Jump to content

Fallout 4 Survival Mode Beta


SirSalami

Recommended Posts

  • Replies 532
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #36232845.


StegoBROrus wrote: I'd really like to know if there's a workaround for the disabled mods thing. Also, disabled console? What the f*#@. I only use it to build settlements because of how horrible the hitboxes are for the objects.


There is: http://www.nexusmods.com/fallout4/mods/11479
Keep in mind, doing so will break things. It breaks scrapping at the very least, but it's not that huge of a deal.

Adding ESM files is a bit dubious though and as of right now I haven't tried it.

I recommend Camping Supplies if you just want a small mod to make the survival mode experience to be a bit less of a tedium: http://www.nexusmods.com/fallout4/mods/11118/
Link to comment
Share on other sites

In response to post #36227920. #36232700 is also a reply to the same post.


bubinga64 wrote: I'm looking forward to the new survival mode. I really think it should have been included in the game at launch as I would have loved to play that version to start. As long as they will still allow mods I'll be happy with any and all additions to immersion. Currently I'm an extremely immersive player. I actually WALK everywhere, and it even bothers me that the towns are unrealistically close. So if I want to mod in a sleeping bag because in real life I need to sleep so I can go to work, I should be able to sleep in an area where I'm not going to get attacked.

Immersive fast travel would be nice if it was balanced and not just usable if you are on the brotherhoods side.
FlashGX wrote: i agree a sleeping bag would help, or maybe a map with sleeping locations would work too (their are literally hundreds of beds). teleporting is immersive if you have the tech, but i think you should only be able to choose the location when you are in the institute


It' nice to see RND being to the Game. (Realistics Needs & Diseases from Skyrim) But to it to everyone, not just those playing Survival Difficulty, wasn't Nice.
There is a mod that adds a sleeping bag to your inventory;

http://www.nexusmods.com/fallout4/mods/11111/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11111%26preview%3D&pUp=1
Link to comment
Share on other sites

In response to post #36202240. #36212170, #36216700, #36228240, #36231125 are all replies on the same post.


Sepherose wrote: That's a bit rude. People are concerned because things are happening very differently than before and Bethesda are being pretty dodgy about the changes. It's entirely reasonable to be concerned about it. Beyond that, so far, every change that has made it harder to activate mods in previous Beta patches has remained once they released. That in and of itself is a reason to be alarmed, as they have never taken action like that before.
popcorn71 wrote: Not only is that a bit rude, I find it rather unbecoming of a moderator. I didn't spend my hard earned money on a lifetime premium membership to see a moderator slinging insults at their own members...How exactly can people be confident that you can be impartial when you are acting like just another troll???
printerkop wrote: Popcorn is right.
He should get a refund and still keep being a premium member..
popcorn71 wrote: Not really what I was trying to get at...Honestly the lifetime premium membership has been an excellent investment but sometimes the moderators get a little crazy. Weather you like it or not, your words as a mod carry weight and that should NEVER be abused.


i was kidding actually, but not about you being right, only about the refund..
Link to comment
Share on other sites

In response to post #36169075. #36188540, #36214260, #36214490 are all replies on the same post.


madwolf2006 wrote: hi
if you are think about testing the Beta and you have mods installed then i recommend that you use a program like 7zip to compress a backup of the game folder and a backup of
C:\Users\Username\AppData\Local\Fallout4 and C:\Users\Username\Documents\My Games\Fallout4

if you are going to mod the game or test the Beta i recommend make a compress backup of the clean game folder

imho it makes sense to disable mods in the Beta to have the game running in a known state to make sure that bugs are not getting added by mods or mods are not hiding bugs that you may have gotten if you had a clean game

imho it is a bit annoying the console being disabled there's probably a reason we may not know the reason but there's probably is a reason
rotwhip wrote: the reason is that it makes people go to bethesda for help, if something can be fixed by a single command line, and is never reported to bethesda, it wont get fixed.

isolating variables.
shadowthh wrote: a moderator said on there forums that disabling the console was a feature
https://community.bethesda.net/thread/2952
jbMnemonic wrote: Hi, no offense but something sounds not right about your post, why should I worry about anything if I don't care about survival mode but do like plenty of mods and they are working just fine.


Why do you recommend backing up the whole fallout 4 folder? Will it delete my mods if I opt into the beta? :S I thought it just diables them. I'm a bit worried now, was going to try the beta tonight, but if I can't use my mods again when I go back to 1.4 I don't know if I'll do it...

EDIT: Oh I see it's the saves and plugins txt files you recommend backing up.. But still, why? If I opt into survival beta, start a new game, play a while and then go back to 1.4.. Have my old saves and mod list been deleted/damaged in any way? Edited by DrScandi
Link to comment
Share on other sites

Really looking forward to the new survival mode - but not the in-bed save system. So if I'm wandering the commonwealth and find a behemoth I need to leave and find a bed then walk back before taking it on or risk dying and losing a lot of progress??

