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About Metal_Mavrik

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So great to see people modding this game. I currently have the split-screen ready version of extended quick slots, as well as enable sitting (for the meditation mod). The problem is, there is only one free binding available for controller (clicking on the left thumbstick). I only play this game split-screen with my wife, so it's imperative that I can bind everything to a controller. It would be great if someone could figure out how to make the game accept button combinations for bindings - for example, if you could press the left thumbstick button and the y button together to sit down. Or press the thumbstick button and a trigger together to switch quickslots. Alternatively if someone could just figure out how to allow keyboard bindings for the second split screen player, that could also work - assuming you can set up unique keyboard controls for each player.
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Honestly the I think there are a few things that would make a huge impact on gameplay... 1: Change UI icons to be much more simplified and high contrast. A.K.A couch friendly. 2: More stuff in the game world. More trees, more NPCS. It would be sweet to occasionally see friendly human NPCs walking around in the world also, going from one town to another or whatever. Just to make it feel more alive. 3: More quests. 4: Fully remappable controller. Obviously cosmetic stuff is fun and all, but I just want the game to feel more polished and complete.The faces don't bother me since I'm not exactly looking at NPC faces up close.
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So I stumbled on UnityEx, which can export and import textures. I can open resources.assets and extract the textures I want (I'm modding the icon textures). I get the dds into photoshop, make ediits, save in the same dds format, and import the files back into the .assets. I tested the import by re-exporting the file and it came out with my modded texture. Then I copy and replace the new resource.assets file into Outward/Outward_data. When I launch the game, I find that the icon I am testing (Recurve Bow) has not changed. I've also used Unity Bundle Assets Extractor with the same results. What am I doing wrong?
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So my wife and I are playing split screen using the always fantastic split screen mod, and something that really bugs me is the wasted space with the other player's house. It seems like it's necessary to have the house built to allow the other player to join. First off, when we marry our characters, will the game spawn us in the same house; and will we be able to delete the cabin? If not, is there a mod that removes the requirement to have a cabin built for another player to join? Or some way to set the player 2 spawn point to my house so we don't have to keep the cabin?
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- multiplayer
- co-op
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Okay so I actually have two requests for mods specifically tailored to work with the Split Screen mod. I've been able to use Split Screen along with a program called WinSplit Revolution to achieve a really solid split screen configuration. There are just a few annoying issues which I would like to fix but I don't know how. Firstly, because the menus seem to rely on the mouse cursor to function, we run into an issue where we cannot both use our inventory/menus at the same time since the mouse cursor is basically being split between the two instances of the game. What I need is a mod that can disable the mouse completely in the game and use only controller inputs to navigate menus. The second issue I have is that since I have two 1920x1080 windows forced to take up half the screen, the aspect ratio is naturally going to be halved on the x axis. What this causes is any movement on the x axis (side to side) on the screen feels MUCH slower than movement on the y axis (up and down). I know that it's not actually slower, but it feels significantly slower and really odd when you go 90 degrees and suddenly you're hauling ass up or down the screen. So what I need is a mod that will only increase the player's walk speed on the x axis by something like 1.5 - 2 times speed so that the x speed will match the y speed in the stretched configuration. I think the speed fix should be relatively easy. I don't know how to solve the issue with the shared mouse cursor though. I'd appreciate any help with this.
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Title says it all. Would love to have a floating aiming system like Red Orchestra or ARMA in Fallout 4. Not sure how feasible this is. Preferably made to be compatible with the lowered weapons mod. P.s. I don't really care about third person animations. I only use fpv.
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So I got the stupid Amulet of Mara, went through all the quests from that temple in Riften just to get it. Despite having it on and trying ANY marriageable character I can find, I receive zero dialogue options for marriage. I even did Ysolda's little fetch-quest for a mammoth tusk, still nothing. I am a member of both the Thieves' Guild and the Dark Brotherhood, but I've never been caught in any illegal acts, never had bounty, never spent time in jail, so I don't even see my "image" being a problem, if that was the case. I am also a Khajiit, so maybe that plays into it? But it doesn't make sense to punish a player from any aspect of the game for being a certain race or doing certain guilds. I also can't find that guy who you're supposed to be able to buy an amulet from "Maramal", if maybe his dialogue initiated some sort of marriage subplot. This seems like a bug, and a pretty major one at that. Severely disappointing considering that a whole piece of the game is now broken for me, and I see others online that are having this issue. If anyone knows a workaround or solution, let me know. Also if anyone could point me to where Maramal is after he leaves the tavern, that would also be much appreciated.
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Various Thieving Related Addons
Metal_Mavrik replied to Metal_Mavrik's topic in Oblivion's Mod Ideas
I was thinking more along the lines of Thief. -
Various Thieving Related Addons
Metal_Mavrik replied to Metal_Mavrik's topic in Oblivion's Mod Ideas
Anyone? Ideas? -
I want to make a script that would allow a player to hide inside appropriately sized cabinets. My idea is that obviously cabinets would have to have some kind of door function attached to them, and inside the cabinet would be a simple black box (the planes would only face inward) and a small slit in the middle of it for the player to look through. Then of course I need a scripted contextual prompt that would appear if the player presses use on a cabinet while sneaking. It would let you choose between searching the cabinet or hiding in it. Also, while inside the cabinet the player must be undetectable, unless an npc uses the cabinet, at which point the player would become immediately detectable and would be forced out of the cabinet. How would I go about doing this? I've never scripted in Oblivion before but it seems entirely possible.
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I have an idea for a total conversion mod of Oblivion. I don't want to say much more knowing that when a project is revealed, some people tend to judge requests based on the project itself. However, you can probably guess what it is from these requests. Either point me to existing addons that accomplish these tasks, make one (if you are so inclined, whatever floats your boat), or provide me with advice to help me accomplish the goals on my own. Any of that will do. 1: Wall pressing. The ability of the character to put their back flat to a surface and thus slip past foes in narrow hallways, maximize shadow use, ect. Preferably the player would also have the ability to move side to side against the wall, but a stationary wall press could also suffice. 2: Mounting/Vaulting/Grabbing edges. I know this seems like a far fetched idea based on the oblivion engine's limitations, however, I believe that almost anything is possible. Even if I have to define grabbable edges in the map editor with some object, that will work. (I'm not asking for an engine that automatically just knows where edges are. THAT is far fetched.) I imagine it would work similarly to a ladder, but just side to side instead of up and down. Thoughts? 3: Non-menu pickpocketing. Basically when you pick someone's pocket, instead of opening a menu where you choose items to take, you automatically take a single random item out of the bunch. Based on your sneak and/or dexterity, you may even get two or three things by random chance. Of course you can still knock people out or kill them and loot their bodies normally. 4: Fall recovery. The easiest way to describe this is like Mirror's Edge. When falling a distance that may damage you, you can press a key to roll when you land to soften the impact. Obviously you may still take damage or die depending on the height of the fall. Also acceptable would be a simple automatic roll from a fall higher than X number of feet. 5: Balancing beams. Say you want to walk across a rope between two buildings. It should be more difficult than just walking across. I'd like to have (again like Mirror's Edge) a system where if an object or area is defined as a balancing beam, then as you go across you have to press the a and d keys to keep the character balanced and prevent them from falling. Also, balancing should damage fatigue, and if fatigue runs out then the character will fall. Character animations are not necessarily required, a simple graphical representation of lean would do. (Like a tony hawk game. Uhg, I never thought a mod idea of mine would include the phrase "like a tony hawk game.") Thanks. :)