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Posts posted by Maxrebo
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I was wondering, when setting up your game whether its Morrowind,Oblivion,Skyrim LE\SE,Fallout 3,Fallout NV or Fallout 4, maybe even some other games but mostly those due to sheer amount of mods on offer. How do you decide which mods you end up installing and using and which you don't while keeping in mind compatibility,stability and the plugin limit?
I am asking because recently I've been working on setting up a modded Morrowind install and plan on working on the other Bethesda games (especially Oblivion) and maybe a few other games.But due to some recent difficulties I find myself with much less free time than before.
This has become a problem because on top of keeping in mind the considerations of the plugin limit,stability and compatibility,I also find myself dealing with decision paralysis\tyranny of choice.The issue at hand is that while looking through all the different and awesome mods on offer here and elsewhere,I find myself trying to create the ultimate setup despite the fact that I know no such thing exists.So I find myself grabbing pretty much everything I find interesting even though I know there is almost no way I could use them all without running to problems in regards to stability,compatibility and the plugin limit.This has led to the problem that I spend pretty much all of my free time working on my Morrowind install up until its time to get ready for bed trying to make it perfect. When I also have other stuff that I want to get to and wanting to dive in and start playing the game.Its really weird,I still really want to play some modded Morrowind and the other Bethesda games but I feel that this project has taken too long which has zapped some of my enthusiasm but I know there is still some left that I definitely want to add.
How do you do it, how do you decide which mods you are going to use when setting up your games,with the sheer amount of awesome mods available, when you know there's no way you could ever possibly play all of the ones you are interested in? How do you come to that final decision and start playing and enjoying and has anyone else ever had this problem?
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Figured it out, for Raven Rock its "set colonystate to"
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I was able to find out the "set stronghold to 6" works for all three strongholds. But haven't any luck in regards to Raven Rock and I even tried the journal command and quest stages and the town still wouldn't appear.
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I was wondering if there is a method fo using the console to spawn into the game the completed strongholds and the colony of Raven Rock for mod testing purposes without doing actually doing the quests? If saw what would it be?
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Deleting the mesh in question seems to have fixed the problem no more error and yet the model and texture displays correctly,plus the game no longer crashes when I try to equip ebony greaves.
I must say the my experience with Mod Organizer 2 for Morrowind this time around has been nothing short of amazing and my install is working great so far and I haven't had many problems that I haven't been able to solve.
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So recently I've really wanted to starting playing Morrowind and the other Elders Scrolls games again. As well as the Fallout series.So of course this means setting up my modded installs, and since my last attempt at Morrowind went arwry and my Oblivion Setup was old,plus I wanted to try things differently.I've decided to start things over from scratch.I've been using Mod Organzier 2 as my mod manager to great success so far.I've decided to use the Morrowind Graphics Guide as my boilerplate baseline and I just finished following it completion with little to no problems that I wasn't able to solve.
All except for one and I know the culprit is Hires Armors Native Styles.I was getting crashes to desktop every single time I tried to equip Ebony Greaves and I would get this error in warnings.txt
TES3Stream Warning: Model "Meshes\a\A_Ebony_G_Greaves.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!
Though they displayed correctly when ever I put them on the ground.
But here is were things get weird,I've decided to head to the Ebonheart Grand Council Chambers to see Duke Vedam Dren to see if he and his full suit of Ebony Armor would crash the game or cause errors.So when I entered the cell I get the popup warnings like these.
TES3Stream Warning: Model "Meshes\a\A_Ebony_G_Greaves.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!
TES3Stream Warning: Model "Meshes\a\A_Ebony_G_Greaves.nif" tex not found "daedric_ref.dds"!
Texture Load Error!: textures\tx_a_ebony_leg_nrm.dds
Texture Load Error!: daedric_ref.dds
TES3Stream Warning: Model "Meshes\a\A_Ebony_G_Greaves.nif" tex not found "textures\tx_a_ebony_leg_nrm.dds"!
TES3Stream Warning: Model "Meshes\a\A_Ebony_G_Greaves.nif" tex not found "daedric_ref.dds"!
Texture Load Error!: textures\tx_a_ebony_leg_nrm.dds
Texture Load Error!: daedric_ref.ddsBut I was able to yes to all and it loaded just fine and Duke Dren and his Ebony looked just perfect,no problems,whatsoever.So I scratch my head wondering what's going on,so I drop the greaves on the floor and they look good and then I try to go and equip them,and they equip themselves no problem,no error or crash.I was able to replicate this twice now.I also found the same happens after paying a vist to Bolvyn Venim and that it does in fact still crash when trying to equip the greaves if I have not yet been inside of a cell containing a character with Ebony Greaves equipped getting the error popups and selecting yes to all.Can confirm the same happens with Seanwen
Can anyone explain this,and how I can go about fixing it.
One other thing I've noticed is,I use the mod Races Redone,with fixes mentioned by havXeus in the posts.It all works great except for the fact that the two blue horned vanilla hair option for male Argonians is a selectable option and it looks a little out of place and it does show up on the npc Okan-Shei,I don't know if its supposed to be like that or if for some reason a vanilla hair is showing instead of one from Wey's Argonians which is part of Races Redone.
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My reasons for wanting to use MO2 to manage this new install instead of Wrye Mash has more to do with specific features unique to MO2. As opposed to say anything against or lack of knowledge when it comes to Wrye Mash.I understand Wrye Mash well enough and I have used it successfully in the past with previous installs of modded Morrowind. Though that was with MGSO as my base on which I would mod on top of.
My main reasons for wanting to use MO2 over Wrye Mash this time around are as follows
1.Its all virutal modding only being injected into the game on launch thus leaving the data files folder pretty much clean and uncluttered.Thus making changes like adding or removing mods plus resource conflict resolution even easier and less risky then with Wrye Mash.This alone would greatly lower the risk of an install breaking.(Plus I believe it allows mods to remain in their compressed archives thus massively reducing the size of a modded install,which will help save hard drive space.)
2.But my single biggest reason for considering and leaning toward MO2 is the profiles system which greatly appeals to me for many reasons.One of which being that one of the issues I ran into when setting up my previous install was that there were so many mods that greatly interested me and that I wanted to try in one playthrough or another for Immersion or roleplaying reasons.But there was no way to use them all any giving time due to conflicts but most importantly that damned plugin limit.This lead to a bad case of FOMO induced decision paralysis when it came to selecting must have and roleplay,build or playthrough specifc mods while keeping in mind conflicts and the plugin limit.There were so many awesome mods and I wanted to try as many as I could in any given playthrough. So based on my understanding of what I read about MO2 and how it works plus its Profiles system,I am lead to believe that it would allow me have multiple playthroughs with different mods lists/setups all on the same install.
IE:A profile for a non-rebirth playthrough and a separate one for one with rebirth.
IE:Seperate profiles and mod lists based on characters RP\Build\Player Style all without having to make separate installs or scrolls through an entire mod list even through mods not relevant to that particular playthrough.
Also it could in theory mean that I could have profiles for Arktwend and Myar Aranath without having to make separate dedicated installs. This feature plus others found in MO2 has not only had me plan on using it for FO3,FO NV,SK LE,SK SE and FO 4,but also as you know Morrowind but maybe even also restarting my Oblivion Setup which currently uses Wrye Bash.Mostly for the profiles system but the stuff I mentioned in point 1 as well.
Quick Questions
1.To your knowledge is any of this information incorrect?
2.Do you know specifically of any mods for this or Oblivion that don't cooperate so well with MO2 as opposed to Wrye Mash\Wrye Bash.
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I had created two Morrowind installs and had been modding them and setting them up for a while now. I started off with my non rebirth install but then that went over the plugin limit which would necessitate merging some which kind of intimidated me since I had never done it before and I didn't know what I could\couldn't or should\shouldn't merge when it came to my essential mods.It intimidated me so much that I didn't do it and so I couldn't test them to see if everything would work OK .
Then I decide instead that I would focus on my Rebirth install instead knowing that I could winnow my mod list down much more easily on that install by cutting out stuff that would be incompatible or stuff Rebirth already handles.Things were going well on that front for bit but then issues started to arise. Mods that didn't work as intended for no discernible reason,crashes or instability/crashes that happened repeatedly entering or leaving specific cells,misaligned or unlinked doors and finally I was using the Morrowind Rebirth LITE plugin which still has the collision box issues at the Ghostgate Shrine that was just fixed in the main version.So with all that plus,trying to figure out how to best proceed with my non rebirth install.
I thought to myself,why don't I just uninstall and start from scratch,now I was quite reticent to make that choice but I have since decided that is probably the best course of action,but from what I've read and heard I found that this time I would be better off using Mod Organizer 2 for mod installation and management since I can run Wrye mash from within it for anything I would need it for but without cluttering up my data files folder.Plus it would greatly reduce the risk of borking my install plus the ability to have separate profiles for the same game with different active mods depending on character is super attractive.But before I take the plunge and start the process anew,I have some questions.
1.Now that Mod Organizer 2 has Morrowind support ,plus that I can use Wrye Mash from within MO2 so I don't lose any of it features that MO2 doesn't have is there any reason not use it ?For example I know that its the go to for Fallout 3,Fallout New Vegas,Skyrim,Skyrim Special Edition and Fallout 4,though I have heard people recommend sticking to Wrye Bash for Oblivion(has that changed?) is there any reason not to use it for Morrowind.
2.From what I've read about its profile system and the way MO2 works in general does mean I could use the same install for both Non Rebirth and Rebirth play.For Example:One profile would have Rebirth active and would have no incompatible mods active so I could enjoy Rebirth while also being able to switch to another profile that isn't Non Rebirth Morrowind so that I can play with mods that aren't compatible with or if I feel like playing character with a closer to vanilla albeit still modded experience.
3.I am planning on using the Morrowind Graphics Guide as my base again this time around but I was wondering if there is another guide out there that you would recommend I use over it?
So it would be either this https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide
or
this https://github.com/Tyler799/Morrowind-2019/blob/master/Morrowind_2019.md
I feel myself strongly considering giving the Thastus Edition a try.
4.I am also interested in playing the SureAI TCs I know that Enderal can now be played standalone on Steam and Nehrim is getting a similar treatment,So my question is can Myar Aranath and Arktwend be installed on the same install or do they have to be separate installs?
