Ok, so this may be rather unoriginal but FCOM isn't playing nice with me. I've been following the cheat sheet from devnull, googling and forum searching for similar scenarios and problems but the most success I've had this entire time trying to install just FCOM's basic mods and options is crashing after creating a character. I will post my load order and I'll be here, all night tomorrow and probably day after if I must lol. I think my brain ran away on me. Better Oblivion Sorting Software Log © Random007 & the BOSS development team, 2009-2010. Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 v1.6.5 (December 1, 2010) Special Mod Detection FCOM detected. OOO detected. Better Cities not detected. Recognised And Re-ordered Mod Files Oblivion.esm •Note: Masterlist Revision: 2683 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] •Bash Tag suggestion(s): {{BASH:Invent, Delev, Relev, Actors.AIData, Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm [Version 4.5bSI] Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5] •Bash Tag suggestion(s): {{BASH:Actors.Spells, Graphics, Invent, Scripts, Stats, Relations}} Mart's Monster Mod.esm [Version 3.7b1] •Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} FCOM_Convergence.esm [Version 0.9.9a7] •Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}} Unofficial Oblivion Patch.esp [Version 3.2.0] •Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: "http://www.tesnexus.com/downloads/file.php?id=28537" •Note: Recommend installing UOP Supplemental for additional fixes: "http://www.tesnexus.com/downloads/file.php?id=27710" •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). DLCShiveringIsles.esp •Note: For russian version GOTY please move this esp before Unofficial Oblivion Patch.esp (for UOP quest fixes). Unofficial Shivering Isles Patch.esp [Version 1.4.0] •Note: When using Francesco's and/or FCOM, use the non-MOBS version of this patch and the standalone MOBS/OMOBS mods. •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Francesco's Optional Chance of More Enemies.esp Francesco's Dark Seducer Weapons Patch.esp •Bash Tag suggestion(s): {{BASH:Delev, Relev}} FCOM_Francescos.esp [Version 0.9.9] •Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] •Requires: Francesco's Leveled Creatures-Items 4.5b. •Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp [Version 0.9.9] •Requires: Francesco's Leveled Creatures-Items 4.5b. Fran_Lv30Item_Maltz.esp •Requires: Francesco's Leveled Creatures-Items 4.5b. DLCHorseArmor.esp •Bash Tag suggestion(s): {{BASH:Scripts}} •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] •Bash Tag suggestion(s): {{BASH:C.Owner}} DLCOrrery.esp •Bash Tag suggestion(s): {{BASH:Actors.AIPackages}} •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCOrrery - Unofficial Patch.esp [Version 1.0.3] DLCVileLair.esp •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCVileLair - Unofficial Patch.esp [Version 1.0.5] •Bash Tag suggestion(s): {{BASH:Graphics}} DLCMehrunesRazor.esp •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] •Bash Tag suggestion(s): {{BASH:Delev, Invent, Relev}} DLCSpellTomes.esp •Bash Tag suggestion(s): {{BASH:Relev}} •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] •Incompatible with: 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp •Bash Tag suggestion(s): {{BASH:C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}} •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}} DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] •Note: Obsolete. Upgrade to UOP Supplementals 3.3.4 or higher. Then delete this file and rebuild the bashed patch. ExnemRuneskulls.esp •Requires: 'FCOM_ExnemRuneskulls.esp'. •Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp FCOM_ExnemRuneskulls.esp [Version 0.9.9] •Requires: 'ExnemRuneskulls.esp'. •Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp Bob's Armory Oblivion.esp [Version 1.1] •Requires: 'FCOM_BobsArmory.esp'. •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" FCOM_BobsArmory.esp [Version 0.9.9] •Requires: 'Bob's Armory Oblivion.esp'. •Bash Tag suggestion(s): {{BASH:Relev, Delev}} Loth's Blunt Weapons for NPCs.esp •Requires: 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp [Version 0.9.9] •Requires: 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp [Version 1.08a] •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats}} •Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp [Version 0.9.9] •Bash Tag suggestion(s): {{BASH:Delev, Relev, Stats}} •Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5] •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats}} FCOM_Convergence.esp [Version 0.9.9] •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} FCOM_OscurosOverhaul.esp [Version 0.9.8] •Note: Only use when not using MMM. FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] FCOM_RealSwords.esp [Version 0.9.9] •Bash Tag suggestion(s): {{BASH:Delev, Relev}} FCOM_SaferRoads.esp [Version 0.9.9] •Bash Tag suggestion(s): {{BASH:Delev, Relev}} FCOM_LessReaversInGates.esp [Version 0.9.9] •Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both. Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] •Bash Tag suggestion(s): {{BASH:Invent, Scripts, Stats}} Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] •Incompatible with: MMM Gems & Gem Dust or MMMforOOO. •Bash Tag suggestion(s): {{BASH:Delev}} FCOM_DiverseGuardUnity.esp [Version 0.9.9] •Bash Tag suggestion(s): {{BASH:Actors.CombatStyle, Actors.Spells, Invent, Scripts}} FCOM_BobsGuardUnity.esp [Version 0.9.9] •Requires: 'Bob's Armory Oblivion.esp'. TIE In.esp [Version 1.2b] •Requires: FCOM. •Note: Recommend avoid using TNR. TIE In - ExnemRuneskulls.esp [Version 1.2b] TIE In - FCOM Convergence.esp [Version 1.2b] •Note: Do not use with the modular plugins! TIE In - RealSwords.esp [Version 1.2b] TIE In - MMM Gems.esp [Version 1.2b] TIE In - MMM Craft.esp [Version 1.2b] TIE In - DiverseGuardUnity.esp [Version 1.2b] TIE In - BobsGuardUnity.esp [Version 1.2b] DLCFrostcrag.esp •Bash Tag suggestion(s): {{BASH:C.Name, C.Owner, Factions}} •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] •Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. •Bash Tag suggestion(s): {{BASH:Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tags Knights.esp •Bash Tag suggestion(s): {{BASH:Actors.AIPackages, Factions}} •Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Knights - Unofficial Patch.esp [Version 1.0.9] •Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIPackages, Factions, Relations}} FCOM_Knights.esp [Version 0.9.9] •Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}} •Requires: DLC 'Knights.esp'. FCOM_ruin.esp [Version 0.9.9] P1DcandlesForKleptos.esp Bashed Patch, 0.esp Unrecogised Mod Files Reorder these by hand using your favourite mod ordering utility. Done. This is before a Wrye Bash on the 0patch. Everything seems to fail after that, I've speculated that maybe I have to many things merged but even cheat sheet tells me to mark all levelers and merge everything possible. So the step I am at right now, is about to Wrye Bash FCOM's 4 basic overhauls. Is there anything apparent to anyone else in my load list that isn't right? Like I'm trying to understand and wrap my head arround the large wealth of terms and processes involved with FCOM and it's supported utilities. So please if anyone can offer something constructive it'd be better than reinstall #19 with nothing learned. Thanks in advance.