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slogwiser

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  1. Well, I tried replacing the animation, using the default one, and even messing with the some skeletons, but to no avail. This issue appears to be tied to P-Froggys First Person Body . If I disable that, the problem goes away. It intrigues me though, as I have not heard of this issue from anybody else that uses this mod. Huh.. Any ideas?
  2. Has anyone ever seen this issue before? http://s97.photobucket.com/albums/l201/GreatGarfer/?action=view&current=ScreenShot0.jpg Whenever I go to draw any bow in first person, the animation glitches. The bow is still usable, and functions normally (still fires). The bowstring and the arrow remain still as the bow is supposed to be pulled back, however. The only mod that I am using that touches bow animations is deadly reflex 6. If anyone has any insight, it would be much appreciated. Thanks!
  3. I will look into this and give it a try.
  4. As the topic suggests, I am trying to merge together two skeletons, or at least part of them. I am currently using P-Froggy's First Person Body mod, which creates an immersive first person view by utilizing a "fake" first person skeleton. Basically, it is a body without a head or arms that you see whenever you look down. However, it is incompatible with the BBB system. It lacks the bones for it, creating the "stretchy boobs to infinity" glitch in first person. This only occurs on the "fake" body of the PC. NPCs are fine, first person or third. So, what I am looking to do, is merge the "skeleton_viewable body.nif" with Growlf's Universal Skeleton Nif to make it compatible somehow. I am limited in the knowledge of how to do this, so I am requesting assistance on how to go about this task. If anybody can help me, or point me to some relevant tutorials, it would be greatly appreciated. I know my way around NifSkope "somewhat." I also have Blender, but know almost nothing about it. I am willing to learn and do this myself though, I just have no idea where to begin. -Thanks
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