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elfwanderer

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  1. [01/25/2015 - 08:15:30AM] Papyrus log opened (PC) [01/25/2015 - 08:15:30AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound. [01/25/2015 - 08:15:30AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [01/25/2015 - 08:15:30AM] Memory page: 128 (min) 512 (max) 76800 (max total) [01/25/2015 - 08:15:32AM] Cannot open store for class "QF__01003E29", missing file? [01/25/2015 - 08:15:32AM] error: Unable to bind script QF__01003E29 to TG04COPY0000 (10003E29) because their base types do not match [01/25/2015 - 08:15:32AM] Cannot open store for class "QF_Addplayerfacgoldenglow_01008F4F", missing file? [01/25/2015 - 08:15:32AM] error: Unable to bind script QF_Addplayerfacgoldenglow_01008F4F to Addplayerfacgoldenglow (10008F4F) because their base types do not match [01/25/2015 - 08:15:32AM] Cannot open store for class "neaAdditionalMaskBustScript", missing file? [01/25/2015 - 08:15:33AM] Cannot open store for class "AAAMyConfigMenu", missing file? [01/25/2015 - 08:15:33AM] error: Unable to bind script AAAMyConfigMenu to AAAQuestConfigMenu (42015407) because their base types do not match [01/25/2015 - 08:15:33AM] Cannot open store for class "Sp0RaceAllStartingSpells", missing file? [01/25/2015 - 08:15:33AM] Cannot open store for class "jjnudebombtimer", missing file? [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F848C) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F8494) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F8492) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F8490) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F848E) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F848A) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F8488) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (000F8486) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA603) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA602) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA601) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA600) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA5FF) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA5FE) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA5FD) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (230EA5FC) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (430314F7) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (430314F5) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (43030331) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (43030332) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (4303032F) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (4303032E) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (4303032C) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (4303032B) because their base types do not match [01/25/2015 - 08:15:34AM] error: Unable to bind script neaAdditionalMaskBustScript to (4302FD4B) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A014) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A013) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A012) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A011) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A010) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A00F) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A00E) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5101A00D) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5202251E) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5202251D) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5202251C) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5202251B) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (5202251A) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (52022519) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (52022517) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (52022516) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650CC) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650CA) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650C9) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650C8) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650C7) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650C6) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650C5) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script neaAdditionalMaskBustScript to (540650C4) because their base types do not match [01/25/2015 - 08:15:35AM] error: Unable to bind script Sp0RaceAllStartingSpells to (00000014) because their base types do not match [01/25/2015 - 08:15:42AM] VM is freezing... [01/25/2015 - 08:15:42AM] VM is frozen
  2. I actually re installed Skyrim from Steam. Which it then installed all the Workshop mods that I subscribed too. And then I have the Nexus installer , so it installs everything automatically .My list of mods are.. Skyrim.esmDawnguard.esmDragonborn.esmHearthFires.esmUpdate.esmFalskaar.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Dragonborn Patch.espUnofficial Hearthfire Patch.espClimatesOfTamriel.esmRSkyrimChildren.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espjbs_banking_redux.espowninggoldenglowestate.esplighten up.espinvulnerableuniquehorses.espmeeko_is_essential.espquest_thebiggertheyare.espquest_seaofghosts.esphg.espvigilance_is_essential.espinvulnerablestandardhorses.espdr_bandolier.espbarenziahquestmarkers.espfishinginskyrim.espunlimitedbookshelves.espsmakit_house_markers_plus.espmoonpath_tp.espquest_sorcery.espquest_nomercy.espquest_andtherealmsofdaedra.espmoredragonloot.esphallsofdovahndor.espbetterquestobjectives.espbluecreek estate.esptownsandcitiesenhanced.espwhiterunexenhanced.espmarkarth_plus.espriverwoodenhancedplugin.espwhiteruninenhanced.esptaveriften.esptavesolitude.esptavewindhelm.esptavefalkreath.espbettermorthal.espbetterdawnstar.espbetterinns.espbetterwinterhold.espbettermarkarthexterieur.esptavevillages.espquest_pitfighter.espthefrontier.espthedomain.espadalmatar.espthesnakepit.esptheaviary.espneaextbromjunaar.esptos_laintardale_hf.espquest into the depth.esptaloscamp.espgiveadogahome.espgersonia.espmu.espextra encounters.espcastlegrey.espbeyond_skyrim.espmatys knights of the nine armor 2.1.esptos_granitehall.esptos_oakwood_hf.esptos_amber_guard.esplockpicksweetspot.espskyui.espskyforge_map_marker.espbetter blacksmithing.espcat_mount.espwisplicker.espdnihome.espmarriable serana.espdovastrunmahholl.espvjarkell castle.espart_highelf_sp0.espdragon born castle.espwyrmstooth.espUnofficial High Resolution Patch.espSMIM-Merged-NoDragonborn.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espImmersive Weapons.espHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.espSofiaFollower.espRSChildren - Complete.espRSChildren_PatchUSKP.espSkyrim Immersive Creatures.espSkyrim Immersive Creatures - DLC2.esp
  3. I have enabled crash logs , is it possible to upload those logs ? Game starts fine , then after a random time it will crash with no warning ( anywheree from 2 minutes to 10 minutes) , no pop up messages.Last message in crash log is "VM is frozen" .I have many quest mods , majority of them ran fine awhile ago ( I know that it can change after a patch ) . I have a few graphic enhancement mods too . Running an i7 , with 3 gb video ram and 16 gb memory .....'should' be fine there .