For Example instead of having 4 installs (Morrowind Non Rebirth,Morrowind Rebirth,Myar Aranath, Arktwend) I could have 3 or 2 (Morrowind Non Rebirth,Morrowind Rebirth,Myar Aranath and Arktwend) or (Morrowind Non Rebirth and Morrowind Rebirth,Arktwend,Myar Aranath) or (Morrowind Rebirth and Morrowind Non Rebirth,Myar Aranath and Arktwend).
5.If I were to start my installation,setting up,modding, and testing process from scratch and decided to merge the LGNPC mods since from what I've heard despite it usually being recommended not to merge dialogue related mods,that these can be merged which we good since I definitely consider them essential and have them active no matter what.But my question is would all I have to do is merge them in the construction set using the combine load plugins feature and that deactivate the separate esp and activate the merged one and I would work straight out of the tin,or would it require some fiddling with the construction set?
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There is one that was made for the modathon and here it is,
MWSE 2.1 Journal Search and Edit by Svengineer99 -
Okay so I have been able to pare down my mod list to my essentials and the mods specific to the RP and Build I have in mind and have 241 active esps and I have some ideas of good candidates for mod merging so I stay under the limit.
Here is the list, I think some of them might be good candidates for merging,others I am not so sure I am hoping some of you can give me some feedback.
Merged Morrowind Mods
Weapons and Armor Replacers
BearArmorReplacer
Bonemold_Armor
Unique Eltonbrand-Insanity
OR_ForkH
New Veloth's Judement
Psy_IronMeshImprovements
graffhelm replacer
New Randgulf's Fists
Weapons of the 3rd Era
New Boots of Blinding Speed
New Bloodworm Helm
Snow Prince Armor Redux
New Black hands Dagger
TR Unique Quest Daggers
Dwemer Gauntlets
Unique Icecap
Unique Racerbeak
Unique Dreugh Cuirass
Unique Gothren's Cephalopod Helmet
UniqueWidowmaker
SolvistaapUnique
UniqueCloudcleaver
UniqueDeepBite
UniqueShame
UAR_ChodalaBoots
Unique Greed
Uni_ShockBite
Daedric Intervention-Armor
Unique Snowy Crown
Unique Rammekald
BB Dark Brotherhood
sm_necro_staff.esp
Weapons and Armor Tweaks and Additions
Adamantium Pauldron Fix.esp
Auriel's Bow Improved-Light on Target.esp
Auriel's Shield Improved-Constant Effect.esp
Maybe Better Silver Armor.esp
Maybe Cast on Strike Bows.esp
Clean fingleam.esp
Maybe Clean_Indoril_Greaves+Unconsecrated Cuirass and Helm.esp
Daedric Not So Heavy.esp
Ebony Claymore.esp
HopesfireEnhanced.esp
Maybe Hunter's Mark-A Marksman Mod.esp
Improved Umbra.esp
Iron Tanto Fix.esp
KingsOathfix.esp
Maybe LeFemmArmor.esp(from LeFemmArmor Expanded)
NX9_TongArmor.esp
Particle Arrow Replacer.esp
Maybe RR_Danke's_Cephalopod_Armor_Eng.esp
Maybe RR_Melchior's_Silt_Strider_Armor_eng.esp
Stackable Legion Uniform.esp
Stav_Stormkiss Reforged.esp
Steel Throwing Knife_Fix.esp
Useful Temple Artifacts.esp
Stormlord.esp
Non Player Damaging Kings Oath.esp
Maybe kerrcleaver.esp
Maybe Clean Pauldrons.esp
Maybe Ceremonial Adamantium Armor.esp
AEA-Compatibility.esp
Clothes and Jewelry Replacers,Additions and Tweaks
6th_House_Amulet_Unique.esp
Accurate Madstone.esp
Aeslip's Ring Fortify Maximum Magicka.esp
Alternate Mantle of Woe
Maybe ArmoredRobes_NPC_Compilation.esp
Articus Solstheim Clothes.esp
Barilzar's Mazedband Expanded (SSE).esp
Better Clothes_v1.1.esp
maybe Better Robes.esp
maybe Better Robes TR.esp
Caius Constant Effect Items.esp
Great_House_Rings.esp
Infinite_Skeletonkey.esp
Light of Earendil's Star.esp
md_liche_robe.esp
OP Unique Items - All in One.esp
More Better Clothes.esp
Unique Jewelry Redone.esp
Books and Scrolls Replacers,Tweaks and Additions
Alchemy Book_1.3.esp
An Altmer Among Men.esp
Book Jackets - Bloodmoon.esp
Books Jackets - Morrowind.esp
Book Jackets - Tribunal.esp
Book of Disease.esp
Complete Books.esp
Correspondances_of_Morrowind,.esp
DD Ajira's Alchemy Reports.esp
Old_Dwemer_Books_Better_Typography.esp
Slof's Pillow Book.esp
The Stormhold Archer.esp
Vampire Books II-Ascension.esp
Vivec Records Lore Friendly.esp
Old_dwemer_books_Better_typography.esp
Miscellaneous Replacers
Maybe New Khajiit Bodies - clean.esp
Maybe #Bob's Diverse Blood.esp
Apel's_Asura_Coast_Fix.esp
Maybe Argonian Redone.esp
aru_signs_en.esp
Better Skulls.esp
CorrectUV Ore Replacer_Respawning.esp
CreeperReplacer.esp
Maybe Dwemer Spectres BB + Fem (50-50).esp
Glowing Atronachs.esp
Glowing_Mines.esp
Guarskin_Drum_Replacer.esp
Maybe Illy's Akatosh II.esp
Maybe Illy's Altered Altars.esp
Maybe Khajiit Redone.esp
maybe Lake Fjalding Anti-Suck.esp
Neo's Unique Creatures.esp
maybe New Argonian Bodies - Clean.esp
Nordic Chest Replacer.esp
OTR_Coast_Variety.esp
RR_Better_Ships_n_Boats_eng.esp
Septim_Gold_v7.0.esp
Silt Strider Animation Restored.esp
SN_Gold_v.3(Septims Dumacs).esp
ST_Signposts_Environs.esp
Statue Replacer-Normal.esp
Maybe Tree Replacer for TR.esp
Unique Tavern Signs for Tamriel Rebuilt.esp
Visible Temple.esp
Maybe Vurt's BC Tree Replacer II.esp
Maybe Vurt's Leafy West Gash.esp
Waterfall Tweaks.esp
Westly_Presents_Unique_Winged_Twilights.esp
RR_Better_Ships_n_Boats_Eng.ESP
Better Bodies
Bigger Velothi Temples.esp
correctUV Ore Replacer_respawning.esp
di.Still.ed_Lights.ESP
Relight Patch.ESP
Better Robes.ESP
True_Lights_And_Darkness_1.1.esp
Westly_Presents_Unique_Winged_Twilights.esp
Gameplay Changes,Additions and Bug Fixes
Dubdilla Location Fix
AltAcq - Daedric Armor.ESP
kerrcleaver.ESP
Dagoth Ur Fix.esp
Temples With Shrines.ESP
Summoned Dremora Daedric Weapons.ESP
DunmerAreNotAllSlavers.ESP
Stackable Ash Statues.ESP
Frost and Magic weakness for Steam Centurions.ESP
Passive_Healthy_Wildlife PS EDIT.esp
Abundant Adamantium.ESP
Purist-friendly magicka regen.ESP
SignForSuran.esp
Reflect Ability to Spell.esp
BugMuskPerfume.esp
Zob_Gold_Bags.ESP
Better_Ashumanu_Erasishah.ESP
Better_Helviane_Desele.ESP
Divine_Providence.ESP
GednaNoLongerImmortal.ESP
Intervention Improved - NoScript - Ghostgate.ESP
Ranked Dremora.esp
Pearls Enhanced - Colored Pearls Add-on.ESP
Z_AncestorGuardian_01.ESP
SoundSpellSoundEffect.ESP
Shrines - Restore Health and Cancel Options.esp
Twilight Heart Drops.ESP
SpeechcraftBalance.ESP
BetterGoverningAttributes.esp
LowerFirstPersonSneak.ESP
Hortator Nerevarine Fix.ESP
Trays Itemized.ESP
PB_SecretApperatus.esp
PB_SkaalHolly.esp
Suran Temple Door Fix.esp
Encumberance increaser StrX10.esp
RunFaster-Faster.ESP
Tireless running.esp
ExpandedBirthsigns4Purists.esp
Diseases Restored.ESP
True Skyrimized Torches.esp
Projectile Overhaul - All Modules.esp
md_spriggans.ESP
Clean_BlindCaveFish.esp
Ttooth's Missing NPCs - No Nolus.ESP
Immersion Mods
Hortator.ESP
settledjiub.ESP
DunmerAreNotAllSlavers.ESP
Clean lore race names.ESP
DB_Delay_YourChoice_EN.ESP
Something's Not Right.ESP
Alms and Donations.ESP
Discrete_NPCs.ESP
Descriptive Shrines.ESP
Clean Journal - Trebonius.esp
outfit greetings tweaked.ESP
Morrowind - Immanuel Kant Edition.ESP
NoNakedArgonians_SiegeAtFiremoth_version.ESP
Criminal Scum.ESP
Clear Your Name v1.1.esp
Mournhold Courtiers.esp
fs_SuraneBedroom_VanillaKey.esp
MQE_MainQuestEnhancers.ESP
Dagoths Chosen.ESP
Yet Another Guard Diversity - Regular.ESP
Holidays Across Tamriel - Vvardenfell.esp
Cave Drips.ESP
Flies.ESP
Area or Place Changes and Additions
if_mount_assarnibibi.ESP
The Grove of Ben'Abi.ESP
Wolverine Hall Overhaul.ESP or Wolverine Hall Interior Expanded.ESP
Valley of the Wind Overhaul.esp
Some of Tel Shadow's Dungeon Mods?
