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Everything posted by kucingkucing
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hi, sorry for my bad English, I have a problem loading yaml mods, I have the latest versions of : ArchiveXL, Cyber Engine Tweaks, RED4ext, redscript, TweakXL, is there any other requirement? is there any yaml "hello world" program to make sure if the yaml file is loaded by the game?
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sorry for my bad english, I get this from somewhere TweakDB:SetFlat("Items.AdvancedSandevistanApogeePlusPlus_inline18.value", 16) so, you can edit item value using that command, any tutorial how to get that raw data?
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NPC "follow" to certain point
kucingkucing replied to kucingkucing's topic in Fallout 4's Creation Kit and Modders
after you said that, i redownload the mod again, turn out, the author provide the source data, i felt so silly -
NPC "follow" to certain point
kucingkucing replied to kucingkucing's topic in Fallout 4's Creation Kit and Modders
thank you for the reply Lemecc, so it cant be : mamamurpyrefid.followNPC prestonRefID, sorry to watch this youtube i really want to do that thing, but for other NPC, like move all lmama murphy and longs to clear certain place like "Ranger Cabin" or "Wicked Shipping Fleet Lockup" -
sorry for my bad English, i like to mod npc, for example, i like Jun Long,Marcy Long, and Mama Murphy following preston, like the brahmin that following Trashcan Carla does, how to do it?
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sorry if i rude, after many times tried, the script is not run even the compile succeed but the result not appear Scriptname AutoConsume extends Quest MiscObject Property Caps001 Auto Actor PlayerRef Event OnInit() RegisterForKey(160); left shift endEvent Event OnKeyDown(Int KeyCode) If KeyCode == 160 PlayerRef = Game.GetPlayer() Game.GetPlayer().AddItem(Caps001,1000) EndIf EndEvent but when i press "left shift" the caps do not increase, why? and second, how to produce warning box like his :
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thank you for the answer, and this is the result: Form[] items = player.GetInventoryItems() Bool bBreak = False int currentItem = 0 While (currentItem < items.Length) && !bBreak Form item = items[currentItem] If playeritem.HasKeyword(ObjectTypeFood) Player.EquipItem playeritem bBreak = True Endif currentItem += 1 EndWhile sadly I can't test the code because I use it in the console command, and this "form" must be run in a PSC extension, and do not have a clue how to trigger it to run
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sorry for my bad English I tried to convert this from Python to papyrus, I looked for hours but not found, please help #get all item in player container playeritems = player.inv #check each item/element using "For Loop" for playeritem in playeritems : if playeritem.HasKeyword(ObjectTypeFood) : Player.EquipItem playeritem #after player consume item food, break the "For Loop" break
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console command for counting player items
kucingkucing posted a topic in Cyberpunk 2077's Discussion
sorry for my bad english, i know you can add item using Game.AddToInventory("Items.money", x) Command but how to count that i have spesific item using command console? Please help me -
@BlazeStryker do you find the solution?
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hi, sorry for my English normally : when you press Q (Vats Button), and a valid target is detected, the camera will zoom to it and you can select parts/limbs of the target, but in my case : sometimes when a valid target is detected, the game will freeze, and the camera will not zoom on it, but the radio song still plays, after the song finished, the song will be stopped too, and when I took the "task manager", the fallout 4 state is "not responding", once I tried to wait for 10 minutes without "alt+tab" or "ctrl+alt+del" or "ctrl+shift+del", but the game is still crashed This problem can happen anytime, at first Vats or after 5 minutes of playing the game for reference, this bug is listed as Fallout 4 V.A.T.S. Bugs at fandom.com https://fallout.fandom.com/wiki/VATS [PC] Sometimes when engaging , it will actually cause the game to freeze. It can be closed by pressing the Windows key, hovering to the taskbar, and closing the Fallout 4 task. [verified]I have tried to do many things to solve this problem : -verified installation -remove all ini files -reinstall the script extender -play a new game -not select certain perks related to VATS -disable all mods, include the unofficial patch or only the unofficial patch is enabled -disable some of the CPU affinity/Core -use Loot software -use BethINI to set the graphic to ultra-low (some say it is an overheating problem) -install Quiet Vats (some said the sound is the source of freeze) -install Baka ScrapHeap (some said it memories limit problem) -install Depth of Field (DoF) Removal (some said it memories problem) -install VATS Freeze Fix (although I do not use Survival. I tried it) -and other ways that I forgot to add because I tried to fix this problem for days as long I do not use the mod called "bullet time", please, very please, is there a way to fix this?
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hi, sorry for my bad English you know, when the power armor fusion core battery runs out and it reloaded with a new fusion core, until here there is no problem, but if you are equipped with a Gatling laser, the weapon cannot be used, you must re-equip for the weapon to use normally, so I have this idea : get power armor battery level using : player.getav 35C;PowerArmorBattery then drain energy from the Gatling laser, to refill the power armor battery but i cant find the percentage of Gatling laser fusion core, can somebody give me a clue, or even better create the mod for me? thank you for reading, keep healty have a nice day
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sorry for my bad English, the weapon you mention above are just some "normal weapons" with additional legendary effects attached, you can add, edit, and remove the legendary effect, if you like to study it or use the "console command", try this link https://www.reddit.com/r/fo4/comments/3sp58m/guide_how_to_create_your_own_legendary_items_with/ or if you like the mod, try this link https://www.nexusmods.com/fallout4/mods/48564
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hi, sorry for my English, I like to create large variant settlement objects, especially the food, like mutfruit bush, tato plants, corn plans, etc I want to make a new variant that has 6 times bigger but has 6 times "settlement food" and produces too, of course, it requires 6 times produces requirement for craft too but my problem, there is no "setscale" on their parameter, is there any clue to do this? or even better, can someone make the mod for me? thank you, have a nice day
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sorry for my bad English, so at Warwick Homestead, I ask Preston Garvey to leave as companion/follower to stay/wait at Sanctuary Hills, I like to "monitor" him using 3rd person view similar to [Counter-Strike Spectator "chase cam"] what route he go, what enemy he counters, etc I tried this command : -targetID.ToggleControlsDriven or targetID.tc but this command you control the Preston Garvey -ToggleFlyCam or tfc this is only free camera mode is there a way to do that [Counter-Strike Spectator "chase cam"] on NPC?
