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Everything posted by Vadilou
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Is there a way to make shields usable while they're sheathed?, its really pissing me off that you have to ready your weapons (2 seconds at the least) to block and incoming attack... you already have your shield in your arm dammit, just block it!! >.< I think in Oblivion the blocking system worked like that.
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Delete the 0Sexywalk01.kf file from ...\Oblivion\Data\Meshes\Characters\_male\ and/or ...\Oblivion\Data\Meshes\Characters\_male\specialanims\ Those sexy walk animations are VERY SLOW even the faster versions xD EDIT: Also delete the walkforward.kf if it exists there, that will restore the vanilla animation. EDIT2: Disable SW01Plus.esp and/or SW01.esp from the mod list if you didn't already. EDIT3: Disable SexyPlOneHand.esp and delete onehandforward.kf if you installed the one hand weapon version.
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Console/Pipboy way off center
Vadilou replied to oogystick's topic in Fallout 3's Mod Troubleshooting
Also try moving the INI files from ...\My Documents\My Games folder to any other location and see if that fixes the problem. If not then the problem is directly related to an ESP/ESM or any mod that creates or modify the ...\Fallout 3\Data\Menus folder, you can delete this folder if you're not using nor interested in mods that change interface settings like compass position/waypoints, shown messages, HP bar, HUD scale, etc or delete it and reinstall those interface mods that you know that worked fine before. -
Maybe you're under a curse or poison effect that damaged your willpower. You can edit your stats through console commands if it's a bug. EDIT Other thing that sometimes happen is that you level up with skills that raise other stats. As an example, if you gain enough experience to level up using other major skills AND THEN use Willpower skills while you have the level up icon on screen you have to reach the next level to get your willpower bonus. Example: Level 10 - You use other skills not related to Willpower and gain enough experience to level up - You don't rest but keep training Willpower related skills - When you rest you don't receive Willpower bonus Level 11 - Your previous bonus that you didn't get before (Willpower) is "stored" - When you reach enough experience to level up and rest you get the "stored" bonus from Willpower and other new bonus With this tweak if you never rest you can get many levels "stored" while your character is still level 1, then you can rest 20 times and receive their corresponding bonuses xD
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Ops... Sorry, my mistake. That command is from Morrowind, I forgot that Bethesda didn't put it in Oblivion xD (I don't know why, it is very useful)
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That's the command xP Reset Actors or RA
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I didn't find any Valkyrie Profile mod but there's an armor pack of similar style. AT2 01-Shiki Armor Set AT2 02-Shiki Armor Set You should try searching for anime mods through: www.google.co.jp (Japan) www.google.co.kr (Korea) www.google.cn (China)
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You should be wearing Waldo's outfit LOL
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A bigger map, with more encounters, towns, camps, adventures and quests. I didn't like the thing of being in an Empire of 2Km radious <.<
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Did you tried the command RA (Reset Actors)?
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1) The Daedric armor is the best heavy armor (ugly looking <.<) of the game. If for some reason you can't use your prefered set then this is a good spell. 2) Melee spells (touch) are normally stronger than ranged ones, so in a way they're better than hitting your enemy with your weapon if your magic skills surpasses your combat skills. You can cast spells while holding down block, that makes you cast faster while you have some chances to block attacks on melee combat. Of course while you're blocking you can't run unless you're casting.
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Thank you for my first kudos! :D xD
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They're in the Oblivion BSA file so they're untouchable unless you edit the BSA file with a BSA editor, so you only have to delete (or move) the files placed by any texture replacer mod.
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I take Image Package 2 - DONE! loana, Fredie, LHammonds, herosinger, leeus, Walko, SnowyOwlet and tyreil829 already restored many of them.