Andasreth Overhaul.ESP
QL_SevenGracesShrines.esp
Foyada Mamaea Overhaul.ESP
Clean Aln'Baldrahn_OTR.esp
Tower Vos.ESP
Vivec_Mages_Guild_Expanded.ESP
Better Mournhold.esp or Mournhold - A Walk in the Park.esp
Better Mournhold NPCs.esp
GITD_Telvanni_Dormers.ESP
Caldera Mages Guild Expanded v1.2.ESP
Serpenthis_Ancestral_Tomb.ESP
The Blodskaals House.ESP
Visible Temple.esp
Redoran Council Hall improvement
Clean Dagon Fel Mages' Guild - NoQuests.ESP
Talos Cult Revised.esp
Interiors_of_Mournhold_V2.0.esp
Mountains_of_Mournhold_V3.5.esp
Interiors_of_Solstheim_V2.1.esp
Clean More_Gondoliers.ESP
Census and Excise Office Quarters.esp
Atmospheric Plazas.ESP
COI.ESP
RR_Melchior's_Mudcrab_Merchant_Eng.ESP
abotSkarPlatforms.esp
Canton Bridge1.2-Narrow.esp
md_Forge of Hilbongard.ESP
Gnisis Bridge.ESP
The Publicans.ESP
Mod Plus Patch
Greetings for No Lore.esp
GfNL-LGNPC Patch.esp
Projectile Overhaul - All Modules.esp
Projectile Enchant Capacity.esp
Projectile Enchant Capacity for TR.esp
Unofficial Morrowind Official Plugins Patched.ESP
Grurn the Lich.esp
Better Propylon Teleport Warp-Master Index.esp
Better Siege at Firemoth Followers.ESP
MAO_BCsounds.esp
MAO_Firemoth.esp
Adamantium Pauldrons Fix.esp
QOTW Season One.ESP
QOTW Season Two.ESP
QOTW Season Three.ESP
QOTW Season Four.ESP
Animated Morrowind 1.0.esp
Animated Morrowind II.esp
Animated_Morrowind - Expanded.esp
Glowing Flames - NoMoreLightlessFlames v1.1.ESP
Glowing Flames - TrueLightsAndDarkness Tweaks.ESP
Tarhiel Journal Fix v1.2b.ESP
LPFR_TSAFW.esp
OAAB_Tel Mora.ESP
OAAB_Tel Mora_Female Guards.ESP
Tamrielic Lore Script Insurance.esp
Tamrielic Lore AddOn MoA Improved Expanded.esp
Tamrielic Lore AddOn Museum Donations Any Time.esp
Morrowind Content Restoration - Quests.ESP
Morrowind Content Restoration - NPCs and Creatures.ESP
Morrowind Content Restoration - Ald-Ruhn Underground.ESP
Morrowind Content Restoration - Vampires.ESP
Morrowind Content Restoration - Items.ESP
DN_1stPersonClothesBC.esp
DN_1stPersonBodiesBBNB.esp
DN_1stPersonArmorVA.esp
ST_Alchemy_Base_1.4.esp
ST_Alchemy_Balance_Sri_1.4.esp
ST_Alchemy_Replacer_1.1.esp
MW Containers Animated.esp
AC_Optimized_AA.esp
AC_Optimized.esp
Trainer Log.esp
Trainer Log - AEA.esp
Voice and Sound Mods
Vivec_Voice_addon TRIBUNAL.esp
Pherim Animated Bellows Sounds.esp
L.A.W.B Quiet.ESP
Distant Thunder.ESP
Haunted Barrows.ESP
Haunted Barrows_SHS Patch.ESP
Sleepers, Awake!.esp
k_in_tent.esp
k_weather.esp
barilzar_voice.esp
Dagoth Gares_Voice_addon v1.1.espSo I saw the load order rules in regards to merging LGNPC,but what I want to know is there any special order or instructions I have to use in order to load them into the construction set in order to merge them together or any tweaks I would need to make once merged.If it does than I would probably just be better off leaving them seperate and merging more readily mergeable mods.
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That TR Unique Quest Daggers mod is actually for Tribunal it gives a unique appearance to the daggers for the quest Estate Sale.Also I read in the earlier post that the LGNPC Mods could be merged does doing so require any special steps or order?
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Here are some of the merges I am considering after thinking about what they do and how they group together and after running them through TESPCD.
Weapons and Armor Replacers
BearArmorReplacer
Bonemold_Armor
Unique Eltonbrand-Insanity
OR_ForkH
New Veloth's Judement
Psy_IronMeshImprovements
graffhelm replacer
New Randgulf's Fists
Weapons of the 3rd Era
New Boots of Blinding Speed
New Bloodworm Helm
Snow Prince Armor Redux
New Blackhands Dagger
TR Unique Quest Daggers
Dwemer Gauntlets
Unique Icecap
Unique Racerbeak
Unique Dreugh Cuirass
Unique Gothren's Cephalopod Helmet
UniqueWidowmaker
SolvistaapUnique
UniqueCloudcleaver
UniqueDeepBite
UniqueShame
UAR_ChodalaBoots
Unique Greed
Uni_ShockBite
Daedric Intervention-Armor
Unique Snowy Crown
Unique Rammekald
BB Dark Brotherhood
sm_necro_staff.esp
Weapons and Armor Tweaks and Additions
Adamantium Pauldron Fix.esp
Auriel's Bow Improved-Light on Target.esp
Auriel's Shield Improved-Constant Effect.esp
Better Silver Armor.esp
Maybe Cast on Strike Bows.esp
Clean fingleam.esp
Maybe Clean_Indoril_Greaves+Unconsecrated Cuirass and Helm.esp
Daedric Not So Heavy.esp
Ebony Claymore.esp
HopesfireEnhanced.esp
Maybe Hunter's Mark-A Marksman Mod.esp
Improved Umbra.esp
Iron Tanto Fix.esp
KingsOathfix.esp
Maybe LeFemmArmor.esp(from LeFemmArmor Expanded)
NX9_TongArmor.esp
Particle Arrow Replacer.esp
Maybe RR_Danke's_Cephalopod_Armor_Eng.esp
Maybe RR_Melchior's_Silt_Strider_Armor_eng.esp
Stackable Legion Uniform.esp
Stav_Stormkiss Reforged.esp
Steel Throwing Knife_Fix.esp
Useful Temple Artifacts.esp
Stormlord.esp
Non Player Damaging Kings Oath.esp
Maybe kerrcleaver.esp
Maybe Clean Pauldrons.esp
Maybe Ceremonial Adamantium Armor.esp
Clothes and Jewelry Replacers,Additions and Tweaks
6th_House_Amulet_Unique.esp
Accurate Madstone.esp
Maybe Adventurer's backpack.esp
Aeslip's Ring Fortify Maximum Magicka.esp
Alternate Mantle of Woe
Maybe ArmoredRobes_NPC_Compilation.esp
Articus Solstheim Clothes.esp
Barilzar's Mazedband Expanded (SSE).esp
Better Clothes_v1.1.esp
maybe Better Robes.esp
maybe Better Robes TR.esp
Caius Constant Effect Items.esp
Great_House_Rings.esp
Infinite_Skeletonkey.esp
Light of Earendil's Star.esp
Maybe Mage Robes.esp
Maybe Mage_Lights.esp
md_liche_robe.esp
OP Unique Items - All in One.esp
More Better Clothes.esp
Unique Jewelry Redone.esp
Books and Scrolls Replacers,Tweaks and Additions
Alchemy Book_1.3.esp
An Altmer Among Men.esp
Book Jackets - Bloodmoon.esp
Books Jackets - Morrowind.esp
Book Jackets - Tribunal.esp
Book of Disease.esp
Complete Books.esp
Correspondances_of_Morrowind,.esp
DD Ajira's Alchemy Reports.esp
Old_Dwemer_Books_Better_Typography.esp
Slof's Pillow Book.esp
The Stormhold Archer.esp
Vampire Books II-Ascension.esp
Vivec Records Lore Friendly.esp
Miscellaneous Replacers
Maybe New Khajiit Bodies - clean.esp
Maybe #Bob's Diverse Blood.esp
Apel's_Asura_Coast_Fix.esp
Maybe Argonian Redone.esp
aru_signs_en.esp
Better Skulls.esp
CorrectUV Ore Replacer_Respawning.esp
CreeperReplacer.esp
Maybe Dwemer Spectres BB + Fem (50-50).esp
Glowing Atronachs.esp
Glowing_Mines.esp
Guarskin_Drum_Replacer.esp
Maybe Illy's Akatosh II.esp
Maybe Illy's Altered Altars.esp
Maybe Khajiit Redone.esp
maybe Lake Fjalding Anti-Suck.esp
Neo's Unique Creatures.esp
maybe New Argonian Bodies - Clean.esp
Nordic Chest Replacer.esp
OTR_Coast_Variety.esp
RR_Better_Ships_n_Boats_eng.esp
Septim_Gold_v7.0.esp
Silt Strider Animation Restored.esp
SN_Gold_v.3(Septims Dumacs).esp
ST_Signposts_Environs.esp
Statue Replacer-Normal.esp
Maybe Tree Replacer for TR.esp
Unique Tavern Signs for Tamriel Rebuilt.esp
Visible Temple.esp
Maybe Vurt's BC Tree Replacer II.esp
Maybe Vurt's Leafy West Gash.esp
Waterfall Tweaks.esp
Westly_Presents_Unique_Winged_Twilights.espThoughts?
