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Everything posted by MageBlade
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SSE Destroy Dark Brotherhood after Finishing their Quests?
MageBlade replied to MageBlade's topic in Skyrim's Mod Ideas
Guess I just gotta destroy the DB and spawn in the armor, oof -
SSE Destroy Dark Brotherhood after Finishing their Quests?
MageBlade replied to MageBlade's topic in Skyrim's Mod Ideas
What about then spawning/resurrecting? Maybe it needs to register that the Player kills Astrid? Huh, not sure. Dang -
Hey there, I'm not sure if you saw this but it might hold you over until you get something more what you want. This mod utilizes a hotkey at any time to apply poison, and it stays but if you run low on doses on the weapon , you can hit the hotkey to refill doses of the same poison (if you have more uses of it). https://www.nexusmods.com/skyrimspecialedition/mods/13368
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SSE Destroy Dark Brotherhood after Finishing their Quests?
MageBlade replied to MageBlade's topic in Skyrim's Mod Ideas
What I have read is Destroy the Dark Brotherhood gets locked out if you complete the first quest, but reading the wiki it says the only thing that triggers Destroy the Brotherhood is Astrids death, automatically. So I feel like the lock out might just be due to the game making Astrid essential, which if I used console commands to remove her essential status, I think it might work, but I don't know. Was wondering if anyone had any experience on it. Don't care how it might "break" lore or anything. Just functionally want the game to recognize both the Emperor was killed and the Dark Brotherhood was destroyed, aaand that I actually played it out not just bonking the console for flags. -
SSE double tap the use button to take a book without reading it.
MageBlade replied to playerinfinity's topic in Skyrim's Mod Ideas
Not completely what you are looking for, but I saw this awhile back and might be configurable. Hope you find what you need, at least hope this might help you. Read or Take SKSE Edit: forgot to actually link the mod, derp -
SSE Destroy Dark Brotherhood after Finishing their Quests?
MageBlade replied to MageBlade's topic in Skyrim's Mod Ideas
I wish this was helpful, but it isn't. I specifically said Astrid. -
SSE Destroy Dark Brotherhood after Finishing their Quests?
MageBlade posted a topic in Skyrim's Mod Ideas
Hey there, if anyone could help me out, I'm hoping for a way to get up to the quest to kill the Emperor and then kill Astrid and start the Destroy the Dark Brotherhood quests. I'm not sure if it would be as simple as removing Astrids Essential Flag or if I need a full mod to do it. Besides the potential comments of why, I just want to. Remove the failing Emperor, take the Emperors clothes, and end the Dark Brotherhood. Any help would be greatly appreciated, thanks. -
Mod Suggestions - Less Cartoon, More Realistic?
MageBlade replied to MageBlade's topic in Fallout 4's Discussion
I understand, I just don't have the luck or ease of use like others do. Searching through collections is no different than searching through the entirety of nexus for me. -
Mod Suggestions - Less Cartoon, More Realistic?
MageBlade replied to MageBlade's topic in Fallout 4's Discussion
I appreciate your help, but I have no interest in collections. I'm looking for individual mods by individual authors. -
Hey guys, does anyone have any suggestions or recommendations to make Fallout 4 more realistic and less cartoonish? I definitely would enjoy a classic Fallout feel, like 1/2/brotherhood etc. I don't want any Call of Duty Mods, no real world weapons (they just clash too much with the crafting system, personally). Unless there's a mod that just removes the weapon crafting and just ties it like a modification workbench (addons like sights, grips, etc, but not changing a pistol into a rifle). Not really into horror, but don't mind a bit of horror with the post-apocalyptic feel. Adult mods encouraged. I appreciate any help, thanks.
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Spawns of the Commonwealth (WOTC 2 New Thread)
MageBlade replied to SMB92's topic in Fallout 4's Discussion
Last I checked they only do news/updates in the discord -
So..... I did it.... I made it https://www.nexusmods.com/fallout4/mods/40748
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Hey guys, I'm not sure how it would be went about doing so, but I'd like it if someone could get Russian Voices for the Gunners and make it a mod. I don't know if the game in Russia has Russian Voices, but I'd like to use them for the Gunners. I'm mashing up together some mods since I've recently learned some more about the Creation Kit. I'd really appreciate any help towards this!
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Unfortunately, no. Someone once made a "beta" of it (very minimal), but later deleted it. I would still want it. But with permission requirements it couldn't be publicly released, and would have to be private.
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SSE Crossbows Instead of Bows for Imperials
MageBlade replied to MageBlade's topic in Skyrim's Mod Ideas
Alright, thanks. I'll try and learn the CK. -
Hey, so like my Bristleback Boars request, I'm trying to increase the lore in my game and it seems the Imperials had Crossbows. I'm requesting a mod that adds crossbows to only the Imperials, and hopefully uses these textures . Thank you to anyone who can help me with this
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Hey guys, I was wonderingg if anyone could help me bring Bristlebacks to spawn in Skyrim. I want to make as lore friendly a game as I can and it seems the lore says they should be in Skyrim. So just added to Skyrim leveled lists along other predators, as frequent or infrequent as one may think, please.