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Fantasy Mod.esp (What's this?) DesertArgonion.esp (Isn't this a retexture of Argonians?, if that's the case can cause problems using it with another argonian retexture mod or texture pack as Beautiful People.esp) Argonians Revamped.esp (Isn't this a retexture of Argonians?, if that's the case can cause problems using it with another argonian retexture mod or texture pack as Beautiful People.esp) MaleBodyReplacerV4.esp (Texture replacer. It have conflicts with Beautiful People.esp and any other mod that modify vanilla male textures. It can't be used with Beautiful PeopleV22 - MaleReplacerV4.esp) Beautiful People.esp (Texture Replacer. It have conflicts with MaleBodyReplacerV4.esp and any other mod that modify vanilla races textures. It can't be used with Beautiful PeopleV22 - MaleReplacerV4.esp) Beautiful PeopleV22 - MaleReplacerV4.esp (If you use this, you have to deactivate the two above mentioned or can cause conflicts) SPARTAN VI - Diverse City Guards v1.esp (This can cause problems with the guards armors if you don't have the required armors (if they're not included with SPARTAN mod)) SPARTAN VIs Diverse City Guards v1 2.esp (Isn't this one an updated version of the above?. If that's the case then deactivate SPARTAN VI - Diverse City Guards v1.esp) SPARTAN VI's Diverse City Guards for OOO.esp (If you're not using Oscuros Oblivion Overhaul (OOO) deactivate this)
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You could try to fix it with the console command SetScale... it MAYBE works. Look for Player.SetScale # title at http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial. Search for your race scale then while you're in 1st person go to console and use player.setscale # (your race/genre scale). As I said before it MAYBE works because when you use that command it changes your point of view height.
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Mighty Magick - Core.esp should load before ANY other mod related with MM Check for any mod that maybe altered something related to that. Some races alter birthsigns and/or spells. You said that it happens even when you start a new game with only Oblivion.esm and Mighty Magick - Core.esp active. Then maybe is OBSE the problem, try to reinstall it (overwrite the existing one, you don't need to uninstall it). PD: I suppose that you're using the 1.2.0416 SI patch. I mention it just in case xD ... Now that I think about it how old is that patch? maybe THAT's the problem, the last file of MMR is from january 2008 PD2: Did you installed these patches for MMR? Mighty Magick Reborn - Misc Spell Mod Compatibility Updates . You need them for Thieves Den and Knights Of The Nine
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That will happen even without lag because when you hit twice the attack button the game executes a power attack. You have to do attacks with certain delay to avoid it (similar delay as trying to select many icons on windows without open them).
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You can change the level up thing to automatic in the Oblivion.ini <.< bInstantLevelUp=0 to 1
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I avoid him before the first encounter. Once I leave Bloodworks after becoming Grand Champion I fast travel anywhere and never come back to that door.
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Where did you get your compass? Where did you get your map? Where did you get your journal? How do you know where the heck are you when a location is reached? LOL How do you know the names of the people if you never talked to them?