-
So I did it I when through my esp and made a list divided by what is essential,RP\Build Specific and Optional
Here it is
Morrowind Mod List Seperated by Category
Essential
Morrowind.esm 1
Tribunal.esm 2
Bloodmoon.esm 3
GDR_Masterfile.esm 3
Patch for Purist Base Patch.esm 4
Patch for Purist Book Typos.esm 5
Patch for Purist Floating Rocks.esm 6
Patch for Purist Dialogue Inconsistencies.esm 7
Patch for Purist Statistic Typos.esm 8
Patch for Purist Dialogue Typos.esm 9
Tamriel_Data.esm 10
Sky_Main.esm 11
Cyrodiil_Main.esm 12
wl_SolstheimOverhaul_v1.3.esm 13
Tamrielic_Lore.esm 14
DN_Dwemer_Tileset.esm 15
MAO.esm 16
RR_Better_Ships_n_Boats_Eng.esp 17
RR_Holamayan_eng.esp 18
Glowing Atronachs.esp 19
Bob's Textweaks Dialogue.esp 20
Bob's Textweaks Interface and Commentary.esp 21
Free the Slaves.esp 22
Clean_Andrethi.esp 23
Clean_Mines&Caverns_Solstheim.esp 24
MCS-Jolgeirr Barrow.esp 25
Unofficial Morrowind Official Plugins Patched.esp 26
Grurn the Lich.esp 27
Adamantium Pauldrons Fix 28
Better Propylon Teleport Warp-Master Index.esp 29
Better Siege at Firemoth Followers.esp 30
Vivec_Voice_addon Tribunal.esp 31
New Argonian Bodies - Clean.esp 32
New Khajiit Bodies -Clean.esp 33
Argonian Redone.esp 34
Khajiit Redone.esp 35
Better Bodies.esp 36
TR_Travels.esp 37
Apel's_Asura_Coast_Fix.esp 38
PB_AStrangePlant.esp 39
Flies.ESP 40
Cave Drips.ESP 41
Holidays Across Tamriel - Vvardenfell.esp 42
CreeperReplacer.esp 43
Septim_Gold_v7.0.esp 44
SN_Gold_v.3 (Septims Dumacs).esp 45
Clean_BlindCaveFish.esp 46
Clean_Detailed Dungeons.esp 47
md_spriggans.ESP 48
#Bob's Diverse Blood.ESP 49
Seasonal Weather of Morrowind.ESP 50
Yet Another Guard Diversity - Regular.ESP 51
The Publicans.ESP 52
FM - Unique Items v1.0.ESP 53
DD_Caldera_Expansion.esp 54
Glowing Flames - NoMoreLightlessFlames v1.1.ESP 55
Projectile Overhaul - All Modules.esp 56
True Skyrimized Torches.esp 57
Dagoth Gares_Voice_addon v1.1.esp 58
barilzar_voice.esp 59
Nchardamz+Fourth Era+Himmelryn SO.esp 60
Neverhalls + Forgotten Halls SO.esp 61
Diseases Restored.ESP 62
k_weather.esp 63
Book Jackets - Morrowind.esp 64
Book Jackets - Tribunal.esp 65
Book Jackets - Bloodmoon.esp 66
k_in_tent.esp 67
Ald Redaynia Extended.esp 68
KS_Julan_Ashlander Companion_2.0.esp 69
Better Clothes_v1.1.esp 70
Caius Constant effect items.esp 71
Less_Generic_Bloodmoon.esp 72
Museum of Artifacts Improved Expanded.esp 73
ExpandedBirthsigns4Purists.esp 74
LGNPC_AldVelothi_v1_20.esp 75
Neo's Unique Creatures.esp 76
Divayth Fyr's Bribe.esp 77
LGNPC_Aldruhn.esp 78
LGNPC_Aldruhn_suppl.esp 79
LGNPC_GnaarMok_v1_20.esp 80
LGNPC_HlaOad.esp 81
LGNPC_MaarGan.esp 82
LGNPC_Pelagiad.esp 83
LGNPC_TelMora_v1_30.esp 84
LGNPC_SeydaNeen.esp 85
LGNPC_Khuul_v2_21.esp 86
LGNPC_VivecFQ.esp 87
LGNPC_TelUvirith.esp 88
LGNPC_SecretMasters_v1_30.esp 89
LGNPC_IndarysManor_v1_51.esp 90
LGNPC_VivecRedoran.esp 91
LGNPC_PaxRedoran_v1_20.esp 92
LGNPC_SoulSicknessPatch_v1_00.esp 93
Less_Generic_Nerevarine.esp 94
Improved Umbra.esp 95
Tireless running.esp 96
maybe sm_necro_staff.esp 97 (Merge?)
RunFaster-Faster.ESP 98
Vampire Books II - Ascension.esp 99
Better Skulls.ESP 100
Particle Arrow Replacer.esp 101
AEA-Compatibility.esp 102
DD Ajira's Alchemy Reports.esp 103
Dagoths Chosen.ESP 104
Vivec Records Lore Friendly.esp 105
mel_teleportPlugin_1_3.esp 106
mel_teleportPlugin_1_3_JulanAddon.esp 107
Westly_Presents_Unique_Winged_Twilights.esp 108
Gnisis Bridge.ESP 109
More Better Clothes.ESP 110
AuriOrdCompanion.esp 111
Sleepers, Awake!.esp 112
guarskin_drum_replacer.esp 113
Trainer Log.esp 114
Trainer Log - AEA.esp 115
Encumberance increaser StrX10.esp 116
True_Lights_And_Darkness_1.1.esp 119
veg-Velas_Manor-Complete.ESP 120
MQE_MainQuestEnhancers.ESP 122
Suran Temple Door Fix.esp 123
Creatures (lore).esp 124
Clean_Indoril Greaves + Unconsecrated Cuirass and Helm.esp 125
Atmospheric Plazas.ESP 126
Redaynia Village.esp 127
ST_Alch_Economy_Alpha_1.0.esp 128
EndusalRedone.ESP 129
TurenyalRedone.ESP 130
Intervention Improved - Ghostgate - MG.ESP 131
Distant Thunder.ESP 132
Arkngthand_2.0.esp 133
md_Forge of Hilbongard.ESP 122
Daedric Not So Heavy.esp 123
Canton Bridge1.2-Narrow.esp 124
abotSkarPlatforms.esp 125
FLG - Balmora's Underworld V1.1.esp 126
PB_SecretApperatus.esp 127
Better Silver Armor.esp 128
RR_Melchior's_Mudcrab_Merchant_Eng.ESP 129
COI.ESP 130
Hortator Nerevarine Fix.ESP 131
LowerFirstPersonSneak.ESP 132
BetterGoverningAttributes.esp 133
SpeechcraftBalance.ESP 134
Illy's Akatosh II.ESP 135
Illy's Altered Altars.ESP 136
Neverhallspatch SO.esp 137
Twilight Heart Drops.ESP 138
Shrines - Restore Health and Cancel Options.esp 139
KingsOathFix.ESP 140
Sotha Sil Expanded.ESP 141
SoundSpellSoundEffect.ESP 142
Z_AncestorGuardian_01.ESP 143
ST Practice Dummies 3.11.esp 144
Old_dwemer_books_Better_typography.esp 145
FOT v1.esp 146
Ebernanit Fix 147
Pearls Enhanced - Colored Pearls Add-on.ESP 148
Ranked Dremora.esp 149
Clean More_Gondoliers.ESP 150
Burial of a Taxman.ESP 151
Imperial Legion Rank Rename.ESP 152
MoreQuests_0_12.ESP 153
tel fyr village.esp 154
GednaNoLongerImmortal.ESP 155
Silt Strider Animation Restored.ESP 156
L.A.W.B Quiet.ESP 157
Mountains_of_Mournhold_V3.5.esp 158
Quest Tweaks and Alternatives_1.17.esp159
Simple Vampirism Overhaul.ESP 161
Better Blocking.esp 162
Stav_Stormkiss Reforged.esp 163
Talos Cult Revised.esp 164
mwse_Containers.esp 165
fs_SuraneBedroom_VanillaKey.esp 166
lotmARoomInTown.esp 167
ST_Alchemy_Base_1.4.esp 168
ST_Alchemy_Replacer_1.1.esp 169
AndranoTombRemastered.esp 170
Correspondances_of_Morrowind.esp 171
Complete Books.ESP 173
Less_Generic_Tribunal.esp 175
Maybe Better Robes TR.espe
mwse_LockBashing.esp 176
Adventurer's backback.ESP 177
Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp 178
NX9_TongArmor.ESP 179
LootWellUrned.ESP or Urnest Loot.ESP 180
AC_Optimized.esp 181
AC_Optimized_AA.esp 182
Visible Temple.esp 183
Quorn Resource Integration.ESP 184
DN-GDRv1.2.esp 185
Kindi's Illegal Items.esp 186
BugMuskPerfume.esp 187
Thieves Guild Regained Trust.ESP 188
MW Containers Animated.esp 189
Deep Watch.ESP 190
Nordic Chest Replacer.ESP 191
ST_Alchemy_Balance_Sri_1.4.esp Maybe 192
Reflect Ability to Spell.esp 192
AlchemyFilter.esp 193
Morrowind Content Restoration - Ald-Ruhn Underground.ESP 194
NPC_Schedule(beta).esp 195
NighttimeDoorLocks-LD 1.1b.esp 196
The Blodskaals House.ESP 197
Shrined Temples.ESP 198
CharGen Revisited.esp 199
SignForSuran.esp 200
Dwemer Spectres BB + Fem (50-50).ESP 201
Purist-friendly magicka regen.ESP 202
Clean_Severa Magia Fix.ESP 203
if_ashmelech.ESP 204
SHS - Bloodskal Barrow.ESP 205
infinite_skeletonkey.ESP 206
Apoapse's Attack 2.2.esp 207
Serpenthis_Ancestral_Tomb.ESP 208
Abundant Adamantium.ESP 209
Clear Your Name v1.1.esp 210
mwse_PoisonCrafting.esp 211
Aeslip's Ring Fortify Maximum Magicka.ESP 212
DN_1stPersonArmorVA.esp 213
DN_1stPersonClothesBC.esp 214
Caldera Mages Guild Expanded v1.2.ESP 215
gr_DraugrDiversityLite.esp or gr_DraugrDiversity.esp 216
Barilzar's Mazedband Expanded (SSE).ESP 219
Morrowind Content Restoration - Quests.ESP 220
Cast on Strike Bows.esp 221
NoNakedArgonians_SiegeAtFiremoth_version.ESP 222
Useful Temple Artifacts.ESP 223
GITD_Telvanni_Dormers.ESP 224
Morrowind - Immanuel Kant Edition.ESP 225
New Gnaar Mok.ESP 226
Waterfalls Tweaks.esp 227
Frostwind.ESP 228
Speed and Movement.ESP 229
MWSE2p1_EnchantmentServices1p04.esp 230
Light of Earendils Star.ESP 231
Passive_Healthy_Wildlife PS EDIT.esp 232
