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BattiestPluto76

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Everything posted by BattiestPluto76

  1. Allot of good weapon mods fly through nexus. some are closed for repurposing the mod into another, yet some are not. Is there any way to tie some of these to certain quests? for example siding with a certain group unlocks a certain weapon, or even a brand new type that is in turn added to the leveled lists. Even if they are iconic versions of a mod, i feel it would make for allot of immersion. Take for instance Wasteland Melodies Chinese Assault rifle, having a script injected quest added to open a train with 1 on the ground that triggers the leveled script injection for that specific faction. i only ask as i don't know about modding or if it is even possible. also if mods like this exist for either armor or guns can people list the ones they know about. im looking to add more to fo4 with semi emersion based mods.
  2. Sorry about the word protect frighin t9... Convient horses was ported in 2011 to bethesda. but with the current updates it does not work anymore. I refuse to play skyrim without it as I find my horses always lacking abilities or keeling over because a dragon flew by. The link for the mod here on nexus is https://www.nexusmods.com/skyrimspecialedition/mods/9519 The link to port for xb1 on bethesda is https://bethesda.net/en/mods/skyrim/mod-detail/4017635 These 2 links show that this mod was approved to be ported to xbox prior by the said author, but idk if he is willing anymore nor if it is possible. Much less how to port a mod. Any takes get endorsed and voted up by myself and my 5 friends currently running this mod.
  3. Ok I'm having the same issue but WITHOUT ANY MODS. Running on i7 7700, 32 gbs accessable memory, and a nvidia 2080ti. This is not a issues with load order and I cannot progress in far harbor any further until fixed. My ctd happens just inside "The Last Plank". Any fixes would be super appreciated. Edit 1; just noticed last post is it a mod If so downloading it now and then updating. Edit 2; I know now that you are still working on it. Please keep us all informed here. It seems as though allot of people are having issues still and are looking for solutions.and thank you for your effort in this. From those of us out here incapible of doing much but wishing to relax to the game, much love and many thanks.
  4. There is a drivable apc mod but no tank still. What is the hold up.
  5. Please make this real. We have drivable cars and apc's that work well enough. Make tanks. Or a drivable settlement tank for 2.
  6. So I just have to say this, a video tutorial would be amazing for MCM. Having used it now for a year, I still find myself having to look to threads to fix issues in my encoding packets. Thank you so much for this fix btw. It was amazingly helpful.
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