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HamptonHawkeye

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Everything posted by HamptonHawkeye

  1. Anyone know of a mod like the Oblivion Actors in Charge, except for Fallout 3? I need some animations to spice up a machinima I plan on making. Animations like eating, picking things up, sleeping, drinking, etc. If anyone could link me to a mod like this, it would be greatly appreciated. Thanks.
  2. Wow this sounds really great. I enjoy going to jail too strangely :happy: . I can't wait for it to be done.
  3. Okay So I was looking around for the files in the meshes and its not there. Its not in the file where i downloaded it to either. Its not in the beta patch either. Any idea where I can get it?
  4. Yes all the barrel textures are missing. When I moved the middle class folder out and went out into Hawkhaven the textures were still missing
  5. Okay i have FormID Finder. I did it on a barrel and the master it was from was Oblivion.esm. But the script informations said the OOO.esm. and the missing files is: meshes/harvest/containers/XMSharvestMiddleBarrelTopped01HiFi.nif
  6. Alright well i tried reinstalling OOO but it didnt work. cant figure this out :wallbash:
  7. Its a conflict. I deactivated all my mods and activated them one at a time. When I activate the OOO.esp or the FCOM.esp the textures are gone.
  8. Yeah I actually installed Quarls hoping it would help bring back the textures but it didnt work. But I renamed it and its using the old textures now. The clutter textures still arent showing though.
  9. Im using Quarls Texture Pack III, I have the ArchibeInvalidation bsa, I have the Texture bsa in there. And i used to be fine until i did a clean install and installed FCOM, now the clutter textures are gone. It may be corrupt, if it is, how do I replace it?
  10. Alright well that fixed the corspe issue. Now I just have one more issue to work out and my FCOM troubles will be over. All the clutter textures are missing. Such as barrels,crates,chests,boxes, etc. I havent been able to find a solution for that
  11. I have this problem too and I get the green corpses and many missing meshes. Cant seem to fix it either
  12. I've spent more hours of fixing problems with mods then actual play time :pinch: . Almost starting to think that maybe I should just uninstall these mods and be happy with what i got despite the "epic adventures" everyone claims to have with the FCOM. Oh well, thanks for trying.
  13. Still Not working. I don't know what's going wrong. Here's my load order list now Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Francesco's Optional New Creatures Add-On.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Francesco's Optional Chance of Stronger Bosses.esp 08 Francesco's Optional Chance of Stronger Enemies.esp 09 Francesco's Optional Chance of More Enemies.esp 0A Francesco's Optional Leveled Guards.esp 0B FCOM_Francescos.esp [Version 0.9.9] 0C FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0D FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 0E Francesco's More Wilderness Life.esp 0F Francesco's Optional Dungeon Chest Loot.esp 10 Francesco's Optional Dungeon Chest Locks.esp 11 Francesco's Optional House Chest Loot.esp 12 Francesco's Optional New Adventurers.esp 13 Francesco's Optional Vendor Tweaks.esp 14 Francesco's Optional Leveled Quests.esp 15 Francesco's Optional Leveled Arena.esp 16 Francesco's Optional Files.esp 17 Bob's Armory Oblivion.esp 18 FCOM_BobsArmory.esp [Version 0.9.9] 19 Oblivion WarCry EV.esp 1A FCOM_WarCry.esp [Version 0.9.9] 1B Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 1C FCOM_Convergence.esp [Version 0.9.9] 1D FCOM_RealSwords.esp [Version 0.9.9] 1E Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 1F Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 20 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 21 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 22 OOO-WaterFish.esp [Version 1.34] 23 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 24 FormID Finder4.esp 25 Bashed Patch, 0.esp Maybe it's something I'm doing wrong with my Bashed Patch?
  14. Gah No matter how many times I change my load order it keeps throwing OOO .esp back down to the bottom
  15. Well, BOSS is the one putting my load order like that :confused: . When I first did it, it made it into that. Then I changed it to what seemed logical, but then did BOSS again since textures are missing. Is my BOSS broken or something?
  16. I also found something else that is strange. There is a skeleton in the IC market district. It is sitting on a ledge holding a wine bottle in one hand and is holding a thumbs up. I can't alt+right click it. It's kind of creepy lol.
  17. Okay so I did the FormID thing. This is what it says when I get the info: From mod:00 Oblivion.esm Barrel is a container: It is NOT safe for storage Base Object: Barrel Object ownership: IC Citizens Script Information: 050587AA 05: Oscuro's_Oblivion_Overhaul.esm Model not found at expected location: meshes/harvest/container/XMSharvestMiddleBarrelTopped03noFi.nif And here is my mod list: Active Mod Files: 00 Oblivion.esm 01 Francesco's Optional New Items Add-On.esm ----> Delinquent MASTER: Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Creatures Add-On.esm 04 FCOM_Convergence.esm [Version 0.9.9a7] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 FCOM_Convergence.esp [Version 0.9.9] ----> Delinquent MASTER: Oscuro's_Oblivion_Overhaul.esp 08 Bob's Armory Oblivion.esp 09 Oblivion WarCry EV.esp 0A Francesco's More Wilderness Life.esp 0B Francesco's Optional Leveled Guards.esp 0C Francesco's Optional House Chest Loot.esp 0D Francesco's Optional New Adventurers.esp 0E Francesco's Optional Vendor Tweaks.esp 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Dungeon Chest Locks.esp 11 Francesco's Optional Dungeon Chest Loot.esp 12 Francesco's Optional Leveled Quests.esp 13 Francesco's Optional Chance of More Enemies.esp 14 Francesco's Optional Chance of Stronger Enemies.esp 15 Francesco's Optional Leveled Arena.esp 16 Francesco's Optional Files.esp 17 FCOM_BobsArmory.esp [Version 0.9.9] 18 FCOM_Francescos.esp [Version 0.9.9] 19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1B FCOM_RealSwords.esp [Version 0.9.9] 1C FCOM_WarCry.esp [Version 0.9.9] 1D OOO-WaterFish.esp [Version 1.34] 1E FormID Finder4.esp 1F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 20 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 21 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 22 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 23 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 24 Bashed Patch, 0.esp 25 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
  18. I fixed the missing head thing but I still can't find out what's wrong with the crates
  19. Sheesh I just can't catch a break. I wanted to download FCOM to enhance my gameplay experience. So I followed the FCOM Cheat sheet that the site linked me to. I followed the directions exactly and made sure I did everything right. I load in and everything looks fine. Then when I go to the Imperial City Market District, all the crates, boxes and barrel textures and meshes are missing. I got the big ! points. I know those only come up when your textures are missing and cannot be found but I don't think FCOM modifies any of that stuff. Can anyone help? Just noticed another problem, everyones heads are missing... I know what caused this though, I ran AutoArchiveInvalidation to see if that would fix it, I guess it made it worse.
  20. sweet thanks. would really appreciate it
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