Descriptive Shrines.ESP 233
KogoruhnExpanded.esp 234
MWSE2.1_Pursuit_Revisited1.202.esp 235
Unique Jewelry Redone.ESP 236
Frost and Magic weakness for Steam Centurions.ESP 237
DN_Dwemer_Tileset_TR.esp 238
OAAB_Tel Mora_Female Guards.ESP 239
Relight Patch.ESP 240
di.Still.ed_Lights.ESP 241
Clean_Zebabi Expanded.esp 242
Tower Vos.ESP 243
JiubsStory.ESP or settledjiub.ESP 244
Clean_ebonheart outskirt + lighthouse district (NO Windows Glow).esp 245
Samarys Ancestral Tomb Expanded.esp 246
Mage Robes.ESP 247
Stackable Ash Statues.ESP 248
Alternate Mantle of Woe.ESP 249
LeFemmArmor.esp(expanded LefemmArmor)250
An Altmer Among Men.ESP 251
Stackable Legion Uniform.ESP 252
Accurate Madstone.ESP 253
DRPV1.9.ESP 254
Remiros' Tombs Expansion.ESP 255
Over the limt
Mamaea Awakened.ESP 256
Auriels Bow Improved - Light on Target.ESP 257
Auriels Shield Improved - Constant Effect.ESP 258
Clean_Falasmaryon Overhaul.esp 259
Something's Not Right.ESP 260
Glowing Flames - TrueLightsAndDarkness Tweaks.ESP 261
correctUV Ore Replacer_fixed.esp 262
correctUV Ore Replacer_respawning.esp 263
DB_Delay_YourChoice_EN.ESP 264
Clean lore race names.ESP 265
Maybe Clean pauldrons.ESP 266
Summoned Dremora Daedric Weapons.ESP 267
Temples With Shrines.ESP 268
Dagoth Ur Fix.esp 269
Statue Replacer - Normal.esp 270
Andasreth Overhaul.ESP 271
GH_trama_patch.esp 272
AltAcq - Ebony Mail.ESP 273
AltAcq - Spell Breaker.ESP 274
6th_House_Amulet_Unique.ESP 275
Tel vos dungeon overhaul.esp 276
Andalor Ancestral Tomb - Overhaul Expansion.ESP 277
Andalen Ancestral Tomb - Overhaul Expansion.ESP 278
Pherim Animated Bellows Sounds.esp 279
AltAcq - Daedric Armor.ESP 280
Go Fletch.ESP 281
Wolverine Hall Overhaul.ESP 282
Clean_Mines & Caverns.esp 283
Tarhiel Journal Fix v1.2b.ESP 284
Mage_Lights.ESP 285
XE Sky Variations.esp 286
OAAB_Tel Mora.ESP 287
ST_Signposts_Environs.esp 288
Unique Tavern Signs for Tamriel Rebuilt.ESP 289
Non player damaging kings oath.ESP 290
MovePlease.ESP 291
Weapons and Armor Replacers.ESP 292
MAO_BCsounds.esp 293
MAO_Firemoth.esp 294
Dubdilla Location Fix.ESP 295
Unique Ambient Sound for Nordic Barrows.ESP 296
Haunted Barrows_SHS Patch.esp 297
Hortator.esp 298
The Stormhold Archer.esp 299
Strike at the Camonna Tong-Fast.ESP
RP/Build Specific
Rise of House Telvanni.esm
King of Worms.esp
Astral Pocket.esp
RP House Hlaau.esp
Bloated Caves.esp
CREL_Vanilla_v3.1.esp
AFK_HlaaluQuests.esp
Uvirith Inside.esp
BUUG Alchemy- Bloodmoon.esp
BUUG Alchemy- Tribunal.esp
Clean To Serve Sithis_.esp
Morag Tong - Methas.esp
Fast Eddie Fix v .0001.esp
Building Up Uvirith's Legacy1.1.ESP
Morag Tong Expanded.esp
The Raven.esp
RoHT CoM Addon.esp
RoHT GDR Aleft Patch.esp
UL v2.0 RoHT v1.52 Compatibility.esp
Magical Missions.ESP 117
AFK_EECExpansion.esp 118
veg-TotW-books-MSrestored.esp 121
Vil's Indarys_1.2b.esp 147
Telvanni Teleporter.ESP
Tel Morgana v1.11.esp
arvs-drelen expanded.esp
ArmoredRobes_NPC_Compilation.ESP
Knight Of The Imperial Dragon Quarters Clean.ESP 160
Uvirith's Legacy_3.53.esp
Clean Cleansing_Ash_Statues.ESP 172
TRotTU + LGNPC Patch.ESP
The Imperial Dwemer Society.ESP
Camonna Tong.ESP
Imperial Legion Expansion.esp 217
Fargoth in Distress 1.6.ESP 218
Guild of Vampire Hunters.ESP
Clean To Serve Sithis_.esp
ReclaimingHasimminus.esp
Tel_Felisa_1.05.esp
Publius Claudius Follower.ESP
Thieves Guild in Gnaar Mok.ESP
Optional
MW_Children+Family SO.esm
MCA.esm
Wyrmhaven.esm
BT_Whitewolf_2_0.esm
Bucklers_Remastered.esm
Bigger Velothi Temples.esp
GfNL-LGNPC Patch.esp
Greetings for No Lore.esp
Service Refusal Expanded.esp
Passage of Prayers-Full.esp
HopesfireEnhanced.esp
Arthmoors_Merchants.esp
Ashlander_Transports.esp
LGNPC_NoLore.esp
Morrowind Content Restoration - Items.ESP
Glowing_Mines.esp
Ebony Claymore.esp
TRIB_witchgirladvent1.esp
t_lostheir.esp
Hirstaang Mill SO.esp
abotGuars.esp
Wanderers of Solstheim-SO.esp
abotBoats.esp
abotSiltStriders.esp
abotSiltStridersTR1809.esp
abotBoatsTR1809.esp
abotRiverStridersTR1809.esp
Tel NechimM.esp
hunters_achievements.esp
Slof's Pillow Book.esp
abotGondoliers.esp
Dren's Thugs.esp
BT_Whitewolf_2_0.esp
Ald Redaynia Extended COM.esp
The Haunted Tavern of the West Gash.esp
Nasty Camonna Tong.esp
Seyda Neen Transport.esp
Ald Velothi Transport.esp
Starfires NPC Additions ver-1.11.esp
CoM_Fix.ESP
Animated Morrowind 1.0.esp
Malinde Hilan.esp
TGD01_TheRatInThePot_gMenu.esp
Khuul Expanded.esp
mel_teleportPlugin_1_3_Patches.esp
TGD02_AldruhnCouncilClub.esp
Frostmoth Docks.ESP
A Hermit's Request.esp
AFK_GuarCaravan.esp
Animated Morrowind II.esp
LG_BM_Thirsk_Ex_COM_patch.ESP
LG_BM_Thirsk_Ex_patch.ESP
Kummu-Monastery v-1.2b.esp
MNC_Ebonheart_v1.0_EV.esp
True_Lights_And_Darkness_1.0-NoDaylight.esp
TGD03_TheLizardsHead.esp
OTR_Coast_Variety.esp
ReptileInseparableSiblings.esp
aru_signs_en.esp
PB_SkaalHolly.esp
Radiant Quests.ESP
PB_SignpostsRetextured.esp
Of Justice and Innocence.esp
Djangos Dialogue.ESP
QOTW Season One.ESP
QOTW Season Two.ESP
Better Robes.ESP
Better Robes_v0.3.1 Patch.esp
Face of the Hortator.esp
Animated_Morrowind - Expanded.esp
QOTW Season Three.ESP
Trays Itemized.ESP
bw_striderports.esp
Census and Excise Office Quarters.esp
AshlanderRebels.ESP
MCA Names 8.1 beta.ESP
Welcome to the Arena! v6.6.esp
Kha'jay_Clean.esp
Hlormaren Reclaimed.ESP
Propylons_1.3.esp
NON1.LoveintheTimeofDaedra.v1.03_Abot.esp
NON2.RoadtoMournhold.v1.0.2a.esp
NON2.RtM_Propylons_Patch.ESP
NON2.RtM_MasterIndex_Patch.ESP
Ald Redaynia.ESP
RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
Stav_gnisis_minaret.ESP
O'zaar the Wizard.esp
Taryn Companion.esp
Intervention Improved - NoScript - Ghostgate.ESP
Aloros Telvanni companion.esp
Stormlord.esp
AncientNordicArmor.esp
Of Dungeons and Abodes.esp
SU3fixes.ESP
Apothecary's Demise.ESP
The Doors of Oblivion 1.0.esp
AMaHG_Quest_Revamp.ESP
Interiors_of_Solstheim_V2.1.esp
NON3.Belial.v1.0.3_m.esp
NON3.Belial.v1.0.3_f.esp
Interiors_of_Mournhold_V2.0.esp
RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP
The Merchant Fendus.ESP
The Blades.ESP
The Lamp.esp
Clean Dagon Fel Mages' Guild - NoQuests.ESP
Forgotten Legend.ESP
Legacy of Odiil.ESP
md_liche_robe.ESP
RR_Danke's_Cephalopod_Armor_Eng.esp
RR_Melchior's_Silt_Strider_Armor_Eng.esp
Wabbajack.esp
Divine_Providence.ESP
Better_Helviane_Desele.ESP
Better_Ashumanu_Erasishah.ESP
Redoran Council Hall improvement.esp
Wolverine Hall Interior Expanded.ESP
The Fires of Orc.ESP
Mzuhnch.ESP
Ancient Foes.esp
Zob_Gold_Bags.ESP
More NPCs.esp
Lost Heir Patch.ESP
Legend of Chemua.esp
Pearls and Pirates.ESP
Clean__Blackthorn Barrow.ESP
DD_2_ExpeditionToMzelthuand.esp
CultSheog-TR1807.esp
Mournhold Courtiers.esp
Morrowind Content Restoration - Vampires.ESP
Morrowind Content Restoration - Secret Master Items.ESP
Apartments of Morrowind 2.2.esp
immersive_madness_temple_maar_gan_quest_fix.esp
Bloodwind.ESP
Anvils.ESP
Morrowind Content Restoration - NPCs and Creatures.ESP
Yashga.ESP
The Doors of Oblivion 1.4.esp
LPFR_TSAFW.esp
Criminal Scum.ESP
Gil_WingedGuarDeluxeGarret.esp
Better Mournhold NPCs.esp
Better Mournhold.esp
One Handed Staves.ESP
Vivec_Mages_Guild_Expanded.ESP
outfit greetings tweaked.ESP
Clean Journal - Trebonius.esp
Great House Vault Privileges.ESP
After the Blight.esp
The Rise of the Tribe Unmourned.esp
Tamrielic Lore AddOn Museum Donations Any Time.esp
Tamrielic Lore AddOn MoA Improved Expanded.esp
Sthomrond's Fort.ESP
Tamrielic Lore Script Insurance.esp
Ruby Edge.ESP
Hemdoral Ruins.ESP
