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Morrowind
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Morrowind, Crusader kings 2, fallout 2, fallout 3
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I wish to contact with folks who already done major forking and translations into their national version of (translated) Morrowind. Especially interested what kind of programs/ approaches do they use - as ours is somehow sluggish. Like as I remember an old version of Morrowind Comes Alive was some 3 days for 3 guys and some 60-80 work hours - just forking with no true translation. Or my Vivec_Mages_Guild_Expanded.ESP forking some 3 hours. Especially interested how do they dealt with: - TR data - OAAB_Data - BCOM - Tamriel Rebuilt
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How to disable direct/personal/conversation messages?
FollowTheReaperMods replied to a topic in Site Support
Depends on the concrete mod/ author. A part of them have no problem, as it is granted - just would like to be proper to notify the creator. Others say if cannot be contacted in reasonable time (or it specified in 2 weeks) - then do whatever. -> But how to prove it was tried? But others yes: "contact me for permission". In the concrete situation there is no problem, as translations/ upload anywhere were granted. (Just wished to send a notification.) The problem is the general situation. --- So my idea about solution: A dedicated notification/ permission button where text and links possible to be sent (hey, I translated/ uploaded your mod to X link/ message box for permission (where set minimum, like 500 character message for proper asking to not waste creators time with one sentence messages - but state properly intentions)), which is unlike private messages/ mod comments + bug sections cannot be disabled, IF the uploader set any permission required. Also to set site rules as: if there is no reply for such request in like 30 days permission granted (like inactive users). Basically solve the problem when creator cannot be contacted. -
Well "malicious mods" and Firefox: Since ver 132 - 133.X Mozilla Firefox on average marked malicious more than 60% of my downloads, requested extra clicks to download at all. All were safe, includes the ones from Nexusmods. In the end I disabled all Mozilla functions which can interfere with downloads and seriously considered to stop using it (and go full Tor browser) regardless that using it since Netscape went out.
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How to disable direct/personal/conversation messages?
FollowTheReaperMods replied to a topic in Site Support
It seems answered one of my questions - as I failed to send message for an user - just a notification about translated mods. The same user have no comments/ bug reports/ any sort of contact section under the uploaded mods. So how can users contacted for permissions if they close the contact methods? -
Effects running game in two ways: - adds at most two summoning spells for characters (if conditions met) if not loaded/ encountered already - sets the flat number of creatures which can be summoned by spells, treats it as running effect (not sure about enchanted items/ scrolls) Same with the others in similar: iAutoSpellDestructionMax - at most 5 spell can be awarded by tombola (if conditions met) - at most 5 spell which still have effect can be used on a creature after (on top on) each others
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Logical insights on mammals. There are several species which are missing regardless as by lore and/ or logic they should exist in Morrowind: - Sand Kwoom - Scarabs - Scuttler Minimal presence: - Wormmouth - Nix-ox : mostly died out around the Red mountain by the 3. Era, but the Dagon Fel Nix-Ox most likely still exist in sparse numbers - Chaurus : On Solstheim + possibly Dagon Fel as the creature natural in Skyrim, and nords do consume it (also snow elves kept/ breed those underground) ? - Pangrits : because they are close relatives to guars - still it is a question as by canon they do live in very different place Daedra/ undead not mentioned as they are not affected by toxic.
