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DavaScript

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Everything posted by DavaScript

  1. Was wondering if anyone can help with this. Hopefully I explain this properly, but how do I change a model's mouseover field size?
  2. This is interesting. Weird how New Vegas doesn't have that event handler.
  3. About SetJohnnyOnDyingEventHandler, does this event handler invoke when someone dies anywhere in the game regardless of where the player is, or does it only invoke when someone dies in the same cell that the player is currently in?
  4. That worked! Gameplay is smooth as butter now. Thanks!
  5. I'm using the newest version of blender, and I've installed the niftools add-on to allow me to import and export nif files. The problem that I'm having is that when I'm importing a nif that I extracted from the bsa archive, the model appears black and I have no idea how to apply the textures that comes with the model. All of the textures from the mesh are sitting on the desktop.
  6. I do have New Vegas Tick Fix. That's what allowed me to render at 144hz. Without that mod, I was at a constant 90hz.
  7. I know 125fps seem like a lot, and it is, but in game it feels like I'm at 60fps. Also with Oblivion being the same engine, it shouldn't drop like that. Oh well.
  8. Does anybody experience frame drops in certain interiors like the Prospector Saloon, Mojave Outpost, or other cells that contain a lot of clutter like bottles or misc items? My PC is pretty high end, and I also have the GOG version of the game that comes with the 4gb patch. I also play at 1080p with a 144hz monitor. I maintain a constant 144hz while playing, but when I'm inside of those areas, it drops to like 125. I do not play with any ENBs either. I also play Oblivion, and I noticed that I maintain a constant 144hz in cluttered areas, even while playing with an ENB. Does anyone know of any workarounds or tricks to eliminate these frame drops? Here are my PC specs: Ryzen 5 5600x RTX 3060 12gb Corsair 32gb ram 2TB SSD
  9. I've found the solution. This function is actually added by the JIP NVSE Plugin: SetOnUseAidItemEventHandler
  10. Doesn't work unfortunately. I'll just have to keep diggin...
  11. Just for the script to say "Hi" when the player drinks, let's say, a beer. XD Fair. I think I have an idea, but let me boot up the GECK again tonight or tomorrow morning, and I'll let you know. Because I have the idea, but not the words to describe what I'm thinking lol. I need to poke around at it myself anyway, so I'll check this quickly when I'm at it. I appreciate the help :)
  12. Just for the script to say "Hi" when the player drinks, let's say, a beer.
  13. I'm a little new to the GECK, and I'm coming from the Oblivion Construction Set. Using the Construction Set with OBSE, I've simply used the "OnDrinkPotion" event handler to trigger when the player drinks a potion. Seeing that there is no such event handler for New Vegas, I'm having a little trouble with this simple task. How would I handle this?
  14. I've found that OBMM has a built in utility for creating BSA archives that is so much easier.
  15. When adding an object such as a house to the exterior worldspace, and the object is overlapping with the auto generated navmesh that is already there, do I need to regenerate the navmesh?
  16. So I've downloaded this mod and I created a new static object with one of the book models provided. Problem is that the book appears dark in game. I have all the included textures along with the normal maps. Does the lighting have to be adjusted in nifskope? If so, how would I do that as I'm quite new to nifskope. Link to mod: Meos Open Books
  17. I decided to create this thread to get some syntax highlighting ideas for the script editor in the CSE. If you use custom syntax highlighting, feel free to post your configuration. As for my configuration, I replicated the JavaScript highlighting from Visual Studio Code. Let 'em roll! :geek:
  18. For each index in the array, I assigned the value of 'ref.GetInFaction faction'. Then I dropped that in the while loop and used ar_Find to determine if a value is true.
  19. Excellent approach! I made a few changes to appease the stealthy pickpocket, along with using an array instead of a long list of elseifs. Very happy with the result and I learned a few things too. Thanks again.
  20. Awesome. Also, notice when a topic has been interacted with, the text for that topic turns from white to grey. Is there any way to reenable that white color? I couldn't find any function for it, and I tried stopping and starting the quest, but that doesn't work either.
  21. I'm guessing that if I set a value of 100 to an item, then my mercantile skill determines if the price will be slightly higher or lower than 100? Is it possible to set a fixed price?
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