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Everything posted by Alt91
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I turned off the drop weapon option in the MCM menu after dropping my favorite sword off a cliff into a lake. Having weapons displayed constantly is enough immersion for me. The dropping function just seems like a needless hassle. With it turned off you can swap weapons without sheathing them. If you are using FNIS make sure you select the TKDodge/Ultimate Combat Patch.
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Mo2 crashes when trying to run generateFNISforusers
Alt91 replied to Alt91's topic in Skyrim's Skyrim LE
SOLVED I tried removing administrative privileges from the FNIS exe. MO2 was then able to run it. Of course FNIS gave an error since it could no longer access the folders it needs. So I restored admin priv to FNIS and then gave admin priv to MO2 for the first time. It works fine now. I have no ideal what I did for this to become a problem now. My character is up to lv.67 with 120+ mods installed with regular use of FNIS throughout, one would think this problem would have came up before now. Weird. -
Thing is I've been using FNIS for months now without any problems. I haven't made any changes to MO2 or FNIS. Now when I set MO2 to FNIS and click run, windows immediately displays the message "Mod Organizer 2 GUI has stopped working". Any ideals on why this is happening?
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Mergeplugins only transfers resources if you are using Mod Organizer (or Nexus Mod Manager?). I use Mod Organizer and for some reason it only transfers the resources from the last esp in the merge. So basically you have to move your mesh, textures, ect. files manually. I've also noticed that creating a merge will sometimes unlink mods from their BSA files. You might have to extract them and put them in your merge as loose files.
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How to make a new NPC's dialogue voiced
Alt91 replied to zjn1090's topic in Fallout 3's GECK and Modders
The archive that contains the voice files is called: Fallout - Voices.bsa. You can find it in your Fallout3\Data folder. If you have Fallout Mod Manager (FOMM) you can use the builtin bsa browser to extract the files. It's in the tools tab. If you don't use FOMM you will need to check if your mod manager has a bsa browser or if you need to dig up a standalone extractor. I've never attempted to mod NPCs or voices, so this is the only info I can give you about it. -
All DLC missing in mod managers
Alt91 replied to wackyflappybob's topic in Fallout 3's Mod Troubleshooting
The only thing I could think of is if your DLC files are corrupted. Open up your Fallout 3 data folder and see if these files are the correct size... Anchorage.esm 13.0 MB Anchorage - Main.bsa 519 MB BrokenSteel.esm 9.98 MB BrokenSteel - Main.bsa 503 MB -
Can't use pipboy with sit anywhere mod
Alt91 replied to Alt91's topic in Fallout 3's Mod Troubleshooting
After closer examination, pipboy remover doesn't seem to be the problem. It equips the pipboy just like any other time. I did notice it places the pipboy above the arm rather then on it. I took the mesh into NifScope and moved it onto the arm. But got the same result, ingame, when using it sitting down. In normal mode the pipboy was too far away and hard to read, so it wasn't a good solution anyway. Also food & drink animations don't seem to work with this mod either. Which was one of the main reasons I wanted to use the pipboy in the first place. I'm thinking about just trying to create my own sit mod based on the vanilla sit data. -
Re-texture guns, clothes, miscellaneous items
Alt91 replied to Skynet171's topic in Fallout 3's GECK and Modders
This is probably a good place to get started https://www.nexusmods.com/fallout3/mods/22872 . A few tips... * When loading a dds into your image editor uncheck load mipmaps * When exporting: Set compression to BC3/DXT5 and set mipmaps to Generate Mipmaps * A lot of meshes do not support transparency, you will have to manually add alpha channel support to them via NifScope if you want to make part of the mesh transparent. Here is a video that explains how to do it https://www.youtube.com/watch?v=GGiUAtd5mGQ -
I came across this one https://www.nexusmods.com/fallout3/mods/21337 . It has MO support.
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I didn't see any mention of FMO in the description and I have never used it. It does say you can integrate it with Fallout Mod Manager (FOMM), but also says that it is unnecessary. Since it detects if you have FOSE, NVSE, and 4GB mods, it should work regardless of which mod manager you use. I just noticed the description says you can press Alt+F4 to close the game. I wonder if that would work during a freeze? It would be nice not to have to bother with task manager at all.
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This one: https://www.nexusmods.com/fallout3/mods/13727 Even though the link is dead, you can still find the mod by going to any mod page for the game and replace the last numbers of the URL with the numbers from the link. Thank you for the link and tip. I have come across a lot of links that no longer work, this should help a lot. Thanks again.
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Does anyone know what mod PhoneyLogic was referring to? The link is dead and "Vault-Tec-Service" seems to be a feature rather than the mod title.
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There are several mods that let you run the game in windowed mode while mimicking fullscreen. I use this one: https://www.nexusmods.com/fallout3/mods/16001 , but I think there are 2 or 3 more to choose from. It makes things much simpler, especially being able to alt-tab without killing the game.
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Can't use pipboy with sit anywhere mod
Alt91 replied to Alt91's topic in Fallout 3's Mod Troubleshooting
I think the problem is pip-boy remover. The sit anywhere mod may be outside it's bounds to detect, so it doesn't reequip the pip-boy when needed. Edit: The mod is actually called Pip-Boy Invisible When Not in Use. -
ENB Preset Installation Problem
Alt91 replied to Nonchlans's topic in Fallout 3's Mod Troubleshooting
Did you download and install "ENB Series 0.263 DLL " ? If not you should go back to the mod's page and look in requirements. -
For some reason when I open the pipboy while sitting, it gets shoved so far into my characters face the screen is behind their eyeballs. Which means all I see is an arm. Does anyone know why this is happening or how it can be fixed?
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What texture does (T6M Equipment Replacer) slaverags use?
Alt91 replied to Alt91's topic in Fallout 3's Mod Troubleshooting
Never-mind. These meshes appear to be for Fallout NV. I guess the author forgot to take them out of the Fallout 3 version. -
************** Request Withdrawn **************** ( I figured out how to make it myself ) The SeeYou script for beds overides the SimpleNeeds script for beds leaving the need for sleep unfulfilled. I tried to put the coding from the SimpleNeeds script into the SeeYou script, but I don't know how to link the SimpleNeeds variables to their master file or make them global. The GECK is complicated and unforgiving. The SimpleNeeds script is small and strait forward. It doesn't try to calculate the hours slept vs the sleep need. So the patch should be fairly simple for someone who knows what they're doing. I hope. ;=======================================if ( Player.IsSpellTarget SimpleNeedsSleep == 1 ) Player.RemoveSpell SimpleNeedsSleep ShowMessage SimpleNeedsSleepOFFMESGEndIf Set SimpleNeedsSleep.SleepVar to 100 Set SimpleNeedsSleep.LastSleepDay to GameDaysPassed;=======================================