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tallunmapar

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  1. Hello. Was busy for several days and finally got around to trying your advice. Still doesn't work. I have the latest version of NMM (0.61.23). I delete the plugins.txt in my app data. I started Fallout 4 and enabled all the mods using it's management piece of s#*!. Then when I open NMM, it overwrites it with a blank, old-school version and screws up everything. It looks like my only choice is to install mods using NMM but enable them only with FO4. Sucks balls.
  2. Yeah, I've already done that a couple of times. Didn't work. And it isn't me making it read-only. It is NMM itself. I guess I can try AGAIN. Maybe tomorrow. Going to bed soon.
  3. I have the latest NMM (0.61.23), and I haven't been able to get it to work with the new Fallout 4 at all. Same problems as previous versions. People keep saying it works fine for them. I don't know how. It keeps acting like I'm using the old FO4. It makes the plugins.ini read-only (which apparently is wrong now) and uses the old way of listing enabled mods (no asterisks). Every time I install a mod via NMM, I have to change plugins.ini to be writable and then enable them using the mod manager in FO4, which sucks ass. I've even tried uninstalling and reinstalling NMM with a fresh download of it to no avail. I've followed every howto I can find. None of them work. Is there an official explanation of what we are supposed to do to make it work? I sure as hell haven't seen it. Thanks
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