Hi all, I am new to the Nexus forum and new to included game engines (like the toolkit of NWN2, or the creation kit of Skyrim). I was directed here from the Microsoft site after encountering a string error while installing the NWN2 program. Here is my delima and why I am asking for your assistance. My goals are pretty simple: Design a semester of lesson plans for a class in game design using the an included game engine from a popular game, then produce a book version to be used in the classroom. Something similiar would be "Quests: Design, Theory, and History in Games and Narratives" by Jeff Howard. In his book, he suggested both the NWN2 took kit and the Elder Scrolls creation kit. Mr. Howard noted that the toolkit was easier to learn, but the creation kit was more powerful (a bit on the word powerful later). Here is my questions for the community (links to posts within the forum where the questions have already been addressed would be most helpfu): 1. Considering the existing documentation available for the NWN2 toolset, it appears to be my best choice. However, with the initial issues I encountered loading and using this toolset in the Vista O/S, I have concerns for it being a good choice to base a book on that will be published in 3-5 years. Rumors of unavailability for those willing to host mods has also made this an undesirable choice because it would kill the number of active users of the toolkit. In other words, the technology of the toolkit may be just too old for my purposes. 2. I noticed within the forum there are quite a few tutorials for the creation kit, and what appears to be a very active user base within the Skyrim creation kit forum area. The NWN2 toolkit area does not seem as active, any reasons why this is the case? 3. Powerful - Often the word powerful in computer-eze translates to a program doing more for you, and the creative mind is often left scarmbling to work around what the program thought you wanted. Is this the case with the Skyrim creation kit? How powerful is the creation kit? Can a student design his own creation of an RPG style of game, from the world design, to NPC design, down to defined keystrokes for movement and actions within that world (Bethesda said yes on this last one). 4. Due to the 'out of date' issues of the NWN2 toolkit, I am leaning in the direction of the Skyrim creation kit. Any thoughts on comparing these two would be appreciated. Frankly, will any kit survive the 3-5 years required for publication of a technical book. I think my biggest problem is the ever dynamic Windows O/S which often renders these resources useless. 5. I had read some complaints over issues about the Skyrim vs. Morrowind kits (creation kit vs. construction set). Any thoughts or links to discussions about this issue would be welcomed. I am estimating about one month with the game itself, then moving into mod creation for potential lesson plan creation. Any feedback or thoughts regarding the above concerns would be greatly appreciated. P.S. When I went into the local GameStop to buy this, I was malled by Skyrim fans. Oh this is a L...O...N....G game, said one customer. Another chimed in, "It is so big that by the time I got back to it, I forgot where I left off and couldnt figure out how to start again (this in my mind is poor game design, but that is totally off the subject of this post). Skyrim appears to be THE premier game, but not the most played. It was like no one in the 3 GameStops I went to (to get the game for PC, the tome of a guide, and a game controller) had the guts to say, "the emperor has no clothes." Funny, not one person said it was fun. EDIT: Found Bben's forum that looks most helpful. Thank you for creating it Bben!