Well, I comeback to see if anyone else had replied to my guard mod question, and was surprised to see this. I'm glad to see that you are making a guard overhaul Indigo, and if it is you doing it, then I know that it will be of good quality, and that will be properly maintained. This sounds like what I am looking for and then some! Kind of reminds me of how Francesco's mod in Oblivion overhauled guards (Well, could be any of the overhauls really). I think guards had a fixed base level of 20, and each guard type scaled depending on where they were stationed. E.g. City Guards were the weakest (still beefed up by the mod though), then there were the Imperial Soldiers posted in cities and settlements, and then those that patrolled the roads and wilderness were the strongest of the bunch. Strength was also determined by their rank as well. I do like that each Hold has specialized guard types, guards have received little love in this respect, and it is nice to see. A suggestion I can think of is that something like the "Guards Attack Hostiles" optional mod for Combat Evolved by Crushboss should be integrated into the guard overhaul, as guards are kind of lazy by default when it comes to defending citizens.