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I found many mods that assign certain functions to keys that some people (like me) use for other things (shift, alt, etc). Anyway most of them tells you how to change the key, they even gives you a code list of most common keys. But what if you want to assign that uncommon key that came with your unique beta project keyboard? When you assign a key to certain function at Oblivion controls menu it is autodetected and registered at Oblivion.ini. For example my uncommon key is one between Left Shift and Z, it is for > and < symbols. In the INI file is registered as 0056FF01, where the red number is the real key ID. For example, the mod Super Hotkeys use an INI file to customize the mod. It cames with the script key 42 as default (0x2A Hex), that's the Left Shift, I use that key for sneak so I changed it for the above mentioned (0x56 Hex) which script # is 86. Here is a list of Hex Key ID with their corresponding Script Key ID and "Name". I can't remember where I get it... obviously from a russian site xD Hex Key ID || Scripts Key ID || Key Name 0x01 || 1 || ESCAPE 0x02 || 2 || 1 0x03 || 3 || 2 0x04 || 4 || 3 0x05 || 5 || 4 0x06 || 6 || 5 0x07 || 7 || 6 0x08 || 8 || 7 0x09 || 9 || 8 0x0A || 10 || 9 0x0B || 11 || 0 0x0C || 12 || - (“-” минус на главной клавиатуре) 0x0D || 13 || = (“=” равно) 0x0E || 14 || backspace 0x0F || 15 || TAB 0x10 || 16 || Q 0x11 || 17 || W 0x12 || 18 || E 0x13 || 19 || R 0x14 || 20 || T 0x15 || 21 || Y 0x16 || 22 || U 0x17 || 23 || I 0x18 || 24 || O 0x19 || 25 || P 0x1A || 26 || Left Bracket (левая скобка) 0x1B || 27 || Right Bracket (правая скобка) 0x1C || 28 || Enter (Enter на главной клавиатуре) 0x1D || 29 || Left Control (левый Ctrl) 0x1E || 30 || A 0x1F || 31 || S 0x20 || 32 || D 0x21 || 33 || F 0x22 || 34 || G 0x23 || 35 || H 0x24 || 36 || J 0x25 || 37 || K 0x26 || 38 || L 0x27 || 39 || Semicolon (точка с запятой) 0x28 || 40 || Apostrophe (апостроф) 0x29 || 41 || ~ (Console) (“~” тильда, консоль) 0x2A || 42 || Left Shift (левый Shift) 0x2B || 43 || Back Slash (обратная косая черта) 0x2C || 44 || Z 0x2D || 45 || X 0x2E || 46 || C 0x2F || 47 || V 0x30 || 48 || B 0x31 || 49 || N 0x32 || 50 || M 0x33 || 51 || Comma (“,” запятая) 0x34 || 52 || Period (“.” точка на главной клавиатуре) 0x35 || 53 || Slash (“/” косая черта на главной клавиатуре 0x36 || 54 || Right Shift (правый Shift) 0x37 || 55 || Num* (“*” умножение на цифровой клавиатуре) 0x38 || 56 || Left Alt (левый Alt) 0x39 || 57 || Space (пробел) 0x3A || 58 || Caps Lock 0x3B || 59 || F1 0x3C || 60 || F2 0x3D || 61 || F3 0x3E || 62 || F4 0x3F || 63 || F5 0x40 || 64 || F6 0x41 || 65 || F7 0x42 || 66 || F8 0x43 || 67 || F9 0x44 || 68 || F10 0x45 || 69 || Num Lock 0x46 || 70 || Scroll Lock 0x47 || 71 || Num7 (7 на цифровой клавиатуре) 0x48 || 72 || Num8 (8 на цифровой клавиатуре) 0x49 || 73 || Num9 (9 на цифровой клавиатуре) 0x4A || 74 || Num- (“-“ вычитание на цифровой клавиатуре) 0x4B || 75 || Num4 (4 на цифровой клавиатуре) 0x4C || 76 || Num5 (5 на цифровой клавиатуре) 0x4D || 77 || Num6 (6 на цифровой клавиатуре) 0x4E || 78 || Num+ (“+” сложение на цифровой клавиатуре) 0x4F || 79 || Num1 (1 на цифровой клавиатуре) 0x50 || 80 || Num2 (2 на цифровой клавиатуре) 0x51 || 81 || Num3 (3 на цифровой клавиатуре) 0x52 || 82 || Num0 (0 на цифровой клавиатуре) 0x53 || 83 || Decimal (“.” децимальная точка на цифровой клавиатуре) 0x54 || 84 || 0x55 || 85 0x56 || 86 0x57 || 87 || F11 0x58 || 88 || F12 0x59 || 89 0x5A || 90 0x5B || 91 0x5C || 92 0x5D || 93 0x5E || 94 0x5F || 95 0x60 || 96 0x61 || 97 0x62 || 98 0x63 || 99 0x64 || 100 || F13 (NEC PC98) 0x65 || 101 || F14 (NEC PC98) 0x66 || 102 || F15 (NEC PC98) 0x67 || 103 0x68 || 104 0x69 || 105 0x6A || 106 0x6B || 107 0x6C || 108 0x6D || 109 0x6E || 110 0x6F || 111 0x70 || 112 || Kana (Japanese keyboard) 