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hi, sorry for my bad English, I took this video: https://youtu.be/szoyMx-bl2E?t=313 then and wonder: is this kind [Attack Move] can be applied to NPC using the console command? for example, I like to "send" mama murphy for travel to the top of The "Corvega assembly plant", near the "Repair bobblehead" location, any info on how to do this? any link, google keyword, or anything else is very appreciated
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is possible to sent NPC to Certain Place
kucingkucing replied to kucingkucing's topic in Fallout 4's Discussion
i not looking to move settler nor teleport a NPC, i just want to sent a NPC like dogmeat to kill another NPC like Jared at Corvega Assembly Plant, you know, like command folower to attack certain NPC or take Certain Item, but skip the "follow me" part -
thank you for the hardwork, when i open the link, this happen : Deleted The transfer you requested has been deleted. why not upload it to your mod page? Edit ; maybe because i using IDM?
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soroy for late reply, no i dont use that mod, i use this : EXP From Companion Kill (No Damage Required) https://www.nexusmods.com/fallout4/mods/44520/ and thank you for the time
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is possible to sent NPC to Certain Place
kucingkucing replied to kucingkucing's topic in Fallout 4's Discussion
I don't know what I suppose to comment -
is possible to sent NPC to Certain Place
kucingkucing replied to kucingkucing's topic in Fallout 4's Discussion
thank for the reply, because the mod seems to hard, i just wondering : if it can do using console command like : dogmeatRefID.TravelTo JaredRefID -
thank you Fantafaust for the reply, the problem is my creation kit is somehow broken, and I am not good at fixing it, sorry if I rude, if you are not busy, can you make the mod, please?
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Sorry for my bad english, i have this hotkey script, but somehow it do not work, can someone compile this script and add to a new relay grenade? //Dogmeat if 1d162.GetInFaction A1B85 == 1; 1d162.moveto Player; endif; //Cait if 79305.GetInFaction A1B85 == 1; 79305.moveto Player; endif; //Codsworth if 1CA7D.GetInFaction A1B85 == 1; 1CA7D.moveto Player; endif; //Curie Robot if 102249.GetInFaction A1B85 == 1; 102249.moveto Player; endif; //Curie Synth if 1647c6.GetInFaction A1B85 == 1; 1647c6.moveto Player; endif; //Paladin Danse if 5DE4D.GetInFaction A1B85 == 1; 5DE4D.moveto Player; endif; //Deacon if 50976.GetInFaction A1B85 == 1; 50976.moveto Player; endif; //Hancock if 22615.GetInFaction A1B85 == 1; 22615.moveto Player; endif; //MacCready if 2A8A7.GetInFaction A1B85 == 1; 2A8A7.moveto Player; endif; //Nick Valentine if 2F25.GetInFaction A1B85 == 1; 2F25.moveto Player; endif; //Piper if 2F1F.GetInFaction A1B85 == 1; 2F1F.moveto Player; endif; //Preston Garvey if 1A4D7.GetInFaction A1B85 == 1; 1A4D7.moveto Player; endif; //Strong if 3F2BB.GetInFaction A1B85 == 1; 3F2BB.moveto Player; endif; //X6-88 if E210A.GetInFaction A1B85 == 1; E210A.moveto Player; endif; //old Longfellow if 3014602.GetInFaction A1B85 == 1; 3014602.moveto Player; endif; //Porter Gage if 600A5B1.GetInFaction A1B85 == 1; 600A5B1.moveto Player; endif; //Ada if 100FF12.GetInFaction A1B85 == 1; 100FF12.moveto Player; endif;thank you for reading, and have a nice day
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hi, sorry for my bad English, as the title said, I like to send an NPC to a specific place using the console window, for example, sent dogmeat to Jared's location at Corvega Assembly Plant, Note: I do not talk about teleport "MOVETO", I like it travel like you sent any follower to the settlement, thank you for reading, have a nice day
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hi, sorry for my bad english, i am using this mod: Minigun Receivers (Alternate Ammo) https://www.nexIsmods.com/fallout4/mods/9187changinge every time ammo, but change it everytime using (portable) workbench is quite inconvenient i know there exist mods like : Loads of Ammo - Switchable Ammunition Types https://www.nexusmods.com/fallout4/mods/9057 but I don't like additional ammo type added, my idea is: to add a Junk Jet or "syringer" reload mechanism into Minigun, but it inserts ammo that uses gunpowder (Fusion Cell, plasma, Gauss, etc is excluded) instead of junk or syringe, I try this using xFOEdit for hours, but never succeeded, I hope somebody in here can help me find the clue on how to do this, or even better, create this mod thank you for reading, have a nice day