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Everything posted by teklanika
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SkyUI is the only one; think that could be it? I've never had issues with it before but I suppose it's possible.
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This issue has just now started plaguing me, and I don't exactly know what is causing it. I have over 70 mods, but the majority of them are simply texture replacements. Basically, when I try to open my Skills menu to add a point or check my build, I simply get a black screen. The animation that causes you to look up into the stars will play, but then all I see is black. SOMETIMES it will work, if I sit there and spam it over and over. Other than that, the only way I can see my skills is if I just leveled up and need to add points to my health/magicka/stamina. If I leave a perk point unspent, I can't even go into the menu to spend it until I level up again. This is really pissing me off. Anyone have any suggestions on how to fix this issue? I am using Skyboost R3, which is what I originally thought the problem might be. However, I've since removed it and the problem persists, even on a new character. I can't imagine any of my other mods are causing this, because they don't mess with the Skills menu.
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1. They are working on Steam Workshop as a FAVOR to us. They thought it was a cool thing to integrate so they are working hard on it. I for one am excited about the possibilities. 2. We are not ENTITLED to their source files NOR the Creation Kit. These things are a GIFT that they allow us to use freely. I can count, on one hand, the number of companies that allow such a kit to be released without any money involved. Where the hell is all this entitlement crap coming from? Just because a game has bugs, doesn't mean you are entitled to get the SDK to "fix" it. Give me a break.
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People need to stop going by Oblivion when talking about how Elder Scrolls races should look. Oblivion's, "faces" were an anomaly. They were absolutely horrendous creations of the equally awful middleware, "FaceGen." TES4 was completely lost in terms of artistic direction, so THANK GOD TES5 doesn't take after it. Skyrim got all Elven races SPOT ON. They went back to their roots (Morrowind), and only changed what they had to---giving the elves a completely revamped but entirely sincere beauty. Man feels like Man. Orc feels like Orc---and for once (since Morrowind) Elf feels like Elf.
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Help, I feel Weak (sneaky illusion one handed type)
teklanika replied to seanxx's topic in Skyrim's Skyrim LE
Illusion is the most powerful magic in Vanilla Skyrim. Make sure you have the ability to Dual Cast your Illusion spells; after that everything should be a cakewalk. The reason I say this is because, once you have a few points in Illusion, there should be NOTHING you cannot calm/fear/fury. I made a brand new character, a mage, and took him down the path of pure Illusion magic. He is currently level 11, and can calm/fear/fury a Giant, a mammoth, any and all bandits, and anything else in the game basically. (minus dragons, of course) If you're looking for fighting tips, here you go: 1. Make sure you've purchased Calm/Fear/Fury. 2. Hotkey all 3 spells. 3. When entering a fight, pick out the strongest enemy you see. (for example, the Bandit Chief among two other bandits) 4. Dual Cast FURY on him, and avoid any interaction with ANY of the other enemies until; 5. The enemy you cast FURY on begins attacking his teammates. 6. Sit back and allow them to kill each other, feel free to refresh FURY on your main target (same thing as #4, avoid any confrontation with the enemy until he begins to ignore you and fight his teammates) 7. When the only enemy left standing is the Bandit Chief, simply cast CALM on him. 8. From here, you have many options---FEAR him so he won't fight back as you attack him, CALM him to regenerate mana quicker, or anything else you want to do. These are some of the things I do when fighting using Illusion. Just make sure you have the right perk points in Illusion. You need all the perks that allow you to cast on higher level enemies, as well as Dual Casting. Dual Casting is key, and this is why---If calm only works on a level 9, then when DUAL CASTED it will work on level 20. (2.2x more than the original cast) Hope this helps. -
How much more damage do silver weapons do to undead?
teklanika replied to SpellAndShield's topic in Skyrim's Skyrim LE
I use a Silver Greatsword for killing undead, upgraded to Flawless. Just pick up Art of the Blacksmith, a mod on The Nexus. You can upgrade all items that were previously missing from Vanilla Skyrim. Horned Scale Armor, Silver swords, Skyforge Steel Daggers, etc etc. There are quite a few missing recipes and this mod aims to fix them all. (I think it already has) -
The Creation Kit is a gift from Bethesda to the player---I don't understand the hostility and anger associated with its release. Would you yell at your parents/wife to hurry up and give you your Christmas gift? If you're not insane or a jerk, the answer is likely a NO. It's a GIFT, not an entitlement. So why get so upset with Bethesda when they're hard at work trying to finish your gift? Just chill out and make some texture mods or something. That, or get a life!
