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Everything posted by Razormane
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Texture triangle shivering on fade and alpha.
Razormane replied to Razormane's topic in Skyrim's Skyrim LE
Managed to capture media with stills... https://drive.google.com/file/d/0ByyVzEfdKiT2aEtpb2NpZThxT1U/view?usp=sharing Can anyone help me with this? -
Skyrim stops responding and takes the entire comp with it
Razormane replied to iDiru's topic in Skyrim's Skyrim LE
Hmm, on fastravel and on reaload. Well it's a laptop, no wonder here. Something gets stressed out. Was that temperature on gpu? Wait, it's merged right? An apu. Okay... Memory is shared as well, hate those damn... Fine, something tasks your laptop too much, maybe it's a fast load of locations, try different settings and look what will happen, maybe drivers are messy. Long time ago at launch skyrim had *freeze* issues. -
Monitor and gpu - bad. Never, just never consider buying that castrated horseshit that is named 960 if you're going to play games. If you're more open minded, look what amd has to offer for that price that was picked. For 20 pounds more you can get a sapphire Tri-X R9 290. It's way better than 960. Sapphire Tri-X R9 290: 2560 Cores, 512 bit bus, 320 bandwith, 176 texture units and 957 MHz Engine Clock Msi Geforce 960: 1024 Cores, 128 bit bus, 112 bandwith, 72 texture units and 1190MHz Engine Clock on gaming mode. If you want to have a wee bit less wattage when gaming, suit yourself, go for Nvidia. (Both Nvidia and Amd have almost the same Wattage on idle, due to dynamic downclock, difference is like 8~ watts.) If you have more money to spare and are keen to nvidia, pick a better card. Monitor: whatever. Why do you need to overclock a cpu with gtx 960? And most of all what mobo do you have for that purpose? Edit: Gpu is bought already? Christ! Why did you even ask...
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Prolly weak machine, it's normal.
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Woah, script error, there's a high chance that you're f*#@ed, scripts in skyrim have deep roots. Hard to weed out.
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- ctd
- race compatibility
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Disable mods and look if it's still present. Once again, too much mods. Probably something executes a text conflict. If you have like 2 book mods for text altering they will collide. Or maybe it's a faulty mod, could happen as well.
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Invisible hands with fur gauntlets equipped
Razormane replied to ALegitimateSailfish's topic in Skyrim's Skyrim LE
Search mesh folder for armour folder and delete fur gloves if it has one. If that doesn't help, you know...reinstall. -
Updates messed it up, 'cause it happened after. Sooo..., you're in hell right now...Weird that reinstalling everything didn't help. Are you sure that you did full system reinstall? I mean full disk wipe. Odd.
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Greetings, 100% something did mess it up, those armour textures are missing and showing artifacts. Sadly, you need to try and remove Requiem, there's still a huge chance that it got written deeply and you have to reinstall the game.
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Greetings, every ghost in game has this Shivering texture glitch, same for character fade near objects. Where point's connect and form a triangle in a mesh it kinda runs very fast and looks like black lines, whole thing is shredding textures. Hard to capture cause it's bloody fast! I would like to know if anyone has a solution for this. Cheers!
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You're making a forum roleplay quest, not in-game quest. If you wan't to make it fully done without "send me the edited mesh etc", then you need to learn alot about mesh editing/building and scripting. *How far you went with head mesh?
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I'm creating a script, for an npc to use an idle and stay locked at the marker, 'cause if doing it normal way npc can be moved. The script: Scriptname PickIdle01 ; have no idea how to script, so these are lines from other scripts. Begin OnPackageStart Standatcounter01 "a line that should force the npc to pick specific idle" ; have no idea what line represents that. "a line that locks npc at markerheading position" ; placeatme perhaps? "and a line that unlocks npc when attacked" ; no comment. endif end Kudos for anyone who succeeds to solve this, Cheers!
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I'm creating new doors for "Oblivion", and can't get in touch how to move them the way I want to. Placed the same lines as in other doors but it moves in other direction. Also tried making door rotations in blender with armature, exporting only animation, blender exports it as linear rotation, and doors use xyz rotaion. When I put it in place the door bugs out. Any help is appreciated.
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This is a tricky one: So I played abit with furniture markers, and made them to work with walllean animation, but since they have sitting idles as default it looks weird. So basically it looks like this: Npc gets to the furniture marker -> Animation starts -> She sits -> Then immediately stands and plays walllean animation. How I tied the aniamion: In idles inserted a line into sitting idles, with this conditions: GetIsUseItem "Furniture Name" and GetIsID "Npc Name". And when you interact with her while she's in that state she plays her sitting idle. I'll appreciate the help from anyone who can help me with that "wicked animation jump" from sit to walllean, or if someone knows how to create new "custom" markers, or any work arounds, I really need that "locked in place" effect from furniture markers. Cheers mates!~
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Hello everyone, I'm kinda new here, new in posting, but I've been modding for a long time :D. Ow yeah, the question: (Changed it, was kinda upset, nevermind 1 in a million chance, so here it is) What do you like the most in Oblivion!? Thank you! Cheers!
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I used xmarker heading and same time is set for all markers, like this: travel to marker01 time 13 -> travel to marker02 time 13 -> travel to stool time 13, and none of the flags are checked, works for now (there are a lot of obstacles, need those markers to avoid them). I just didn't reply that I got it working, got carried away. Kudos to Striker.
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Thank you, I'll try it.
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I want npc to use a stool, but she ignores all x markers exept first one. And stool is ignored too. Not my first day modding, but this time it all went wrong.
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Man...what I ment is... I have travel to stool, and use item at, both of them use a persistent reference....and you can't target nonepersistent.... sigh >.< , It's like telling me to put on my pants, and I'm already wearing them. (No offence) >.< Does anyone know how to fix this, for real...?
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1.Use item at targeting a stool works only if it doesn't have other packages before it, that's why I placed travel to stool, as I said it works randomly with random flags and other stuff. (Wander to x marker works sometimes, I have no idea why everything acts like a madhouse). Even without must complete and reach location it acts like there's only 1 marker. Seems like I need a condition. Have no idea what to do there, but I'll try. 2.Reference? How did then I made it as used object? Meh.
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Ow, it should say "AI package doesn't work", grammar, grammar, sigh... Anyways, it didn't work, but it works sometimes when I do something random, like placing wander instead of travel with x marker and near location radius, then it stops working when I add another x marker to travel from, I'll try to tinker with it, maybe I'll come up with something. Thanks for helping. Kudos!
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Thank you, I'll try the script.
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AI: Travel to X marker, Flags - Must complete, Must reach location. Travel to stool, Flags - Must complete, Must reach location. Use item at stool, Flags - Must complete. What happens is that, npc gets to the x marker and nothing, just stands there. Anyone knows what's the problem?
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Hello, I have this problem: As anyone already noticed when your character walks towards an npc they slide abit. I made an idle with xmarkerheading, soo... when npc gets to the place and starts her idle and gets "slided", she can't get back to the place because idle locks her leg bones. So, is there a solution to make her immovable, or make her idle reset as soon as she leaves her marker?