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andycanon

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Everything posted by andycanon

  1. Some time ago I have made small island and generated LODs for it. It was not a simple thing but I made it. Recently I have added some amount of new land to this island and tried to generate LODs. Almost everything is OK (houses, rocks, trees etc) except land texture. I see from the distance only default brown land. For this peace of new land I have used vanilla textures: pineforest02, pineforest03, pineforest03 no grass, coast beach. The terrain itself I have generated in CK, cleared the scratch files first. Then I have used DynDoLod to generate statics and trees. When I have recognized that issue with land texture, I have tried one more time. Nothing. After that I used Oscape. Still nothing. The “old” part of the island is OK but the new one has no land texture. What I am doing wrong?
  2. Well, I have to admit I really have not understand that. That is why I have asked for a clear instructions and thank you for giving me them. More to say, it seems I do not understand scripting at all, this is definitely not my territory. I have a lot of ideas about quest and dialogues and scenes but when it comes to technical side of all these things I spent two or three days for single stage and it makes me lose courage. Then I go and kill some draugrs and return back to work refreshed)
  3. Thank you for reply. As for "State waitForUpdate" I just forget to copy it, this line exists in the original code. But I cannot compile the fragment with this line: (aaThanks2Pit as AS_TimerScript).GotoState("waitForUpdate")
  4. Thank you very much for your suggestions. It worked! Thank you once again!
  5. Hello! I am making a small quest and there is a dialogue where NPC told me "Come tomorrow". So I need to push the quest somehow to the next stage when 24 hours will pass. I am new in scripting and I have already spent three days trying to set it up. I have found similar question here https://forums.nexusmods.com/index.php?/topic/1323969-need-help-with-a-script-update-time/ and some hints in other places but I am unable to combine them in a working script. I suppose the script should use Event OnUpdateGameTime() and/or GameHour, GameDay and other scaring things, and I have tried several scripts but they did not work. The only thing I understand is that scripting definitely is not my strong side. But I know there are people here that could solve it within minutes. If someone will do me a favor and write a script and provide it with clear instructions how to make it work I would appreciate it very much. The current stages of my quest are as follows: Stage 10 I came to fisherman to thank him and offer a reward Stage 50 (there are several options of reward, that is why the stage number is 50 and not 20) I gave 1000 gold to fisherman and he in return promised to build fish hatchery for me. He said it will be done tomorrow. Objective: wait 24 hours Stage 55 As 24 hours have passed I have to meet with fisherman. etc That is what I have now (it does not work). First, the script attached to the quest. The name of the quest is aaThanks2Pit Scriptname AS_TimerScript extends Quest Event OnUpdateGameTime() GameTime = GetCurrentGameTime() GameHoursPassed = ((GameTime - (GameTime As Int)) * 24) SetStage(55) GotoState("") EndEvent EndState Quest Property aaThanks2Pit Auto And second, the Papyrus fragment at stage 50 SetObjectiveCompleted(10) Alias_AliasPit.GetReference().AddItem(Gold001, 1000) Game.GetPlayer().RemoveItem(Gold001, 1000) SetObjectiveDisplayed(55) aaThanks2Pit.RegisterForSingleUpdateGameTime(24) aaThanks2Pit.GotoState("waitForUpdate") SetObjectiveDisplayed(60) SetStage(55)
  6. I created a full tutorial for this. Most of it can be skipped over if you already have the L3DT project. Best bet would be starting at the Setting the Horizontal Scale section. I've seen already your tutorial a few days ago, when was looking for information how to create a map in L3DT for Skyrim. I'll try it later, thank you for your reply. Now I'am really tired about all these external programs and decided to use Creation Kit itself to make a new external cell for my island. This is probably not the very efficient way but definitely the most easiest one.
  7. Not sure if someone is still reading this topic... however I have repeated twice all the operations described in th tutorial and both times the whole my space was totally under the water. The tessanwyn in the resulting report says that the highest point is 0 (zero) m. And when I go to skyrim and teleport to my new space all I can see is just water.
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