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I have a warrior type character using Wolf Armor on Master, and I do just fine. I'm not forced into being ranged or sneaky; I use sword and board and dual wield without issue. I only have 1 point in Smithing. However, I do agree with your main point---there should be a tad more variation in late-game play. I suspect there will be a remedy to this following the release of the Creation Kit.
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There are many other modeling programs out there that are free, for 30 days if not more. 3D Coat, for example---works pretty well.
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Lol... your memory isn't the bottleneck. In fact, having more than 4-6 gigs of decent DDR3 RAM is a complete waste outside special cases. (i.e. CGI, high res photo editing, video editing) Skyrim only uses a tad over 2 gigs in the MOST EXTREME cases, texture mods included. Your bottleneck is that AMD processor.
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There is A LOT out there. Just use google---there are plenty of forums out there with the exact info you're looking for. The Construction Set Wiki, for example, is a great website to get you started. Then there is The Nexus, as well as the Steam forums.
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How to make new weapon without replacing an original one?
teklanika replied to Yogensya's topic in Skyrim's Skyrim LE
Np :) Beautiful weapon, btw! -
How to make new weapon without replacing an original one?
teklanika replied to Yogensya's topic in Skyrim's Skyrim LE
Two options: 1. Use a Hexadecimal Code Editor like Skyedit to create a "dirty" mod, which will forcefully add the item into the game. 2. Wait for the Creation Kit to be released. This is the same tool used by Bethesda to create the game. They release it for free with all Elder Scrolls games. -
How is 2 months significant in ANY way? Most people (from what I gather) believe Steamworks is slowing the release down, meaning Bethesda doesn't have a day set in stone. It will be released when it's ready. Not a minute sooner...
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Not a single period in your entire post. Wow. Try verifying the integrity of the game files via Steam. If that doesn't work, try reinstalling Skyrim. If that doesn't work, possible driver issue causing an issue with the game? I don't know. Never heard of this problem before with Vanilla Skyrim; only modded. Edit: Nevermind you figured it out.
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All it was was a prediction. Want to meet a troll? Look in the mirror... Your thread is entirely fake. We need a moderator to delete this crap so no one has a heart attack over it.
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If this is only your "hope and belief" then why the hell would you say "coming out Wednesday" in the title? That is a farce and also extremely annoying. For a split second I thought it might be true only to read that you have no real clue. Bummer.
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Sorry if anyone already said this; I didn't read through the entire thread. Bethesda did something great with all of the Elf races, in my opinion. The reason I say this is because Bethesda took the looks of Morrowind races, and threw them into Skyrim---only they look 100x better! I have to disagree with people saying they're ugly or don't fit. The Dunmer are an excellent example of having the look of Morrowind, with the updated graphics of Skyrim. All the Elven faces should have very high cheek bones, and a more oval-shaped head/face. Also, the Dunmer facial presets in Skyrim resemble all kinds of different Dunmer Elves from Morrowind. I dunno, I just think Bethesda tried very hard to bring the feel of this game back to Morrowind. The only thing missing from Skyrim is that feeling that you're in a strange world. Skyrim does everything else right in my opinion, especially considering the storyline they decided to follow. I think Bethesda decided to do its best to mesh Morrowind into all of their newer ideas. So, if you look at the races in Skyrim with Morrowind in mind, I think you'll see what I mean.
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Shadowmere CAN die, but he will be reborn again after a few in-game days. He will rise up out of that tar pit in front of the first DB sanctuary you go to.
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Creating a duplicate item, but with new mesh?
teklanika replied to NewYears1978's topic in Skyrim's Skyrim LE
Oh! In that case you'll need SkyEdit or something along those lines. Hex editing is the only way to make such an item without the Construction Kit. Though I'd just wait for the kit instead of using SkyEdit, as hex editing is messy and the kit is close to release, anyway. -
To the previous guy talking about Illusion: It does NOT stop working at level 40+. In fact, I've got mine to work past level 60. You simply dual-cast the spell, and if that isn't enough, drink an Illusion boosting potion---they go up to 50% of a boost. To OP: Check out Balanced Magic on the Nexus. It makes destruction spells scale so it's viable on Master difficulty.