0x71 || 113 0x72 || 114 0x73 || 115 0x74 || 116 0x75 || 117 0x76 || 118 0x77 || 119 0x78 || 120 0x79 || 121 || Convert (Japanese keyboard) 0x7A || 122 0x7B || 123 || NoConvert (Japanese keyboard) 0x7C || 124 0x7D || 125 || Yen (Japanese keyboard) 0x7E || 126 0x7F || 127 0x80 || 128 || Kana (Japanese keyboard) 0x81 || 129 0x82 || 130 0x83 || 131 0x84 || 132 0x85 || 133 0x86 || 134 0x87 || 135 0x88 || 136 0x89 || 137 0x8A || 138 0x8B || 139 0x8C || 140 0x8D || 141 || NumPadEquals (“=” на цифровой клавиатуре (NEC PC98)) 0x8E || 142 0x8F || 143 0x90 || 144 || CircumFlex (Japanese keyboard) 0x91 || 145 || AT (NEC PC98) 0x92 || 146 || Colon (NEC PC98) 0x93 || 147 || UnderLine (NEC PC98) 0x94 || 148 || Kanji (Japanese keyboard) 0x95 || 149 || Stop (NEC PC98) 0x96 || 150 || AX (Japan AX) 0x97 || 151 || UnLabeled (J3100) 0x98 || 152 || NumPadEnter (Enter на цифровой клавиатуре) 0x99 || 153 0x9A || 154 0x9B || 155 0x9C || 156 || Num Enter 0x9D || 157 || Right Control (правый Ctrl) 0x9E || 158 0x9F || 159 0xA0 || 160 0xA1 || 161 0xA2 || 162 0xA3 || 163 0xA4 || 164 0xA5 || 165 0xA6 || 166 0xA7 || 167 0xA8 || 168 0xA9 || 169 0xAA || 170 0xAB || 171 0xAC || 172 0xAD || 173 0xAE || 174 0xAF || 175 0xB0 || 176 0xB1 || 177 0xB2 || 178 0xB3 || 179 || Num, (“,” запятая на цифровой клавиатуре (NEC PC98)) 0xB4 || 180 0xB5 || 181 || Num/ (“/” косая черта (деление) на цифровой клавиатуре) 0xB6 || 182 0xB7 || 183 || SysRQ 0xB8 || 184 || Right Alt (правый Alt) 0xB9 || 185 0xBA || 186 0xBB || 187 0xBC || 188 0xBD || 189 0xBE || 190 0xBF || 191 0xC0 || 192 0xC1 || 193 0xC2 || 194 0xC3 || 195 0xC4 || 196 0xC5 || 197 0xC6 || 198 0xC7 || 199 || Home (Home on arrow keypad) 0xC8 || 200 || Up Arrow (стрелка вверх) 0xC9 || 201 || PageUp (PgUp on arrow keypad) 0xCA || 202 0xCB || 203 || Left Arrow (стрелка влево) 0xCC || 204 0xCD || 205 || Right Arrow (стрелка вправо) 0xCE || 206 0xCF || 207 || End (End on arrow keypad) 0xD0 || 208 || Down Arrow (стрелка вниз) 0xD1 || 209 || Page Down (PgDn on arrow keypad) 0xD2 || 210 || Insert (Insert on arrow keypad) 0xD3 || 211 || Delete 0xD4 || 212 0xD5 || 213 0xD6 || 214 0xD7 || 215 0xD8 || 216 0xD9 || 217 0xDA || 218 0xDB || 219 || LWin (левая Windows клавиша) 0xDC || 220 || RWin (правая Windows клавиша) 0xDD || 221 || AppS (клавиша AppMenu) 0xDE || 222 0xDF || 223 EDIT: This works for Fallout 3 too but instead of registering the keys at Fallout3.ini they're registered at FalloutPrefs.ini
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It can be a memory problem... try scanning the RAM (through BIOS, GRUB, Windows or other software) it may be corrupted. If you have many memory banks take them out leaving only one and scan each of them. You don't need to spend all the time scanning them, if they're corrupted it will pop-up almost inmediatly. If you're using Windows XP and you have 4GB of RAM installed it will reboot itself automatically. That's because XP can't manage more than 3GB non-system related memory (even the 64bits version) and Oblivion somewhat avoids that limit using system/hardware memory entries. So your PC can't stand withouth those and shutdown itself. I had to remove one of my memory banks to avoid that xD
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Erh... Storm Atronach? They came with the base game, they're slow and not so difficult to kill... they appear when you reach level 19. Are you doing a quest?. I read at UESPwiki something about The Sunken One quest, it says "After you've found the third page of his diary, the Sunken One, a special leveled variety of Storm Atronach, appears. Flee or defeat the Sunken One to leave the cavern." I think this quest is not level restricted so if you confront a Storm Atronach around level 10... better run xD