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About Osiris2010

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Is it possible for someone to make a mod where low morale enemies when bettered in combat, instead of fleeing and cowering in a corner they will surrender. Turning green to the player and kneel down with their hands on their heads offering a karma choice. Whether to speak to them and let them live or to execute them. I feel it would offer another dynamic to combat which an evil player could truly benefit from.
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Basically I find training up my Marksman, Blade, Blunt and Hand to Hand skills incredibly tedious. I used to kill the summons over and over, but that was hell as a dedicated Atronach birthsign user. Then I moved onto killing the Everscamps, over and over...Next was the immortal sleeping prisoner of Deepscorn Hollow, as a warning to anyone thinking that's a great idea, DON'T!! Unless you enjoy clicking the same spot over and over and over!!!!! :wallbash: Glenvar castle gave me something new, training rooms with rewards. Kinda reminded me of the quest involving the Dreamworld amulet, made me think how much more interesting training would be if you could actually use the amulet. When you went to sleep wearing it, you would enter a realm where you could train up your skills with ease. What I'm requesting is a mod where after the quest involving the Dreamworld amulet you are left to keep a hold of it and from then on whenever you go asleep whilst wearing it you will enter a training realm where you can train many of your skills. For example Security, where you are in a room with a maze of Aeleid prison doors, where you have to pick the gradually harder locks to get to the prize in the middle which will return you to the main realm. Will give you options to train any of all 21 skills, possibly with the exception of Speechcraft and Mercentile, I have not the vaguest idea how either of those could work in training. For marksman something with live targets to snipe and both improve your skill and how well you judge distance in the game. With all forms of melee fighting I guess you could place the player in a room with floods of zombies which come in over and over. To avoid FPS problems make it so they vanish like summons when killed and only a set number of ten at once can be in the room with you. Kill one, another spawns up to a limit of 100-200, possibly offer an option to say how many you wanted to attack you in total and at the end claim your prize. Probably would be a very very time consuming mod, but I can imagine the idea of essentially a mobile training room to be very popular. :thanks:
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Basically I find training up my Marksman, Blade, Blunt and Hand to Hand skills incredibly tedious. I used to kill the summons over and over, but that was hell as a dedicated Atronach birthsign user. Then I moved onto killing the Everscamps, over and over...Next was the immortal sleeping prisoner of Deepscorn Hollow, as a warning to anyone thinking that's a great idea, DON'T!! Unless you enjoy clicking the same spot over and over and over!!!!! :wallbash: Glenvar castle gave me something new, training rooms with rewards. Kinda reminded me of the quest involving the Dreamworld amulet, made me think how much more interesting training would be if you could actually use the amulet. When you went to sleep wearing it, you would enter a realm where you could train up your skills with ease. What I'm requesting is a mod where after the quest involving the Dreamworld amulet you are left to keep a hold of it and from then on whenever you go asleep whilst wearing it you will enter a training realm where you can train many of your skills. For example Security, where you are in a room with a maze of Aeleid prison doors, where you have to pick the gradually harder locks to get to the prize in the middle which will return you to the main realm. Will give you options to train any of all 21 skills, possibly with the exception of Speechcraft and Mercentile, I have not the vaguest idea how either of those could work in training. For marksman something with live targets to snipe and both improve your skill and how well you judge distance in the game. With all forms of melee fighting I guess you could place the player in a room with floods of zombies which come in over and over. To avoid FPS problems make it so they vanish like summons when killed and only a set number of ten at once can be in the room with you. Kill one, another spawns up to a limit of 100-200, possibly offer an option to say how many you wanted to attack you in total and at the end claim your prize. Probably would be a very very time consuming mod, but I can imagine the idea of essentially a mobile training room to be very popular.
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Has anybody noticed the mighty galleons docked in the Waterfront? Built to sail the open seas but with no-way to get there... Check it for yourself, where the Lower Niben meets Topal bay the water is 5 inches deep and theres a great big concrete walkway blocking access to the open ocean. Is there a mod which rectifies this oversight? Because unless I can get it altered, my mod in progress will become pretty useless.
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Banning Mavrosh because he has an awesome picture :dry:
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The ending of Assassins Creed was very intreguing, I do hope that they continue on that plotline and actually reveal what the hell Abstergo Industries really wanted with all the pieces of Eden. And what they have to do with the forecoming of the end of the world as there are numerous references to December 21, 2012 in the Animus chamber after Desmond develops Eagle Vision.