The_Battle_Rite_of_Mephala.esp
Vaermora.esp
TheManifoldSpires.esp
DemonOfKnowledge.ESP
Ministry_of_Clarity.ESP
The Sanguine Rose.ESP
Clean Gnisis Shacktown 2.0.esp
Ttooth's Missing NPCs - No Nolus.ESP
Stav_gnisis_minaret_eng.esp
Thirsk Expanded Family SO.esp
Solstheim_mage_tower SO.esp
Molag Mar X - NVT.ESP
Lesser Molag Mar x.ESP
Baal' Soth Tomb.esp
Scrolls of The Nine Barriers.ESP
CultSheog-1.02.ESP
The Raven 1.5.4.esp
Armed Escorts.ESP
Clean Aln'Baldrahn.esp or Clean Aln'Baldrahn_OTR.esp
Morrowind_Rebirth_-_Mercenaries_Addon.ESP
Foyada Mamaea Overhaul.ESP
Discrete_NPCs.ESP
QL_SevenGracesShrines.esp
Alms and Donations.ESP
arena edit.ESP
Reward for sparing Vandacia and Alleius.esp
Lake Fjalding Anti-Suck.ESP
Clean fingleam.ESP
Kummu Monastery Revisited.esp
Kummu Monastery_v1.2.1b.esp
DunmerAreNotAllSlavers.ESP
MRenewal - Peaceful fish and Cephalopod.esp
Sthomrond's Workshop.ESP
Elden Hollow.ESP
The Banished Cells.ESP
The Banished Cells II.ESP
Fungal Grotto.esp
Elden Hollow II.ESP
Clean_Darkshade_Caverns_II.esp
Darkshade Caverns.esp
Hunter's Mark - A Marksman Mod.ESP
TheFollowers.ESP
Jrirtes Fort.esp
Sthonbric Ruin.esp
Clean Vernheim.esp
Projectile Enchant Capacity.esp
Projectile Enchant Capacity for TR.esp
Valley of the Wind Overhaul.esp
Staff of Embers.ESP
The Corpse and the Skooma Pipe Overhaul.ESP
kerrcleaver.ESP
Winters Breath.ESP
Bazaar Sewers Expanded.ESP
Sword of Souls - Enchanted.ESP
Outlaws.esp
The Grove of Ben'Abi.ESP
Ceremonial Adamantium Armor.ESP
Hospitality Papers Expanded v2.6.esp
ABCs for Outlanders.ESP
Courtesy.ESP
Character Backgrounds.esp
Dura Gra-Bol's House Reclaimed.ESP
GAMA.esp
Fungal Grotto II.esp
Census and Excise Office Faction.ESP
Arena Cistern Lair.ESP
SwampFever.ESP
Kagouti King Sword.ESP
Great_House_Rings.ESP
Ashlander Quests.ESP
Dome Sweet Dome.ESP
OutlawsTR.ESP
New Gnaar Mok COM Patch.ESP
OldVosTradepost.ESP
OP Unique Items - All in One.ESP
Spectral_Siege.ESP
New Arenthia.ESP
if_mount_assarnibibi.esp
Mournhold- A Walk in the Park.esp
Balmora Guilds Expanded.ESP
Is it even needed
UMOPP Patched Official Plugins
entertainers
AreaEffectArrows
bcsounds
master_index
adamantiumarmor
SiegeatFiremoth
abotMoveOrTakeMyPlace.esp
OR_ForkH.esp(Merged)
LGNPC_SecretMasters_MCA5.esp
BB Dark Brotherhood by Westly.esp (Merged)
BearArmorReplacer.ESP (Merged)
Bonemold_Armor.ESP (Merged)
Unique Eltonbrand - Insanity.ESP (Merged)
New Veloth's Judgement.esp(Merged)
Psy_IronMeshImprove_Uniques_BME.esp(Merged)
graffhelm replacer.ESP (Merged)
New Randagulf's Fists.ESP(Merged)
Weapons of the 3rd Era - Morrowind Edition.ESP (Merged)
New Boots of Blinding Speed.ESP(Merged)
New Bloodworm Helm.ESP(Merged)
New Black Hands Dagger.ESP(Merged)
TR Unique quest daggers.ESP(Merged)
Steel Throwing Knife_fix.esp
Telvanni Cephalopod Armor plus Gothren (with helmet).esp
Telvanni Cephalopod Armor (Robed Guard Edit).esp
ResetActors on Travel v1.1.ESP
Dwemer Gauntlets.esp(merged)
KwamaEggs_Enhanced.esp
KwamaEggs_Enhanced_GH.esp
NoNakedArgonians_Normal_version.ESP
Unique Icecap.ESP (Merged)
Unique Racerbeak.ESP(Merged)
Unique Dreugh Cuirass - Vanilla.ESP(Merged)
Unique Gothren's Cephalopod Helm.ESP(Merged)
MWE_Base.esp
UniqueWidowMaker.ESP(Merged)
SolvistaapUnique.ESP(Merged)
UniqueCloudcleaver.ESP(Merged)
UniqueDeepBite.ESP(Merged)
UniqueShame.ESP(Merged)
UAR_ChodalaBoots.esp(Merged)
UniqueGreed.ESP(Merged)
Uni_ShockBite.ESP(Merged)
Daedric Intervention - Armor.esp(Merged)
Unique Snowy Crown.ESP(Merged)
Unique Rammekald.ESP(Merged)
Don't Know Which one I need
DN_1stPersonBodiesBBNB.esp or DN_1stPersonBodiesRBNB.esp (Use Races Redone)
Just for Distant Land
Ozzy's Grass - Merged.esp
Vurt's BC Tree Replacer II.ESP Maybe
Vurt's Leafy West Gash.esp Maybe
Tree replacer for TR.ESP Maybe
Sky_Main_Grass.esp
Vurt's Corals.esp
Wymrhaven - Grass.esp
Cyrodiil_Grass.ESPMy goal is to merge as many of the essentials as I can so that I can be under the plugin limit and hopefully have some room to activate any optional or rp\build specific plugins when needed or wanted.
I have question,I know that one shouldn't merge Complex,Script Heavy,Dialogue mods,Quest Mods and Dungeon Mods which it depends,but that you can merge replacers.
So my question is can you merge mods that add stuff to game like,books,weapons,armor,creatures,that change interiors,patches for mods,and tiny little gameplay changes or immersion mods,IE:mod that changes an items enchantment or what not?
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I've gotta to go through my mod list and determine what are my essential ones,optional ones and RP specific ones as well as test out a merged mod I made of weapons and armor texture replacers.Then see if other mods I think might be suitable for that are and then test them out as well if one this is also handled by another and thus made redundant.
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Here is the list
Probably
Dubdilla Location Fix.esp
Unique Snowycrown.esp
Daedric Intervention-Armor.esp
Uni_Shockbite.esp
Mage_Lights.esp
Ceremonial Adamantium Armor
Unique Rammekald.esp
UniqueGreed.esp
Pherim Animated Bellows Sounds.esp
UAR_Chodala Boots.esp
UniqueShame.esp
UniqueDeepBite.esp
UniqueCloudcleaver.esp
Solvistapp Unique.esp
6th_House_Amulet_Unique.esp
UniqueWidowMaker.esp
AltAcq-Spell Breaker.esp
AltAcq-Ebony Mail.esp
Hunter's Mark A Marksman Mod.esp
Statue Replacer
Dagoth Ur Fix.esp
MRenewal Peaceful Fish and Cephalopod.esp
Temple with Shrines.esp
Clean Pauldrons.esp from(Less Bulky Light Pauldrons)
Clean Fingleam.esp from (Fin Fleam Helmet)
Clean Lore Race Names.esp from (Lore elven races names)
Lake Fjalding Anti Suck
Unique Gothren's Cephalopod Helmet.esp
Unique Dreugh Cuirass -Vanilla.esp
Unique Racerbeak.esp
Accurate Madstone.esp
Stackable Legion Uniform.esp
An Altmer Among Men.esp
LeFemmArmor.esp from (Expanded LefemmArmor)
Alternate Mantle of Woe.ESP
Unique Icecap.esp
Stackable Ash Statues.esp
Unique Jewelry Redone.esp
Passive_Healthy_wildlife PS Edit.esp
Tamrielic Lore Script Insurance.esp
Light of Earendils Star.esp
Sthomrond's Fort.esp
Tamrielic Lore Addon MOA Improved Expanded.esp
Tamrielic Lore AddOn Museum Donations Any Time.esp
Clean Journal -Trebonius.esp
Vivec_Mages_Guild_Expanded.esp
One Handed Staves
Iron Tanto fix.esp
Useful Temple Artifacts.esp
Articus Solstheim Clothes.esp
Aeslip's Ring Fortify Maximum Magicka.ESP
Abundant Adamantium.ESP
Dwemer Spectres BB + Fem (50-50).ESP
SignForSuran.esp
Nordic Chest Replacer.ESP
Quorn Resource Integration.ESP
Visible Temple.esp
NX9_TongArmor.ESP
RR_Melchior's_Silt_Strider_Armor_Eng.esp
RR_Danke's_Cephalopod_Armor_Eng.esp
Better Robes TR.esp
Complete Books.ESP
Correspondances_of_Morrowind.esp
md_liche_robe.ESP
Stav_Stormkiss Reforged.esp
Dwemer Gauntlets.esp
AncientNordicArmor.esp
Silt Strider Animation Restored.ESP
Stormlord.esp
ArmoredRobes_NPC_Compilation.ESP
TR Unique quest daggers.ESP
New Black Hands Dagger.ESP
PB_SignpostsRetextured.esp
New Bloodworm Helm.ESP
New Boots of Blinding Speed.ESP
Weapons of the 3rd Era - Morrowind Edition.ESP
aru_signs_en.esp
graffhelm replacer.ESP
Encumberance increaser StrX10.esp
More Better Clothes.ESP
Gnisis Bridge.ESP
Westly_Presents_Unique_Winged_Twilights.esp
Psy_IronMeshImprove_Uniques_BME.esp
Unique Eltonbrand - Insanity.ESP
barilzar_voice.esp
Dagoth Gares_Voice_addon v1.1.esp
True Skyrimized Torches.esp
Projectile Overhaul - All Modules.esp
Glowing Flames - NoMoreLightlessFlames v1.1.ESP