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Spawns of the Commonwealth (WOTC 2 New Thread)
MageBlade replied to SMB92's topic in Fallout 4's Discussion
Hey again, I might be joining the discord soon and testing this mod out when/if I get a chance. Do you think it'd be hard/time consuming to make a mod for recruiting NPCs? I have no issue with the named NPCs ingame, but I like having a squad of NPCs that may or may not die during combat. -
Spawns of the Commonwealth (WOTC 2 New Thread)
MageBlade replied to SMB92's topic in Fallout 4's Discussion
From what I remember, my exact settings should have been increased Super Mutants, increased Raiders, and I don't think I did anything else. I didn't make it a war, but I wanted a 'behind enemy lines' feel. So there were extra spawns, and probably spawns in extra places. And I spawned 5 NPCs through WOTC and recruited them to follow me forever. WOTC, I mean the extra spawns, were OK. But as I kept the NPC's, it lagged to get into Power Armor, Pipboy didn't want to come up, WOTC settings took literal minutes to come up after hitting the button. After I deleted the recruits, the game started to come back, but not entirely. I know people talk about massive mod orders, but I never usually had more than 50 because back then I didn't have the gaming pc I did now, and I had to watch my ram usage. -
Spawns of the Commonwealth (WOTC 2 New Thread)
MageBlade replied to SMB92's topic in Fallout 4's Discussion
Hey, sorry I didn't get back to you. No, I've never used the Creation Club on Fallout 4. Unfortunately, I literally just cleaned out my entire save list.... heh. I haven't played Fallout in such a long time, I've come back and cleaned everything out and found Vortex and upgraded to it. Is there no way to make some permanent generic followers without overloading the mod? But yes, I spawned NPC's and recruited them. It was 5 NPC's -
Spawns of the Commonwealth (WOTC 2 New Thread)
MageBlade replied to SMB92's topic in Fallout 4's Discussion
Correction: I used WOTC to spawn followers, and I never despawned them. Explanation: I fear WOTC, and if this new mod acts like it, I may fear itt as well. WOTC didn't cause issues until I kept a Squad (5 actors) of NPCs as followers (I was playing a military squad walking around), and it would end up killing the game. After awhile they wouldn't follow, I couldn't access my Pipboy, I couldn't speak to other NPCs, even Piper or Preston. -
Spawns of the Commonwealth (WOTC 2 New Thread)
MageBlade replied to SMB92's topic in Fallout 4's Discussion
@SMB92 Hey there, I had a question I was hoping you could address when you got around to it. Your WotC mod was always helpful with my roleplay playthroughs, unfortunately making a 'permanent' squad of generic followers killed the game after so long as the scripts tended to kill the game. It was the very reason I had to unfortunately drop your mod. It wasn't a bad mod, I loved it. But for what I wanted, it was unusable. How is your new mod handled? Is everything still ran on scripts? I was hoping to use it now for a new playthrough, and if it allows, maybe one or two 'permanent' followers.' -
I didn't want to make an overly complicated mod. Plus, does the Author require permission for those? You got the individual ranks and power armor to work? Awesome! ---------- Also, Oynlen! If you feel like adding a couple more weapons... From what Beastmaster suggested, we could get PPSH https://www.nexusmods.com/fallout4/mods/17590 and then Elysium AK https://www.nexusmods.com/fallout4/mods/31810 PPSH for Infantry And then the Elysium AK for Commanders. It has a really cool Scifi look to it, mixing with that Fallout stuff to make it really cool.
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Nah Oynlen, don't worry about audio
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Well that was embarrassing, I typed up a reply last night but fell asleep before I hit the enter button. Haha! Let me search these mods very quick. The PPM-88 Metro Gas Mask would definitely work for me! The Altyn Assault Helmet doesn't quite have a feel that fits into Fallout for me, though, so I'd ask for it not to be included. The Gorka Suit would be nice! I'll update the list. I would like Gunners, Gunner Conscripts, Gunner Privates, Gunner Corporals and Gunner Sergeants to wear Soviet Fatigues, Soviet Pilotka, PPM-8 Metro Gas Mask and Gorka Suit.I would like Gunner Commander, Gunner Captain, Gunner Major, and Gunner Colonel to wear Soviet Fatigues, Soviet Fatigues (Chest Rig), Gorka Suit, and Soviet Paratrooper BeretI would like the Gunner Brigadier to wear Soviet Sniper's Fatigues, Soviet Sniper's Fatigues (Chestrig), Gorka Suit and Soviet Officer's Hat If I could get Gunners, Gunner Conscripts, Gunner Privates, Gunner Corporals and Gunner Sergeants to have 10mm Pistols and Hunting Rifles that would be perfect.All other Gunners (higher ranks) having Handmade Rifles I realized the Body Armor was removed so I overhauled my preferred list. I took a peak at FO4Edit (Still don't quite know how to do anything), and I could find the Gunner Leveled Lists, but I couldn't find the specific Gunner "Ranks" if you know what I mean. Also, I couldn't find the Gunner Power Armor, like how they spawn with it. I know it sounds like I'm going for Immersion, but like I said, Russian language was a bonus. I didn't know if it would be easy or hard but thank you very much for trying!