I would like to ask what do you think about this idea for a mod and if someone can do it. The idea is a sort of "better place for beasts", i.e. changing the locations of Morrowind wild creatures to make them more specific and a bit more rational. Some examples: In the Ashlands only rats, shalks, kwama, scribs and their predators like cliff racers (near the mountain) and nix hounds. (maybe some durzogs) In the swamps area guars, rats, shalks, nix-hounds and mud crabs. Few betty netch and bull. Locations near Vivec many bull-netches, betiies and some shalks and rats. North east of Morrowind many kagouti, alit and nix hounds (and rats and shalks) Islands with many mud crabs, some cliffracers, guars (it looks amphibious to me) and waters infested of slaughterfishes and dreughes. North west of Morrowind guars, bulls netches, nix hounds, some wolfes and bears. --- With third party mods following this rules: Ashlands home for bugs and reptlles, swamp areas for bugs, reptiles and some big "creatures". North east home for big and ferocious beasts. North west more or less the same for the north. Locations near Vivec less dangerous beasts. Islands home for water and air creatures. --- add on Maybe making different sizes and stats for beasts: small (or young), average (lesser), adult, strong, big and huge. Not necessary all aggressive.