FM - Unique Items v1.0.ESP
Yet Another Guard Diversity - Regular.ESP
DaedricArmor.esp
#Bob's Diverse Blood.ESP
Bonemold_Armor.ESP
md_spriggans.ESP
BearArmorReplacer.ESP
SN_Gold_v.3 (Septims Dumacs).esp
Septim_Gold_v7.0.esp
Ebony Claymore.esp
CreeperReplacer.esp
Holidays Across Tamriel - Vvardenfell.esp
Cave Drips.ESP
Flies.ESP
Apel's_Asura_Coast_Fix.esp
Maybe
OutlawsTR.esp
Tarhiel Journal Fix v1.2b.esp
Clean_Mines&Caverns.esp
The Grove of Ben'Abi.esp
Wolverine Hall Overhaul
AltAcq-Daedric Armor.ESP
OutlawsTR.esp
Andalen Ancestral Tomb Overhaul.esp
Andalor Ancestral Tomb Overhaul.esp
Sword of Souls_Enchanted.esp
Bazaar Sewers Expanded.esp
Winters Breath.esp
kerrcleaver.esp
Staff of Embers.esp
Valley of the Wind Overhaul.esp
Projectile Enchant Capacity.esp
Projectile Enchant CapacityforTR.esp
Clean Vernheim
Sthonbric Ruin.esp
Jrites Fort.esp
Tel Vos Dungeon Overhaul.esp
Darkshade Caverns.esp
Clean_Darkshade_Caverns_II.esp
Elden Hollow II.esp
GH_trama_patch.esp
Andasareth Overhaul.esp
Fungal Grotto.esp
Fungal Grotto II.esp
The Banished Cells.esp
The Banished Cells II.esp
Elden Hollow.esp
Sthromrond's Workshop.esp
Summoned Dremora Daedric Weapons.esp
Dunmerarenotallslavers.esp
DB_Delay_YourChoice_EN.esp
Glowing Flames TrueLights and Darkness Tweaks.esp
Something's not right.esp
Auriel's Shield Improved-constant effect.esp
Auriels Bow Improved Light on Target.esp
QL_Sevengracesshrines.esp
Remiros Tombs Expansions.esp
Foyada Mamaea Overhaul.esp
Clean Aln'Baldrah.esp
Clean Aln'Baldrah_OTR.esp
Samary's Ancestral Tomb Expansion
Tower Vos.esp
Baal' Soth Tomb.esp
Clean_Zebabi Expanded.esp
Stav_Gnisis_Minaret_eng.esp
DN_Dwemer_Tileset+_TR.esp
Frost and Magic Weakness for Centurions.esp
Hemdoral Ruins.esp
Ruby Edge.esp
Urnetst Loot.esp
Waterfall Tweaks.esp
NoNakedArgonians_SiegeatFiremoth_version.esp
NoNakedArgonians_Normal_version.ESP
Better Mournhold.esp
Gil_WingedGuarDeluxeGarret.esp
Cast on Strik Bow.esp
gr_DraugrDiversityLite.esp
gr_DraugrDiversity.esp
Caldera Mages Guild Expanded v1.2.ESP
Serpenthis_Ancestral_Tomb.esp
Infinite_Skeletonkey.esp
SHS-Bloodskal Barrow.esp
if_ashmelech.ESP
Clean_Severa Magia Fix.ESP
Purist-friendly magicka regen.ESP
Anvils.ESP
CharGen Revisited.esp
Shrined Temples.ESP
The Blodskaals House.ESP
CultSheog-TR1807.esp
Reflect Ability to Spell.esp
ST_Alchemy_Balance_Sri_1.4.esp
Clean__Blackthorn Barrow.ESP
Lost Heir Patch.ESP
BugMuskPerfume.esp
Zob_Gold_Bags.ESP
MW Containers Animated.esp
AC_Optimized_AA.esp
AC_Optimized.esp
KwamaEggs_Enhanced_GH.esp
KwamaEggs_Enhanced.esp
LootWellUrned.ESP
Wolverine Hall Interior Expanded.ESP
Redoran Council Hall improvement.esp
Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp
Better_Ashumanu_Erasishah.ESP
Better_Helviane_Desele.ESP
Divine_Providence.ESP
Adventurer's backback.ESP or
Adventurer's backback-simple.ESP
Less Generic NPC Mods?
AndranoTombRemastered.esp
ST_Alchemy_Replacer_1.1.esp
ST_Alchemy_Base_1.4.esp
fs_SuraneBedroom_VanillaKey.esp
Clean Dagon Fel Mages' Guild - NoQuests.ESP
Talos Cult Revised.esp
The Blades.ESP
RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP
Simple Vampirism Overhaul.ESP
Knight Of The Imperial Dragon Quarters Clean.ESP
Interiors_of_Mournhold_V2.0.esp
Mountains_of_Mournhold_V3.5.esp
Interiors_of_Solstheim_V2.1.esp
L.A.W.B Quiet.ESP
DA_MHPalace_Room.esp
FactorEstate.ESP
ResetActors on Travel v1.1.ESP
GednaNoLongerImmortal.ESP
Intervention Improved - NoScript - Ghostgate.ESP
tel fyr village.esp
arvs-drelen expanded.esp
Stav_gnisis_minaret.ESP
Telvanni Cephalopod Armor plus Gothren (with helmet).esp
RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
NON2.RtM_MasterIndex_Patch.ESP
NON2.RtM_Propylons_Patch.ESP
Imperial Legion Rank Rename.ESP
Burial of a Taxman.ESP
Clean More_Gondoliers.ESP
Ranked Dremora.esp
Pearls Enhanced - Colored Pearls Add-on.ESP
Pearls Enhanced.ESP
Clean_ebernanit_fix.esp
Telvanni Teleporter.ESP
Vil's Indarys_1.2b.esp
FOT v1.esp
Arkngthand_2.0.esp
Distant Thunder.ESP
Intervention Improved - MG.ESP
Intervention Improved - Ghostgate - MG.ESP
TurenyalRedone.ESP
EndusalRedone.ESP
ST_Alch_Economy_Alpha_1.0.esp
Old_dwemer_books_Better_typography.esp
Z_AncestorGuardian_01.ESP
SoundSpellSoundEffect.ESP
MCA Names 8.1 beta.ESP
KingsOathFix.ESP
Shrines - Restore Health and Cancel Options.esp
AshlanderRebels.ESP
Twilight Heart Drops.ESP
Neverhallspatch SO.esp
Census and Excise Office Quarters.esp
Atmospheric Plazas.ESP
Clean_Indoril Greaves + Unconsecrated Cuirass and Helm.esp
Steel Throwing Knife_fix.esp
Illy's Altered Altars.ESP
Illy's Akatosh II.ESP
bw_striderports.esp
SpeechcraftBalance.ESP
BetterGoverningAttributes.esp
LowerFirstPersonSneak.ESP
Hortator Nerevarine Fix.ESP
Book of Disease.ESP
Alchemy Book_1.3.esp
Trays Itemized.ESP
Animated_Morrowind - Expanded.esp
COI.ESP
Better Robes_v0.3.1 Patch.esp
Better Robes.ESP
RR_Melchior's_Mudcrab_Merchant_Eng.ESP
Better Silver Armor.esp
PB_SecretApperatus.esp
PB_SkaalHolly.esp
abotSkarPlatforms.esp
Snow Prince Armor Redux.ESP
Canton Bridge1.2-Narrow.esp
Daedric Not So Heavy.esp
md_Forge of Hilbongard.ESP
Creatures (lore).esp
Suran Temple Door Fix.esp
MQE_MainQuestEnhancers.ESP
New Randagulf's Fists.ESP
veg-Velas_Manor-Complete.ESP
OTR_Coast_Variety.esp
True_Lights_And_Darkness_1.1.esp or True_Lights_And_Darkness_1.0-NoDaylight.esp
Trainer Log - AEA.esp
Trainer Log.esp
guarskin_drum_replacer.esp
Sleepers, Awake!.esp
LG_BM_Thirsk_Ex_patch.ESP or LG_BM_Thirsk_Ex_COM_patch.ESP
Animated Morrowind II.esp
AFK_GuarCaravan.esp
Frostmoth Docks.ESP
Vivec Records Lore Friendly.esp
Dagoths Chosen.ESP
DD Ajira's Alchemy Reports.esp
AEA-Compatibility.esp
Particle Arrow Replacer.esp
Animated Morrowind 1.0.esp
New Veloth's Judgement.esp
Starfires NPC Additions ver-1.11.esp
Ald Velothi Transport.esp
Seyda Neen Transport.esp
Vampire Books II - Ascension.esp
Sm_vampire_books_v2.esp
RunFaster-Faster.ESP
sm_necro_staff.esp
Tireless running.esp
Improved Umbra.esp
BUUG Alchemy- Tribunal.esp
BUUG Alchemy- Bloodmoon.esp
Tree replacer for TR.ESP
Divayth Fyr's Bribe.esp
Neo's Unique Creatures.esp
ExpandedBirthsigns4Purists.esp
BB Dark Brotherhood by Westly.esp
Caius Constant effect items.esp
LGNPC_SecretMasters_MCA5.esp
Better Clothes_v1.1.esp
Slof's Pillow Book.esp
k_in_tent.esp
Book Jackets - Bloodmoon.esp
Book Jackets - Tribunal.esp
Book Jackets - Morrowind.esp
OR_ForkH.esp
k_weather.esp
hunters_achievements.esp
Diseases Restored.ESP
Wanderers of Solstheim-SO.esp and other SO Mods
BM_S_Inn.esp
Clean_BlindCaveFish.esp
Vurt's Tree Mods?
Better Skulls.ESP
Glowing_Mines.ESP
Bloated Caves.esp
Better Bodies.esp(needed to fix hand discoloration issue in races redone)
Khajiit Redone.esp
Argonian Redone.esp
Morrowind Content Restoration - Items.ESP
New Khajiit Bodies - Clean.esp
New Argonian Bodies - Clean.esp
Vivec_Voice_addon TRIBUNAL.esp
Better Siege at Firemoth Followers.ESP
Better Propylon Teleport Warp-Master Index.esp
Adamantium Pauldrons Fix.esp
Grurn the Lich.esp
MCS - Jolgeirr Barrow.esp
Clean_Mines & Caverns_Solstheim.esp
Clean_Andrethi.esp
Ashlander_Transports.esp
Arthmoors_Merchants.esp
HopesfireEnhanced.ESP
Passage of Prayers - Full.ESP
Bob's TexTweaks - Interface & Commentary.esp
Glowing Atronachs.esp
RR_Holamayan_Eng.ESP
RR_Better_Ships_n_Boats_Eng.ESP
Bigger Velothi Temples.esp
Patch for PuristsI also had some additional questsions
Which version of Darknuts 1stperson bodies should I use since I use races redone?