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Ildari Sarothril and Ash Spawns lore
FollowTheReaperMods replied to FollowTheReaperMods's topic in Morrowind's Lore
About age/ life span - after digging into lore deeply: It seems that by lore magic by itself have minor role improving life span, probably a few years/ decades, but not something extraordinary. Bretons regularly mentioned as an example of that regardless of their magical talents they do live considerably less time than Mer mages. It seems like needs the combination of extraordinary magic talent + elven blood line for: https://en.uesp.net/wiki/Lore:Mer Which lead to the result: Ildari Sarothril not just can exist in 3E427 Morrowind - but possibly already hundreds of years old.- 4 replies
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Ildari Sarothril and Ash Spawns lore
FollowTheReaperMods replied to FollowTheReaperMods's topic in Morrowind's Lore
Well based on this: https://en.uesp.net/wiki/Morrowind:Dark_Elf "Dark Elves live two to three times as long as humans; with a 200-year-old Dark Elf being old and a 300-year-old Dark Elf being very, very old." Is there any concrete on how much extra life span granted for wizards? Other than the fact as Neloth who was already a middle aged/ powerful wizard chancellor in 3E427. --- The hearth stone put into Ildari in 4E181 so was half dead until the 4E201 as final death. --- As for the hearth stones lore just states: rocks which was around Lorkhan's Heart for very-very long time. But actually I liked your rpg minded insight: But it seems that can fit into lore without problems that Dagoth Ur and Ash Vampires can create Ash Spawns far before the eruption/ their appearance after that as Dagoth relatives do rely on the power of the hearth anyway.- 4 replies
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That part is done always, also the another important to make attributes possible over 100 (otherwise high starting attributes would be useless). Which makes for example the starting of orc: Male: end: 90, str: 80, starting HP: 85 Female: end: 85, str: 75, starting HP: 80 + if chosen str + end as starting favorite attributes that can grant +10 HP. So the workaround operational and avoids Fortify Max Health which would permanently clutter the constant magic effects, which is always visible. --- But it still not solve the base problem: 1. Needs a script which properly determinate the real maximum health of PC/ NPC / creature (not with re-definition of health calculation like with: mod) 2. Uses the real maximum health base -> then SetHealth to make it base + x. 3. Attach that script to a list of req,, for example: male + warrior class +10 HP, or combat specialization + 10 HP. Fortify Maximum Magicka is different as most likely already in the constant effect list, because who wish a mage most likely already chosen a race + birth sign which grants that effect already, so there needs just the diagnostics part which able to read magic specialization correctly. I think that is possible - just I am bad in lua (as my panzer corps 2 attempts prove that). It must be something about: https://mwse.github.io/MWSE/references/actor-types/ https://mwse.github.io/MWSE/references/specializations/
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Incerese Car slots Lore Friendly way.
FollowTheReaperMods replied to a topic in State of Decay's State of Decay 2
Well lore friendly is very subjective. I made vans to 30 and Vandito to 36. But you can put values to whatever with cooked files. -
Remove Juggernauts,Freaks,Bloaters,Screamers
FollowTheReaperMods replied to a topic in State of Decay's State of Decay 2
There is mod for that if you have an older version: https://www.nexusmods.com/stateofdecay2/mods/491 Also there are two others (not remember names): - did not remove juggernauts but reduces their defenses, like 1 layer instead of 3 - was another which killed all who touched the car twice, so no more door tear by instant -
There is a character who appears in Skyrim: Ildari Sarothril She is a necromancer who created the ash spawns, apprentice of Neloth (House Telvanni chancellor) https://en.m.uesp.net/wiki/Skyrim:Ildari_Sarothril But it is not stated: - When did she born/ became apprentice? - Can she exist in Morrowind? - WHEN she created the ash spawns? / Can ash spawns exist in Morrowind game? (Sure would be difficult before the Red Year, but probably possible.) - Also: Is it possible that Dagoth Ur or his relatives also created ash spawns? There are two relatives exist in Morrowind: - Bethes Sarothril who is a witch hunter in Temple - Saryn Sarothril who is in House Redoran (which is present the question: how does became Ildari Sarothril a member/ apprentice in House Telvanni, as by only 2members this not looks like a particularly large family)
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A topic dedicated for searching existing mods. Not restricted to just nexusmods, also includes moddb, former planet sites (like planet elder scrolls), net archives, collections, translated/ national mods which most likely never presented in large mod sites. Also can include offline packs/ rars which may contain long forgotten/ "lost" mods.