Quote not taken from a specific person, but I am noticing this is a reoccurring statement from a lot of people. I just wanna throw in my 2 cents in here. I know its going to be a rather unpopular 2 cents, but I feel rather strongly about this. Skyrim is shallow as hell. Don't get me wrong, I did have fun playing it, but the entire game boiled down to, "Go fetch this and/or go kill that." The ONLY part of the game I actually said, "Oh, wow this is cool." is the Siege of Whiterun, but at the same time I realized it wasn't as cool as it could have been is because there were only ever 3 enemy NPCs on the screen at any given time. I realize that was the case because of resources, but honestly they should have instancized that part so they could have added more. Skyrim had way less spells than any of its predecessors. Large chunks of the game just felt unfinished or missing. Puzzles were so simple that a trained monkey could do them. Literally. The answers were right there on the wall above the switch. All of the quest chains were incredibly short, very simple, and ended very abruptly. *Psijic guy warps in* Oh hey thanks for doing that thing for us that we totally could have handled ourselves. BTW you're Archmage now and we'll be taking this. *warps out* *Me standing there looking confused* All the quest lines pretty much ended like that. The game world is actually smaller than that of Morrowinds world, WITHOUT the expansions. All of the dungeons were linear hallways were you could only go one way. No branching off or finding alternate paths or methods to complete them. I will say the game was big, but certainly not "deep". /flame on! EDIT: Oh, and the UI. Horrible, HORRIBLE travesty that is the UI.