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Everything posted by AureliusofKvatch
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I started here: https://www.creationkit.com/index.php?title=Category:Tutorials I honestly went through each tutorial, step by step.
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Hey all, can someone point me in the right direction how to make the following: How to make it possible that you have an object in your inventory and that you can place it as an object in the world with which you can interact and also the possibility to remove that object. Just like the tents (and other stuff) in the mod Campfire. I am thinking of creating a placeable book crafting table, but we should be able to remove it. Thanks!
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SSE Custom meshes, black screen
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
That sounds like an arduous but worthwhile process... I have no experience with these programs however, do you have some links or tips to point me in the right direction? -
SSE Custom meshes, black screen
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
No I did not. They are resources contained in mods (resource mods like Phitt's) which I installed manually. -
SSE Custom meshes, black screen
AureliusofKvatch posted a topic in Skyrim's Creation Kit and Modders
Hey all, I am working with custom meshes (among others, Phitt's Resources). Most of them work fine when properly integrated, but a few cause the following: When placed in the render window, they cause the entire render window to become black, from certain angles (i can turn them and then the render window flickers). What I would like to understand, is: What is causing this? How can it be solved? Thanks! -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Thanks man! It really helps that someone is taking this seriously. I have accepted the loss and started over and it is actually getting better. And now I am making careful back ups of my esp. This is a hard lesson. The upside: the rentroom script works! -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Thanks man! It really helps that someone is taking this seriously. I have accepted the loss and started over and it is actually getting better. And now I am making careful back ups of my esp. This is a hard lesson. The upside: the rentroom script works! -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
you gotto be kidding me... well I found the backups, unfortunately, they are all from after the moment the file started to cause infinite loading screens. If only I had known earlier... It just surprises me deeply. I cannot figure out what is causing this. Anyway, I have bassically accepted my loss and will move on. -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Well... everything is back, but my mod continues to cause infinite loading screens. I am afraid I have to start over... I will start a new topic for this eventually. -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Unfortunately it dit not work. The error persists. And on top of that, I suddenly have a new problem: when my mod is loaded I suddenly get infinite loading screens from the moment I try to COC to any location (including vanilla locations). When I coc to one particular location (a tavern), I get an instant CTD. I looked at the crash log and it is not telling me anything. I am afraid I need to reinstall Skyrim SE and the Creation Kit, for I cannot figure out what it might be in my mod that causes CTD or infinite loading screens, all of a sudden. After I created some new NPC's and added packages to them, the problem suddenly emerges. -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Allright, I will try that tomorrow. Thanks for your advice, I will let you whether it worked out. Thanks! -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
I found out that the rentroomscript.psc was lacking in the Data/Scripts/Source folder, so I put it there manually. Unfortunately, it did not help. I am still getting the same error. So I guess I will try to reinstall the CK. It is weird, for I tried out some other scripts that came with the game and they all work fine. It is only this script that is giving me this trouble. I did install -
SSE Rentroom Script will not load
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Ow yes, I forget to say... yes I did. -
SSE Rentroom Script will not load
AureliusofKvatch posted a topic in Skyrim's Creation Kit and Modders
Dear all, I am trying to make a functioning tavern. For that I need to apply the rentroom script to an actor. When I try to do this, the CK tells me: "Scrip "RentRoomScript" had errors while loading, it will not be added to the object." My CK is updated to the newest version. I tried making a new script (using the content of the rentroomscript) but that did not work either... Who can help me out? Thanks! -
SSE Patch to change location
AureliusofKvatch replied to AureliusofKvatch's topic in Skyrim's Creation Kit and Modders
Thanks! Empathy is always welcome. (Is there an empathy mod? How would it work?) Since there are a lot of mods, conflicts are inevitable. And we try to prevent as many as possible. But in the end we can only do as much... but... What is your mod? -
Hey all, I created a mod that adds a Dwemer tower to the Tamriel worldspace. As it turns out, there is another mod that edits that specific piece of worldspace as well. No real problem, it happens. But it would ve helpful if there was a patch that puts the Dwemer tower somewhere else, so players who might have incompatibility issues could still try out my mod. I have no idea yet where to start, is there anyone that can nudge me in the right direction? Thanks!
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[LE] New Mod Author Help
AureliusofKvatch replied to MesaSolar's topic in Skyrim's Creation Kit and Modders
Hey, Render Window properties set... well... the render window properties! It changes nothing in your mod. Just dont push it. Dont go above 20... 15 seems to be the magic number. Be weary, sometimes it crashes the CK. But then again, what doesn't? -
[LE] New Mod Author Help
AureliusofKvatch replied to MesaSolar's topic in Skyrim's Creation Kit and Modders
Hey, your situarion sounds familiar. I always do the following: - rightclick in render window - select "render window properties" - click the "misc" tab - set "grids to load" to 15 - click apply - wait (time depends on your system, sometimes it takes a couple of minutes, I watch a little south park...) - and everything renders properly! Hope it helps, let me know -
Hey all, I am now trying to fix all the issues of my mod Kagrenfahlz. And I could use some help. Two quests are radiant and pick out random locations. This means that mods that add new lands which have locations which are marked with the right keywords, can be picked out as well. How can I restrict the radiance conditions to just locations in Skyrim? Can I enter a list of disjunctions of all the hold keyword? Would that work? Thanks! Mike