 

I appreciate what they're trying to do but the glitches, bugs and irreversible player errors are too frequent for a checkpoint style of game-play.

 

I hope the Nexus community are able to come up with a workaround better than just a droppable bedroll, because real life happens and it's not always convenient to find a bed when you need to stop playing.

Link to comment
Share on other sites

In response to post #36250120. #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258140, #36258155, #36258325 are all replies on the same post.


Beantins wrote: Really looking forward to the new survival mode - but not the in-bed save system. So if I'm wandering the commonwealth and find a behemoth I need to leave and find a bed then walk back before taking it on or risk dying and losing a lot of progress??

I appreciate what they're trying to do but the glitches, bugs and irreversible player errors are too frequent for a checkpoint style of game-play.

I hope the Nexus community are able to come up with a workaround better than just a droppable bedroll, because real life happens and it's not always convenient to find a bed when you need to stop playing.
Beantins wrote: Case in point, just had a power cut! Hadn't seen a bed since I left my settlement over an hour ago. If you're in the countryside you're screwed haha.

I can see how it would ramp up the tension but the frustration wouldn't make it worth it in my opinion.

Like I said I'm looking forward to the other changes just not that one. Also I hope the console being disabled will only apply to the beta?
Baboo77 wrote: Last night I was taking the castle, I had avoided most of the fights on the way too the castle so my save was an annoying distance away, not super far but still a tedious run back when having to do it repetitively.
I set up a firing line and proceeded to lure the mirelurks out. Well, the stupid effin minutemen kept throwing their unlimited supply of molotov coctails at me instead of the mirelurks. I know it's unlimited cause I pick pocketed them empty on the 3rd try and they still had more to throw and I know it was at me they were throwing cause on the second try I was standing behind them and one turned around and chucked a bottle at me. After the 4th run back to the castle was quite annoyed by this so I got crafty. With some painstaking agro control and precise sprinting burst and a ton of chems to keep me alive I managed to get the minutemen killed by mirelurks and their own molotov coctails before proceeding to take the castle alone with Garvey.

Yeah, save on demand is pretty much a must in a game like this.
Castornebula wrote: I do hope the no save thing is as simple as changing a variable in FO4Edit or whatever they use now because I'd like to try this, but no way can I tolerate this save point idea.

It worries me that Bethesda are so blithely ignorant about how their game works, and the inherent instability of their own engine. At any moment I can get kicked to the desktop, not even an error message. The game will just randomly die.
The worst part about this is that the highest occurence of these CTDs happens when I approach settlements... otherwise known as PLACES WITH BEDS. Essentially guaranteeing I will lose the most amount of playtime in any given crash.

I could never play this game without saving on demand and that's all there is to it.
Scynix wrote: If your crashing was symptomatic across all players, yeah, they'd be stupid. I don't crash. Ever. Unless I install a ton of mods. I can name ten people who haven't crashed once. Maybe you should troubleshoot your computer?
Castornebula wrote: What a stupid thing to say. You don't crash therefore it's okay?
I crash, sometimes. Not always, but enough that saving on demand is better for peace of mind. Plenty of people have problems crashing and always have with Fallout 4, with Skyrim, with all the other Bethesda games running this engine. Mods or no mods.

Case in point: I've never had a single glitch, crash or performance issue with XCOM 2. But I'm not going to sit here and smugly blame other people's computers for the problems they've had to the point XCOM 2 is semi-notorious for it.
Czujny1982 wrote: So, you crash therefore something it's wrong with the game, yes? What a stupid way to think. And if you dont like no save on demand system, don't play survival mode. Simple.
Castornebula wrote: Something has always been wrong with this engine. It's never been known for it's stability. That's a simple fact. Try to actually read what I say before responding.

And let me explain this to you very simply. I want the features of survival mode. Just not this ridiculous save point system. It is nothing but an albatross around the entire mode's neck that is impractical for a myriad of reasons, the potential for crashing being merely one example.
Czujny1982 wrote: New save system is not ridiculous, it's more immersive.
Castornebula wrote: How the hell is it more immersive? Because you say so? Making a bed a save point is immersive? How?
Better yet, if you like it why can't it be an option? Why must this and the console disabling be imposed on all of us along with the features we actually want?

Hey I tell you what's immersive. No saving at all! Not even to quit. So you have to leave the game running. And if you die just once not only is your character erased but Fallout 4 is automatically uninstalled and removed from your Steam account.
How's that for immersive?
Baboo77 wrote:
So, you crash therefore something it's wrong with the game, yes? What a stupid way to think. And if you dont like no save on demand system, don't play survival mode. Simple.


So, deprive yourself of everything else survival mode has to offer because of a dumb save mechanic that doesn't to be? What a stupid way to think.

How about toggles for save, console, and travel to provide everybody with the play experience they desire? Those looking for a real challenge can just exercise some will power and not turn those options on. Simple.