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The Half-Life series without a doubt is my favourite. Still eagerly awaiting the conclusion to the trilogy of Episodes. They are games which never disappoint. Although, I love the Half-Life games I have clocked up about 10x more hours playing Oblivion so in value for money and overall gaming Oblivion wins outright hands down.
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'Which Military Branch would you rather serve?' I didn't vote, I care not for the US armed forces because I am British. So I put forward my answer based upon that question. Why must this thread be only for the Americans? When other nationalities could discuss their choices rather than being bound to having to vote or not. And, if I was American I would probably vote for the marines.
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British SAS, because our boys are the best of the best. "Those who dare, win"
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(Continued from a parallel storyline in the other tavern chat) Picking a sliver of skull from his cold glass of ale, Camuel admired the blood spray across the wall. 'Hmmm, I've foregone feeding for too long' he pondered, downing the last halfpint, blood and all. 'Ewww by Boethia, Nord blood, tastes like icey piss water...filthy Nedes!' Camuel spitted the last mouthful back into the glass and shoved it across the table. It had been three days since he had first taken refuge in the tavern. His wounds from the severe sun exposure had fully healed. Remarkable even for a man with the blood of a vampire. 'I guess that soul gem effected me in more ways than one' he recollected, recalling the feeling of his soul being removed and the incineration of his skin before it all suddenly unexpectadly stopped. Camuel knew he should've died that night, he knew that there was no way he could've survived the destructive magic contained in that soul gem. Leaning back on his chair, he let himself relax for the first time in days. It was only a matter of time until the night mother informed the listener that their Argonian swit failed in his mission, they were never gonna stop until Camuel lay cold dead like their last two agents. Placing his hands round the back of his head as he leant back, he felt a strange unfamiliar twinge in his stomach. That twinge growing to an excrusiating pain. Tumbling from his chair and knocking into a drunken Dunmer, Camuel clutched his gut feeling blood between his fingers. 'Wha...what the obliv...?' he mumbled, the customers backing away as his blood began to flood the floor. Closing his eyes, the feeling of death was close, he knew this feeling from the moment the black sould gem reflected upon himself...but as before, something divine or rather daedric must have intervened. There, in his pool of blood the pain diminished, pushing himself up from the floor Camuel was very much alive. Looking down a haggered arrow protruded from his gut. Plucking it from his stomach and chucking it against the window it tore through. Camuel stood, where no mortal man should ever step foot, he felt a fire burning within himself...something no man nor mer had ever experienced before. Realising suddenly the purpose behind black sould gems is to prolong life, the backfire of his soul gem when in use on the Argonian merged Camuels soul with that of the thousands of lives he had taken before. A backfire of epic proportions, the dark brotherhood rather than taking his life presented the vampire Camuel with immortality. Grabbing up his pack and staff, he took a step to the tavern door. Life was just about to become very very interesting for the entire of Tamriel.
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Introduction: Name: Camuel Laureate Pronounced: Sam-u-ell Lor-ree-art Gender: Male Date of Birth: Evening Star 20, 3E404 Age: 29 Race: Breton Vampire Class: Rogue Necromancer Armor: Although highly proficient in both Heavy and Light armors, I am not one to flaunt my abilities, lest one may become suspicious and my...hobbies may have to intervene. Instead I travel from town to town, hiding behind robes of the common mage. Weapons: My old trusty Mages Staff from my naive teen years in the Arcane University, still serves me very well. But still, nothing beats draining the soul silently from a sleeping victim. A mere touch is enough, that is if I hav'nt become over zealous during feeding and torn their throat out...Accidents happen I suppose... Personality: I mostly come across as trustworthy, usually thats because I have already clouded their petty mortal minds with charming thoughts. Unfortunately for man and mer, I hold no regard for life...Mannimarco himself realised that and immediately issued a killorder after he discovered I was using my brother and sister Necromancers in my...um...experiments. Parents: Father was a male without a father of a man, he abandoned my mother, sisters and I. Now his corpse adorns the wall of Memorial Cave...What a fool to open a shop outside of the Imperial City, no guards to come to his aid as I burned the building to the ground. My mother and sisters were killed recently by that blasted group of amateur assassins known as the Dark Brotherhood...Apparently Mannimarco sanctioned the hit, even the King of Worms feels I am too great a threat...He will soon lie with the maggots, just you wait and see. So far I have succeeded in killing the last two assassins sent after me, unfortunately the latest unknown to me was wearing a ring which reflected harmful spells...Not even my hereditary resistances could protect me from the soul drain I have filled so many gems with... 