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TheGamingPaladin

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Posts posted by TheGamingPaladin

  1.  

     

    Load Order:

     

    FalloutNV.esm

    1. HonestHearts.esm
    2. OldWorldBlues.esm
    3. LonesomeRoad.esm
    4. GunRunnersArsenal.esm
    5. ClassicPack.esm
    6. MercenaryPack.esm
    7. TribalPack.esm
    8. CaravanPack.esm
    9. YUP - Base Game + All DLC.esm
    10. CompanionInfAmmo.esm
    11. IWR.esm
    12. YUP - NPC Fixes (Base Game + All DLC).esp
    13. PerkEveryLevel.esp
    14. Digital_Nightmare.esp
    15. WeaponModsExpanded.esp
    16. WMX-DLCMerged.esp
    17. WMX-POPMerged.esp
    18. Project Reality Footsteps.esp
    19. Cheaper Repair Vendoes 10%.esp
    20. Casino Crowds.esp
    21. IWR - Rebuilt.esp
    22. CAGE 1.9.3.2.esp
    23. ImmersiveHealthNV.esp
    24. Improved Weapons Durability.esp
    25. dD - Enhanced Blood Main NV.esp
    26. Easy Hacking.esp
    27. Titans of The New West.esp
    28. KillableKids.esp
    29. Vanilla UI Plus.esp

     

    killable kids?? that's just messed up.

  2. can some one make a radio that has rock and metal songs on it i cant seem to find any out there or if there is one can you leave a link thanks

     

    there are multiple radio mods that you can insert your own stuff into, but they cant come WITH the music due to copyright.

  3. i was wondering if there is a mod available for FNV that like project valkury in F4 enables u to have multiple factions living along peacefully i know that the raiders are a lost cause but why cant the robots brotherhood and the like not join up?

    nah, the game doesnt really have you make everyone happy, part of FNV is all about that tough choice, that being said Yes Man is the best outcome imo, as people may die, but people also survive, the raider scum gets wiped out and the NCR is forced to protect their own lands instead of stretching thin like they are in NV, you can have the Khans move north so this keeps them outta trouble and the Boomers are fine with it too. that being said i always go Independent NV, cant trust House to not have a god complex later, Caesar has a god complex now and the NCR superiors want to rule the world... yeah i'll stick with the logical military policing computer.

  4. personally i never minded any of the DLC, except for Honest Hearts and the abuse of Poisons and Cazadores, i would lower the occasions of Cazador encounters and just have more types of encounters, while lowering said encounters and how often poisoned gauntlets would be on those guys.

  5. i think that's an unfair opinion of The Frontier, people put years of work into that mod and they're still ironing out the bugs, i say give it a second chance once they fix it before you condemn their hard work.

    that being said i'm not interested in reviving cut content in the least, better to focus on the new than the old, that's what modding is for, to keep the game fresh and exciting.

  6. Tell me... Do You LOVE RobCO Certified? Do You Wish That It Was More Up-To-Date and More Compatible With NEW GAME Mods?

    Then it is my pleasure to announce the Spiritual Successor to RobCO Certified:

    ROBCO FOREVER

     

     

    Using a Quest Based Perk System, you will gradually become a Master of Robotic Engineering and create Unique Technological Companions to join you in your Adventures in the Mojave and even BEYOND!!

    Obtain Blueprints for Wasteland Robots or Create New Robots from scratch.

    Scavenge Parts and Scrap Metal from Old Appliances scattered through the game.
    Build Robots from Spare Parts harvested from live Robots and/or find them in Technological Buildings.
    Obtain Holotapes of various personalities to give your Ro-Buddy more of a presence.
    Upgrade their combat effectiveness as your knowledge of Robotics grows.
    Become the Successor to Robert House himself and save humanity, or destroy what little of the world remains!
    Easter Eggs, Brains and New Technological Marvels await!
    sadly as much as i love the Lobotomites, i find that they are TOO Overpowered with the proper gear, so for Balance sake they will not be part of the Mod, much as that pains me to announce...
    as i make this reimagining i will be seeking to keep it balanced, so you'll only be able to have a few companions at one time, but you'll be able to send them back to your home base or your personal robotics station where you can craft them, which of course will be located in New Vegas.
    and sorry, but no there will be no Robot building in the DLCs, though you CAN obtain Blueprints for new Robots to take home with you. ;)
    there is no download for this mod at this time, as i am merely opening a page and announcing this mod going into development, feel free to contact me via Nexus if you have anything to give, whether that is feedback or if you wish to be a robot personality when i'm ready to add VAs to the mod.
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