UNP-59202-1-4 95 +10 SpousesCanLiveEverywhere091 94 +09 Elysium Estate Hearthfire Addon for 4.1.1-33939-4-1-1 +08 Elysium Estate 4.1.1-33939-4-1-1 +06 SexLab Submit Serana 11FEB14 2301 +07 SharedSeranaDialogue_version1dot1 +04 SexLab Submit 01SEP14 1133 +03 SexLabFramework_v162_FULL +FINIS - Output +02 FNIS Behavior +DynDOLOD Output +DynDOLOD textgen output +03 Vanilla Skyrim and Dragonborn billboards High Res +02 DynDOLOD Resources +01 PapyrusUtil - Scripting Utility Functions +Marriable Serana +11 The Paarthurnax Dilemma +36 SeranaDialogEdit v 081 - All-in-One Installer +35 Lustmord Armor V1-2 HD +34 Seranaholic v1.6-38326-1-6 +33 Chaconne Follower +32 Vivace Follower +40 Sofia Follower v.2.03 (BSA)-54527-v-2-03 +39 Cerwiden Companion - Essential Version - BSA +31 Toccata Follower +Bijin NPCs v1.2-71054-1-2 +Bijin Warmaidens +Bijin Wives +25 NPC Overhaul - Version +24 ShowRaceMenu PreCacheKiller +23 RaceMenu v3-4 +22 AmazingFollowerTweaks +21 Vampire Lord Armoured 3 +05 Nudes - FavoredSoulMeshes - ErectVersion +XP32 Maximum Skeleton +19 Realistic Force +NMUBS All-In-One NMM BAIN +17 HD Normalmap +16 HD teeth +15 Eye of Beauty NPC eyes texture replacer +14 The Eyes Of Beauty +SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH) +Mature Skin 2 UNP(B) 7BASE CBBE VANILLA +11 All in One Face DawnGuard v5 0a female vamp for UNP +10 All in One Face v4 0b Face Pack for UNP body +UNP Fitness Body - Main Body +08 UNPB Body NMM BAIN Installer v2-5-2 FIX +UNP BASE Main body V1dot2 +ApachiiSkyHair ALL +03 Immersive HUD - iHUD +02 Weather Control Center +Enhanced Lights and FX +Enhanced Blood Textures +34 Horizon of Dreams +33 HD Ivy - 2014 EDITION - 2K +32 RUGNAROK - 2K +31 Dust Effects +30 Immersive Armors +29 Immersive Weapons +28 Immersive Roads for ENB main file 1 +27 ImmersiveFallen TreesNavmeshVersionv1 +26 Cinematic Fire FX +25 Rocking Stones Parallax for ENB - 2k CLASSIC GREY -SkyFalls + SkyMills +aMidianBorn Book of Silence ALL +17 Beautiful Whiterun -16 SkyrimHighDefinitionLODs -AOF HD Tree LODs +A Quality World Map and Solstheim Map - With Roads +Verdant 2.2 - Full Version-60220-2-2 +04 SFO Billboards for v2.5b (updated)-141- +SFO - No grass +PW landscape textures +Transparant waves +Watercolor for ENB and Realistic Water Two +Realistic Water Two - ENB Textures +Realistic Water Two +Skyrim HD - Terrain Parallax Tribute 2k +03 NSM - SMIM Patch +A. NSM - FULL PACK_v.4.0.2_2K-45807-4-0-2 +Static Mesh Improvement Mod +Skyrim_Subsurface_Scattering_Patch_for_ENB +Particle patch +006 SafetyLoad +005 Cell Stabilizer +Random Alternate Start +003 Unofficial Skyrim Legendary Edition Patch +SkyUI +SKSE Scripts *Unmanaged: Dawnguard 7 *Unmanaged: Dragonborn 6 *Unmanaged: HearthFires 5 *Unmanaged: HighResTexturePack01 4 *Unmanaged: HighResTexturePack02 3 *Unmanaged: HighResTexturePack03 2 *Unmanaged: Natural Lighting and Atmospherics 1 Sooo, my mod organizer gave me the load order from bottom to top, numbered the first 7 and last 5 or so. Thanks for the help.
  3. Hello there, i've noticed some random crashing when opening my world map to fast travel and it's gotten pretty bothering. I was checking solutions and have tried alot soo far. I've used Loot and checked a various amount of other solutions with no results. I've enabled crash logging but i can't understand what the log is telling me. these are the last error messages i get in the log: [09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:30AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:30AM] ERROR: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:30AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 [09/15/2016 - 10:57:30AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type stack: [None].Actor.SetSubGraphFloatVariable() - "<native>" Line ? [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31 [Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18 If anyone wants the full log, i've uploaded it to Mega File Upload http://www.megafileupload.com/7xm8/Papyrus.0.log, thanks if you can help me figure out what's causing the crashes.
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