'The shockwave unleashed by the exploding fireball brought a weak smile to the vampire Camuel's face. It was clear from the bloodcurdling yell that another brother of the black hand had failed to complete his task. Flicking one satin-black wind braid behind his right ear, Samuel approached slowly. There was a dead silence, even the crickets had sat back to watch the unyielding evil claim yet another life, the muteness was only broken by the crunching of charred twigs and leaves as he approached the gravely wounded Argonian. He was a strong one, the flames had seared clean through his armor, his right eye was gone...Burnt away...and his guts well...they reminded Camuel of the sausages he used to have on the spit as a child. Barely conscious, the Argonian began to drag himself towards his fallen dagger. A cold sense of delicious evil lust filled Camuel through and through. He stood, godlike, watching the Swampmeat attempt to pull himself hopelessly towards his only weapon was a futile image. Upon raising his right arm the Argonians plan was undone, with a simple flick of Camuel's wrist his glass dagger was cast away. Coughing thick foamy blood the Argonian, rolled onto his back. "Looks like you won't be going home tonight" sneered Camuel. "No matter, in a few seconds your soul will be mine!" Whipping his arm into the air, Camuel held the Argonian telekinetically. Slowly lowering the semi conscious victim, Camuel approached. Reaching into his deep pockets he took out a black soul gem and placed it against the kneeling Argonians scaley forehead. With each soul removed the taker would become more and more powerful. Camuel was young in comparison to most other Necromancers and unfortunately his impulsiveness left him unaware to the true genius hidden behind the Dark Brotherhood. Camuel did not realise that they knew him better than he knew himself. As his eyes grew black and he placed his other hand against the Argonians head, the sly lizard slipped on a reflective ring. The ordinary process is a very simple one. Extracting the soul takes little more than a second...Camuel should've known better when he felt the skin of his hand begin to fuse with the gem. Screaming in agony, Camuel could do little but watch as the gem grew white with heat. The Argonians corpse began to convulse viciously, tearing the front of its skull out as it whipped its head back shaking as if struck by lightning. Cam was thrown back, collapsing onto the charred earth. Feeling his hand being absorbed by the gem, the light was intense, burning his skin as if he had wandered out in the sun. And then mercy came, as Camuel screamed in pain holding his hand high away from his scorcing body, he felt what he never hoped to ever feel. The gem began to cool, but as it did, it slowly began draining his soul. Behind Camuel's eyes the world went dark, every misdeed he had done, every murder he commited all struck him at once. His memories, his childhood, his life...They all began to drain away. All of a sudden reality struck him again. The gem was gone...He could feel blisters all over his body, looking up at the specks in the sky full consciousness began to flood back. The pain was gone, looking down at his hands there was nothing to see other than sun blisters...He had half expected to have no hand but, it mysteriously still remained. Realising his injuries, he dragged himself to his feet. He wasnt physically hurt too bad but, there was no way he could even cast a simple level spell to defend himself. It was time to move, and fast. The nearest city was Cheydinhal, but there was no way Camuel felt up to risking running into Dark Brotherhood spies. From earlier scouting around, he found there was a local isolated tavern not too far away. Limping, but moving as fast as he could Camuel managed to evade the odd wolf out searching for deer and shoved on the big oak tavern door. A bloodied handprint marked from his torn blisters, and he pulled his hood up n dwn obscuring his face. It was strange how no matter what public place he went to an uncomfortable silence would ensue. It was as if the people subconsciously knew he was a cold blooded murderer. After a quick glance around, Camuel sighted a number of people, but only one concerned him. Slowly walking and seating in an alcove corner, he watched the vampire at the bar...Vampires have a form of psychic connection and Camuel knew that one was an assassin. Leaning back in his chair, a jolly Nord rambled on about the pig-faced orcs, completely plastered on Mead. There was another vampire sat in a corner, her beauty masked her true age. Coughing quietly and having a quick scan around, Camuel realised the the Vampire 'Vulture' was the only one who was a threat...I'll deal with him later, he thought.