Do the esps for Vurts Different tree mods need to be active or just when generating distant land?
Does this work if your using Mines and Caverns and Detailed Caverns at the same time using the Detailed Caverns(Mines and Caverns Compatibility Version).If so which one do I install?
Just to be sure Dialogue Heavy,Quest,Dungeon or complex or script based mods should be left alone?
Does XE Sky Variations need to be active or just when distant land is generating?
With MWSE 2.1 Journal Search and Edit out I don't need MWE Journal Enhanced anymore?
Can ESM Files be Merged? -
So here is my plan I am gonna go through all of my available plugins to figure out which are my must have essentials for any playthrough,which ones are RP/Build specific and which are nice to have but optional.But I am also gonna group them on whether or not according to the basic rules they are suitable candidates for merging,might be or should be left alone.
Then I will post that list here,don't worry it's not gonna be all 676,but I would appreciate a second opinion from those who might have more knowledge and experience than me before I do anything,because I really don't want to break my install.
So I went through all the available esp files and came up with a list of onesI think could probably be merged with like mods and those that could maybe be merged but I am not sure.So I gonna post it here and hopefully anyone who might know more about this than me can look it over and give me a second opinion.
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I've read those threads and I think I sort of understand them,I think.But I do have a question is there anyway to get a list from Wrye Mash of all the available plugins active or not into a text file so I can post it here or would I have to type it up by hand?
So those who might understand all of this more than me can look it over and let me know which mods make good candidates for merging,those I should leave alone,or maybe even ones I should delete due conflicts or other issues.
I went through them all and deleted ones I know were optional and didn't apply to my install or were otherwise redundant.Even after all that I still have 676 possible esp and esm's to choose from, part of it due to some mods relying on a lot of ESP's,some mods being build/rp specific so they won't be active all the time,only for certain characters and a serious case of Morrowind Mod FOMO.
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Okay so here is the situation I am almost all done setting up my Morrowind install which uses the Morrowind Graphics Guide as its base. With some tweaks according to my tastes, plus a good assortment of content and other gameplay mods. Now I know that Morrowind and pretty much all of the Bethesda Games have a hard coded 255 plugin limit.I know for a fact that I have way more than 255 ESM/ESP file.
While I go through my plugins deciding what is a must have and what can be deleted or kept inactive.Whether if that's because its an optional file redundant to my install and setup or can be left off until I play a specific type character for whom the mod would fit.But still I find myself having bit of a tough time deciding on what to activate and what to leave inactive till I play a character for whom the mod would fit.Even after all of this I have feeling I would still find myself over the 255 plugin limit especially due to certain plugin intensive mods that I find absolutely essential to any playthrough.
So I know that one can merge Morrowind Mods like you can with the other bethsoft games but its not has advanced as the games.
So my questions are as follows
1.What is the best way of merging mods?
2.What kinds of Mods are best for merging?
3.What kind of mods should not be merged?
4.How many merged esp's can one have based on mod category?
5.How many mods can merged into one?
For further information I am using Wrye Mash Polemos Fork as my mod manager and installer and mlox for load order management.
I separate my mods into several broad categories:Essential Mods(Active on every install for every character),Build/RP Specific(Mods that suit certain builds or RP's) and Optional(would be nice to have but not essential for any given play through or character).
Those are then further separated in sub categories based on what they do.
I can provide a list of my installed ESM's/ESP's if that will help,especially after I go through and get rid of redundant files and decide what fits where.
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How hard would it be using TESFaith to move either Varo Manor or Cesia Residence to a location that won't cause conflicts with Morrowind Rebirth?
https://www.nexusmods.com/morrowind/mods/42924
https://www.nexusmods.com/morrowind/mods/45721
How hard would it be to create a mod that either allows non vampires to get the quest from Mastrius or make it so Spellbreaker can be found in it usual location without the quest being active?
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I knew about Writing Enhanced but I was wondering if anyone was working on a new writing mod for Morrowind using the updated script extender or whether such a thing was even possible or not because I know writing enhanced depends on the program Morrowind Enhanced since it is an older mod before the update to MWSE's capabilities.The same could be said for a mod the allows one to block with a shield by pressing a key as opposed to the dice roll.
You cannot get the quest from Mastrius without being a vampire since if you enter the dungeon not being a vampire he will straight up attack you or at very least not offer the quest,honestly I am surprised that no one ever made a mod that allows one to either get the quest without being a vampire or find the shield without the quest being active.I mean I could fudge it and either had the shield to my inventory with the console or make it appear in the dungeon by activating the quest using the console but I would rather not have to fudge it. -
This questions is for those who know more about the in's and out of the new version of MWSE and its capabilities.
Does this new version mean that it is possible that one day someone could make a mod the would allow the player to write in a journal for RP Purposes like Kyoma's Journal Mod for Oblivion,or a mod that makes blocking an active skill as opposed to how it works in vanilla?
These last two questions don't deal with MWSE
Has anyone made a mod that made Spellbreaker obtainable in its normal location without being a vampire?
If not that would be a cool idea.
How hard would it be using the construction set the relocate a house mod that might conflict with Morrowind Rebirth to a location where it wouldn't conflict?
Mostly for personal use.
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Graphic Herbalism Addons https://www.nexusmods.com/morrowind/mods/43829?tab=files which allows Graphic Herbalism to work with Tamriel Rebuilt was updated to work with the most recent version of Tamriel Data on August 1st,so it should work with the latest version of Tamriel Rebuilt.
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So a little over a month later of installing and testing,I am finally at the finish line,mind you I didn't have to time to do this every single day and the time I did have to devote it,ranged wildly.
I attached my BOSSlog if anyone wants to look at it but all and all things look good.
After all was said done I have a few minor problems,a question and some decisions I came to.
Decisions
1.I decided against using Oblivion Reloaded because from what I read its,often more trouble then its worth.
Questions
1.I am using Cyrodiil ENB preset by Montegris and I do like it quite a bit,yet still find myself torn between using an ENB or going with ENBoost because while I do like the visual effects,I also would not say no to greater stability and the other benefits of ENBoost and I know that one cannot use both with Oblivion because that feature was only added in later versions like those used by Skyrim.
What are you thoughts on the subject ?
Problems
1.I am using the mod Luxury Ayleid Chest but for some reason the textures introduced by that mod don't show up in game,instead its another texture.I am using the BSA Redirection feature of Wrye Bash.The only issue I think could be causing this is the Harvest Container portion of OOO,does anyone know if this texture is compatible with Harvest Container and if so how to get them to play along. I thought it shouldn't be a problem since all the textures and meshes regarding OOO are in a BSA while the other mod uses loose files and that with BSA Redirection,loose file overwrite those found in a BSA.
2.I am using the mod Umbra The Unfortunate and using Insanity Sorrows really nice Umbra Sword Replacer,no conflict between the two was mentioned anywhere,but yet the texture and model used for the Umbra Sword is different than Insanity Sorrows not only that but now its 2-Handed instead of one handed.
I don't know what could be causing those problems exactly or how to fix them but I did install them using Wrye Bash's Installers Function and they came after any mod that could conflict with it,so it should overwrite that portion of the others.
3.The Last issue involves the mod AFK_Weye I noticed in my testing that the sign for Lucius Decimus shop is floating near the road instead of attached to his Home\Shop.I have no idea how to fix this.
Does anyone know how to address these issuesEdited:I fixed the issue with Umbra by installing the mod OOO Umbra One Handed Sword and now its one handed and using insanity Sorrows textures.But the Lucius Decimus's floating sign and the ayleid coffer and reliquary issue persist.Just in case it might help someone tell more or point in the right direction when it comes to fixing this issues.I have taken some screenshots.
https://photos.app.goo.gl/PoiMiycHz5oXN2DI2
The photo are in this order
Lucius Decimus's floating sign
What the Ayleid Coffer looks like
What the Ayleid Reliquary looks like
and finally what both the Ayleid Coffer and Reliquary are supposed to look like with that mod,which is loose textures so it should overwrite any BSA and there is no esp just the textures and meshes.
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So I will be using MOO and I have also added AOG Is anybody Home and Greed Snatcher to my mod list.So as soon I find out about questions 2 and 3 I think I will be start setting up my install and doing testing soon.
Essential Mods and Mod Merging Questions
in Discussion
Posted
So I'm just about done setting up my Morrowind install with Mod Organizer 2. This one using Rebirth,LGNPC,Tamriel Rebuilt,Skyrim Home of the Nords,Province Cyrodiil and VSW Solstheim Tomb of the Snow Prince as it main big mods.The rest mostly being graphical mods and my essential gameplay tweaks which thankfull,y are now mostly handled by MWSE-Lua mods. Which don't add to the plugin count and are compatible with everything and some other small stuff.I also plan on taking advantage of MO2's helpful profile system for different characters with some of their own RP specific mods.
So my two main questions are
1.Which non graphical mods would you consider an essential base for any non-rebirth modded setup in order to to play mods that have non resolvable conflicts with Rebirth besides Patch for Purists and the Code Patch? Or are the rest a matter of taste? I was also wondering some modding guides recommend the Texture Fix series of mod but others don't are these necessary any more or is just a matter of peoples taste?
2.Is it generally considered safe to merge mods that don't conflict with each other as long they aren't quest mods,dialogue heavy or involving lots of scripting? The main reason I am asking is because when setting up profiles that won't be using rebirth in order to play mods that conflict with it ,I am planning on using some minor gameplay changing mods whose effects have been incorporated into rebirth.My plan would be to mostly merge mods that change related stuff together with a txt file listing its components,so that I can customize my experience without worrying about hitting the plugin limit since I would require stuff that is already incorporated into rebirth and thus not needing a slot. Maybe also some mods and their compatibility patches,at the end of the day it would mostly be stuff I am gonna have active all the time or together any way.
I was also wondering if it's safe to merge most of Morrowind Acoustic Overhaul plugins together to cut down on active plugins but I can't use the merged one it comes with since I use MUSE to handle the music.
Also can ESM's be merged with each other or esp's ?