  4. I have a castle mod that I downloaded from a site that no longer exists , Junkyard Forums . It's called Highlands Castle . I have used it years ago and it worked perfectly fine. I recently loaded Ob again and wanna play through again....so I loaded Highlands Castle and it's only required mod COBL . But when I try to check off the file to load I get that message....to be honest I've never seen one of those messages before. I loaded Highlands Castle up in the CS, making it the master mod and saved it...but that didn't change anything. I'm willing to upload the file if someone is willing to take a look. There is no XXX material in this mod.....just a HUGE castle with a small village...I believe all female guards using the CM partners script....which that script is merged with Highlands Castle.
  5. Found this mod on Planet Elder Scrolls, but it places a castle in Balmora.....definably wrong location. Thanks though!
  6. I just built a pc awhile ago and want revisit Morrowind at high settings.I am looking for a castle mod...but I don't think it's listed here. I remember it being in the mountains , it sat on the peak, large, had a court yard......ALL the gaurds were female....they all had generic MW talk....but all had companion share.The castle was HUGE...alchemy room with sorter....had fast teleportation....there was caves underneath with a underground pool, There was a few houses scattered around the road leading up to the castel ( small village)...with npc's .No quests that I remember though. Dunno if it can be found again or not :( . I'm not ruling out that it was an OB mod.....but pretty sure it was MW . I appreciate anything..even if someone might even recall a name.
  7. hehe, I see that. I haven't had a chance to play it yet though...on my list of fresh mods to play. I was just looking at all that wilderness...and how much I like to stop and try to kill a deer. Elswyer is a desert, with desert creatures. What are the rewards..rank..trophies?
  8. I see they mounted guards, I see the patrols. But where do they keep their horses?? Maybe a small stables outside the gates , along the walls. Only need a couple npc's to attend to the daily chores..and then they could either have a small hut or go into the city after work. BETTER YET....prisoners working the stables during the day in chains. What about way-point stables between cities? 2-3 stalls, small hut, one worker. I just can't see them walking that far every day without needing to give those horses a break, so they probably could use a fresh horse. HHmmm, maybe the patrol could rest there too and spend the night. I dunno...just an idea that popped into my head while traveling those roads :) .............. justcallmefred
  9. I just think it would be nice to see a hunters guild. Maybe put a lodge somewhere in the wilderness, have hunters coming and going...maybe if your able to run into these random hunters they could give you quests to find obscure animals.....NO quest markers..only clues, and after you come back they would have a spot to mount the head with a plaque with your name on it. Have it so you gain rank by how many pelts you turn in.Maybe the guild leader can have an opening line before you join that explains what items you can acquire as go up in rank....have a display case with the items, dummy ones that can't be removed. Maybe once you have attained the highest rank you get a chalet up on a mountain side.Random spots of where the spawn rate is higher. I can place buildings in the world, but I cannot script npc's :( . It's just an idea I've had. If there are any like this I have not seen them.And I cannot see where this would conflict with any other mod if you just put in one medium size lodge, and later a player owned chalet in the mountains. You wouldn't even have to have ANY npc's outside the lodge, they could just appear that they are out hunting....maybe they could even have some 'hunting stories'. ................. justcallmefred
  10. I am in the cave where I acquire them, but I'm stuck where I have to move a guard marker through the geysers.I can make the guard marker, but it seems the that the correct keymapping doesn't work. I use a Steel Series Zboard, but I play Overlord with the plain keyset. Anyone have any suggestions?
  11. Hammerfell and Tamriel rebuilt seem to be the ones, when I turn them 2 off I can go anywhere.
  12. Hammerfell and a few other mods created 'new' lands. Hammerfell ,from what I see, is extensive.I did explore some of it, there is cities, towns, villages, camps..all populated.Didn't see much wildlife though. But there are roads and trails.
  13. At that time I had not made any changes. I downloaded BOSS since posting. After I ran it I am able to leave buildings. I have mods installed that required turning oof the border, so I had "borderless cyrodiil" installed . But after runing BOSS i could not leave the borders.So I looked where exactly to turn off borders in the ini file and did so. I have Hammerfell installed.Strange thing is, I can only explore about half, if I try to go any further it tells me I can't go that way. I know I 'should' be able to go further though.
  14. Everytime I try to exit a building I get this message "you cannot go there" and I am returned to other side.I see what is on the other side briefly. None of these doors have ANY restrictions.I have teleport spells to 3 locations, 2 in Oblivion and one in Shivering Isles. I CAN go out the doors in Oblivion. I had a save just before exiting the beginning sewers, same thing ...can't go. What mod could change all door scripts in Oblivion.....and not Shivering Isles?I trind un checking the mods I installed prior to this and nothing, I used EVE to load HGEC too.
  15. I can't remember if the bsa 'needs' to be opened? I know how to unpack mods into the directory( that I do remember).If I remember correctly I had some 'self extracting' bsa's before....then again I do not know if it was necessary. I don't know if I should be asking a second question here. I have HGEC body replacer downloaded, but I'm a little confused.All I want is the normal one, but the folders look confusing.Could anyone just tell me which ones I'd need for the normal setup?
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