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gopher98

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Everything posted by gopher98

  1. The player character's cosmetic appearance changes based on location. Specifically I'd love to see automatically switching between a school outfit while in Hogwarts and an exploration outfit when outside the castle, but I'm sure people could get more creative with it. Even just having the option to have appearance presets that you can use to quickly apply transmogs to all worn gear using an easily accessible button on the gear page would be a huge step up.
  2. Slotted spell choices change according to context. Spells/abilities are added to the active spell diamond when in contexts where it makes sense, then are replaced with what was previously there when the player leaves that context/setting. Some examples: The grab bag ability is added to your spell slots when near an animal denFeeding and grooming ability for beasts is added when entering a vivariumTransfiguration spells are added when in the Room of RequirementCombat spells switched out for exploration/utility when in Hogwarts castle Another, likely much more complex, idea is for combat spells to be slotted when entering combat against certain enemies. Potentially the player can customize all of these spell sets. IMO, it really doesn't make sense to have to swap out the transfiguration spells and beast care abilities while in the RoR.
  3. Idk how much support there is for this, but I think Jack's ME3 appearance is a bit better than her ME2 appearance. If it's possible to swap out her face/hair between the two games, I think this would be a great mod.
  4. I have tried for hours to get Virake's face replacer working in ACoK 4.1 to no avail. From what I can see, there are a lot of people struggling to with this that would love to be able to use the faces in ACoK but don't have the technical know-how to get it done themselves (myself included). Following every single guide I can find on the forums, official and otherwise, nothing has worked correctly. I'm looking for anyone who knows how this stuff works that could take a few minutes to get the files working on ACoK and post them here for download, or at the very least a step-by-step guide specifically for this. It would be incredibly appreciated. Here is the link to the mod: http://www.nexusmods.com/mbwarband/mods/6156/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D6156%26preview%3D&pUp=1
  5. i made a request about this earlier. except that it would be albino as to make it seem a bit more special and you can change its name. i really hope someone picks it up
  6. I would do this my self but I am horrible at modding and would rather leave it to someone who could actually make it good. I was thinking it would be a white wolf with red eyes, you could name it, set its "return home" location, and it would level up along with you and be essential, as I definitely wouldnt want it to die.
  7. i have a mod that makes everyone look better and thats all. i think it changes facial textures
  8. So im trying to edit eyja's race in the CS for romancing of eyja, but when i get into the game her body is invisible, there is just an empty robe walking around my house. I figured it was becuase i was changing the race, but i just changed the face and not the race and it does the same thing. What am I doing wrong? I'm no professional modder by any means, the only things ive done are minor changes like changing hair colors on npcs. any help would be greatly appreciated
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