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Creating a duplicate item, but with new mesh?
teklanika replied to NewYears1978's topic in Skyrim's Skyrim LE
Note: I spent like 30 minutes typing and fixing this up to help you out, I hope you come back to the thread to read it haha!* This is even easier than using a hex editor. Skyrim replaces any default texture/mesh with whatever you put into the Data folder by the same name. So, take your Elven Armor for example: 1. Find the model and texture you would like to use as a replacement. These are located in your Skyrim Data folder, and are called "textures.bsa" and "meshes.bsa" (open these using Fallout Mod Manager) - Make sure to note the path of the texture, when using Fallout Mod Manager to extract. For Imperial Armor, the file path will look something like this: ~ "Meshes/Armor/imperialarmor/imperialchestpiece.nif" 2. Extract the mesh/textures you want. (For models, it will be a .NIF file. For textures, there will be .DDS files. For textures, you must extract the files that say "_n" on them. These are the normal maps for the mesh. You must also extract the glow map, shown with a "m" after the name.) - So for Imperial Armor, the files you need to extract will LIKELY look like: ~ Imperialchestpiece.dds, Imperialchestpiece_n.dds, Imperialchestpiecem.dds (Note, not all armor has a "m" file) 3. Rename the .NIF and .DDS files you extracted to whatever armor you are replacing. For example: - If you are using Elven Armor, and want it to look like Imperial Armor: ~ Rename "Imperialchestpiece.nif" to "elvenchestpiece.nif" and so on. 4. Once you have your replacement meshes and textures, create the folders "Meshes/armor/<name of whatever you are replacing>/" and "Textures/armor/<name of whatever you are replacing>/" (These are just file paths. I'm sure you know how that works.) - For example, if you have a file called "imperialchestpiece.nif" and want it to replace the Elven Chestpiece: ~ Put your replacement file into "Meshes/Armor/elvenarmor/" and rename it to "elvenchestpiece.nif" and so on. 5. Now you have your meshes and textures in two folders; "Textures" and "Meshes" with all the sub-folders you created. - The file path should look like "textures/armor/elvenarmor/<name of armor piece you are replacing>.dds" and so on. 6. Take these two folders, and place them inside the "Data" folder of Skyrim, located in "C:/Program Files/Steam/steamapps/Skyrim." 7. Voila! If done correctly, your Elven Armor will look like Imperial Armor! Or, whatever replacement you've used. NOTE: Here is what your files should look like as you progress through my little guide. (I will use Elven Armor and Imperial Armor. Imperial Armor being the replacement to Elven.) Find these files with Fallout Mod Manager, using the BSA extractor---then extract them: meshes/armor/imperialarmor/imperialhelm.nif meshes/armor/imperialarmor/imperialchestpiece.nif meshes/armor/imperialarmor/imperialboots.nif meshes/armor/imperialarmor/imperialgauntlets.nif and textures/armor/imperialarmor/imperialhelm.dds textures/armor/imperialarmor/imperialhelm_n.dds textures/armor/imperialarmor/imperialchestpiece.dds textures/armor/imperialarmor/imperialchestpiece_n.dds textures/armor/imperialarmor/imperialboots.dds textures/armor/imperialarmor/imperialboots_n.dds textures/armor/imperialarmor/imperialgauntlets.dds textures/armor/imperialarmor/imperialgauntlets_n.dds (Extracting the whole folders works, too, instead of getting individual files.) Once you have all these files, you need to simply rename them. Here is a small example, but ALL files you must do this: textures/armor/imperialarmor/imperialhelm.dds <<<turns into>>> textures/armor/elvenarmor/elvenhelm.dds What this will do is, tell the game to use the Imperial Helm texture and mesh with Elven Armor stats. Rename ALL the textures/meshes you extracted, to whatever armor you want them to REPLACE. In the end, you should have TWO big folders, along with their respective sub-folders. One folder called "Meshes" which contains ALL Imperial Armor meshes renamed to Elven. The second called "Textures" which contains ALL Imperial Armor textures renamed to Elven. Drop these into your "Data" folder, and done. -
What is the best mod for improve the magic?
teklanika replied to Febrero's topic in Skyrim's Skyrim LE
Look up Balanced Magic. It's much better than Midas in terms of making magic a viable choice. Currently Midas Magic simply adds a few spells, but doesn't fix the inherent scaling issues in Skyrim Vanilla. -
Why do you think the Stormcloaks won't attack the Thalmor?
teklanika replied to ArenaMaster's topic in Skyrim's Skyrim LE
Sorry man, but you should be fine. There is a lot more to everything than what was said here in this thread. :) I put the tag on my first post, but forgot to on my second, so that's my bad. -
Why do you think the Stormcloaks won't attack the Thalmor?
teklanika replied to ArenaMaster's topic in Skyrim's Skyrim LE
Sorry about the Whiterun thing, but otherwise... I only put what you find out in the intro of the game. A dead high king and Ulfric wanting to save Skyrim for the true Nord. That's it.