A few days ago i decided to play witcher 3 once again( this time with mods to enhance my gameplay). I downloaded vortex and started looking for mods. This is the list of mods i went for: AQUA v2 2.0Beautiful Grass V3 3.0Better Trophies 2.0BLOOD v2_1 2.1High Quality Faces (with Hairs and Beards) 4.0Immersive Cam v 4.2 4.2Improved Signs Mod updated to 1.21 1.21Indestructible Items (1.30 and Later) 1.30+Lore-friendly Silver Swords 1.0Mixed More New Clouds 2.0amodMapQuestObjectives-1.30-v10.zip 1.30.10More Shadows 0.5Next_Gen_Candles 1.0Over 9000 - Weight limit mod v1.31 1.31Super Turbo lighting Mod - STLM 3.2 ALT 3.2 The Witcher 3 HD Reworked Project Ultimate 12.0Witcher 3 Menu Mod 1.0.0Wolf Medallion Thin Streak 1.0 After installing them i deployed them and had to merge some of them together. After opening the game this error poped up and i have no idea what to do with it. I would be really thankfull for helping me with this. The Witcher 3: Wild Hunt - Script Compilation Errors Error [mod0000_mergedfiles]game\player\r4player.ws(9): Unknown type 'CModFriendlyHUDConfig' for property 'fHUDConfig'.Error [mod0000_mergedfiles]game\player\r4player.ws(227): Unknown type 'icControl' for property 'ic'.Error [mod0000_mergedfiles]game\player\r4player.ws(228): Unknown type 'CMeditationUI' for property 'mMeditation'.Error [mod0000_mergedfiles]game\player\r4player.ws(335): Unknown type 'CMeditationUI' for property '__ret'.Error [mod0000_mergedfiles]game\player\r4player.ws(340): Unknown type 'CMeditationUI' for property 'mMeditation'. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.