This isn't a MMO, multiplayer, or competitive game. It's a single player sandbox rpg, people should have the ability to customize their game to the way they like to play.
dikr wrote: Portable bed roll mods are a nice, realistic workaround to me. Being able to save anywhere, anytime to reload and retry indefinitely is in fact a big immersion breaker; the whole point of the survival mode is to create a much more exciting experience with incentives to be much more careful than you'd normally play the game.

Personally I'm for a survival mode with custom options. Where the base 'mode' determines the new difficulty settings + the realistic needs & diseases and the following options:

[x] survival mode

Fast travel preferences:
[ ] fast travel enabled
[x] fast travel only between settlements with supply routes (my pick!)
[ ] fast travel disabled

Saving preferences:

[ ] saving enabled
[x] saving only at beds, settlements & friendly towns
[ ] saving only at beds

Happy to say that the engine-gods are with me on this one though: bought a new system for this game and haven't ctd'd a single time yet.
Castornebula wrote: I would suggest that you exercise some self-control with regards to saving and reloading.
I know I can, and would use saves for peace of mind against crashes, glitches and needing to suddenly leave the game.

And I can't think of anything more unimmersive than using beds as savepoints, even with portable bedrolls. My character does not have narcolepsy.

Granted, options to tweak these "features" would be the best outcome for everybody. Hopefully if Bethesda stubbornly refuse to do so, modders will pick up their slack... as they always do.


Exactly, don't take it on if you haven't slept shortly before, or you'll have to do everything again.

I had to replay an hour cause my game crashed, then i had to replay an hour because i stumbled on a brahmin with 5 mines around it, bethesda's little joke on us.

Don't worry, when the Creation kit is released these issues will certainly be adressed.

EDIT: the FOTM list has a mod that let you save now. Edited by Guest
Link to comment
Share on other sites

In response to post #36250120. #36250875 is also a reply to the same post.


Beantins wrote: Really looking forward to the new survival mode - but not the in-bed save system. So if I'm wandering the commonwealth and find a behemoth I need to leave and find a bed then walk back before taking it on or risk dying and losing a lot of progress??

I appreciate what they're trying to do but the glitches, bugs and irreversible player errors are too frequent for a checkpoint style of game-play.

I hope the Nexus community are able to come up with a workaround better than just a droppable bedroll, because real life happens and it's not always convenient to find a bed when you need to stop playing.
printerkop wrote: Exactly, don't take it on if you haven't slept shortly before, or you'll have to do everything again.

I had to replay an hour cause my game crashed, then i had to replay an hour because i stumbled on a brahmin with 5 mines around it, bethesda's little joke on us.

Don't worry, when the Creation kit is released these issues will certainly be adressed.


Case in point, just had a power cut! Hadn't seen a bed since I left my settlement over an hour ago. If you're in the countryside you're screwed haha.

I can see how it would ramp up the tension but the frustration wouldn't make it worth it in my opinion.

Like I said I'm looking forward to the other changes just not that one. Also I hope the console being disabled will only apply to the beta?
Link to comment
Share on other sites

In response to post #36250120. #36250875, #36253370 are all replies on the same post.


Beantins wrote: Really looking forward to the new survival mode - but not the in-bed save system. So if I'm wandering the commonwealth and find a behemoth I need to leave and find a bed then walk back before taking it on or risk dying and losing a lot of progress??

I appreciate what they're trying to do but the glitches, bugs and irreversible player errors are too frequent for a checkpoint style of game-play.

I hope the Nexus community are able to come up with a workaround better than just a droppable bedroll, because real life happens and it's not always convenient to find a bed when you need to stop playing.
printerkop wrote: Exactly, don't take it on if you haven't slept shortly before, or you'll have to do everything again.

I had to replay an hour cause my game crashed, then i had to replay an hour because i stumbled on a brahmin with 5 mines around it, bethesda's little joke on us.

Don't worry, when the Creation kit is released these issues will certainly be adressed.
Beantins wrote: Case in point, just had a power cut! Hadn't seen a bed since I left my settlement over an hour ago. If you're in the countryside you're screwed haha.

I can see how it would ramp up the tension but the frustration wouldn't make it worth it in my opinion.

Like I said I'm looking forward to the other changes just not that one. Also I hope the console being disabled will only apply to the beta?


Last night I was taking the castle, I had avoided most of the fights on the way too the castle so my save was an annoying distance away, not super far but still a tedious run back when having to do it repetitively.
I set up a firing line and proceeded to lure the mirelurks out. Well, the stupid effin minutemen kept throwing their unlimited supply of molotov coctails at me instead of the mirelurks. I know it's unlimited cause I pick pocketed them empty on the 3rd try and they still had more to throw and I know it was at me they were throwing cause on the second try I was standing behind them and one turned around and chucked a bottle at me. After the 4th run back to the castle was quite annoyed by this so I got crafty. With some painstaking agro control and precise sprinting burst and a ton of chems to keep me alive I managed to get the minutemen killed by mirelurks and their own molotov coctails before proceeding to take the castle alone with Garvey.

Yeah, save on demand is pretty much a must in a game like this. Edited by Baboo77
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...