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godofthegames12

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Everything posted by godofthegames12

  1. nope that was only part of the problem because I started a new game and it came back even if I take that mod out. will back to tes4 edit
  2. i HAVE NEVER had a enb before I use ALL Natural and Oblivion Reloaded any suggestions .
  3. THE MOD Dwemer Museum https://www.nexusmods.com/oblivion/mods/22732 i forgot TO CLEAN IT AND HAD TO MOVE IT IN MY LOAD ORDER KNOW IT WORKS GREAT.
  4. the water is different shades and blocky in places if any one could look at my mods please its one of the only problem am having. Active Mod Files:
  5. Zardalu Seducer Redux https://www.nexusmods.com/oblivion/mods/3007?tab=description Xivilai Lord https://www.nexusmods.com/oblivion/mods/39294 Water Nymphs https://www.nexusmods.com/oblivion/mods/15138 does any one know if I can merge these and how as I hope to make them only take one esp slot.
  6. More Creatures - Dragon Break Edition- https://www.nexusmods.com/oblivion/mods/48176 if yes how is it because I can find the spawn spots for many of the Creatures.
  7. THIS IS THE MOD https://www.nexusmods.com/oblivion/mods/47649 THE MOD MAKER TELLS YOU HOW TO MAKE IT A REPLACER BUT IT ONLY WORKS IF i WEAR IT NOT ON THE NPC
  8. SO I JUST WANT THE Dark Seducer AND Golden Saint armor as a replacer, BUT IT DOES NOT SHOW UP IN GAME ON NPCS CAN SO ONE HELP.
  9. Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType' Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType' Warning [mod0000_mergedfiles]game\actor.ws(252): Native function 'IsPlayingChatScene' was not exported from class 'CActor' in C++ code. Warning [modimprovedmerchants]local\improvedmerchantsmenu.ws(31): Native function 'SaveUserSettings' was not exported from class 'ImprovedMerchantsMenu' in C++ code. i THINK i NEED TO DELETE WS 73 AND WS 397 BUT CANT FIND THEM
  10. SORRY FOR THE BIG TEXT DON'T KNOW WHY IT DID THAT SO I DOWNLOADED Combat Hud Redux AND IT SET IT NEEDS Unification patch for 1.32 - 1.31 - 1.31GOTY - 1.31A game versions (UPatch) i DWONLOAD IT BUT IT BROKE MY GAME SO i UNINSTALLED THEM .GAME WAS STILL BROKE SO i VERIFIED GAME FILES gAME STILL BROKE SO i PUT MY BACK UP AM FLIES FROM BEFORE THE MODS AND KNOW AM GET THIS Error [mod0000_mergedfiles]game\gui\hud\hud.ws(1): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'UpdateHudConfig' Error [mod0000_mergedfiles]game\gui\hud\modules\hudmodulecrosshair.ws(2): syntax error, unexpected TOKEN_VAR, expecting TOKEN_FUNCTION, near 'var'Error [mod0000_mergedfiles]game\gui\hud\modules\hudmoduleinteractions.ws(1): syntax error, unexpected TOKEN_VAR, expecting TOKEN_FUNCTION, near 'var'
  11. SO EVERY THING WAS WORKING GOOD TILL i INSTALLED Auto Apply Oils THEN WHY GAME WOULD NOT START SO i UNINSTALLED IT NOW IT GET THIS IF i START THE GAME. Error [mod0000_mergedfiles]game\player\r4player.ws(8943): Function 'ResetIsInHolsterAnim' is already defined in class 'CR4Player'. Error [mod0000_mergedfiles]game\player\playerwitcher.ws(452): Function 'DelayUpdateHorseCam' is already defined in class 'W3PlayerWitcher'. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  12. am looking for a mod that lets me see what is loading in game at the time for a crash to desk top any help would be greatly appreciated.
  13. YES MY MOD LIST IS NOW Active Mod Files: it crashes if i check ULE CurseofHircine-JerallGlacier patch.espULE SnowyRoad-ULCombo patch.espULS Feldscar-Snowdale patch.es
  14. I was wondering if anyone uses this Oblivion BSA Decompressor SkyBSA Clean Up Cleaned Up and can tell me how they work
  15. I was wondering if anyone uses this Oblivion BSA Decompressor SkyBSA Clean Up Cleaned Upand can tell me how they work
  16. I dont know if this is want you are asking for but this are the mods I play with that add to Shivering Isles Shivering Isles Travelers MigNoDeath RuinsOfBrenfa TempleOfZealotsV2 SIdriderlair Xkavars Deep Remade Split Expansion MoreStreetlights_SI OOOShiveringIsles. The Vorpal Blade KnightsOfTheThornArmorSi Improved Shadowhunt Wrath of Jyggalag Rooftop Rewards cleaned Demonocus-ShiveringIslesMerchant.esp Shivering Isles camp.esp SEalchamist.espthis are not for the dlc but think they fit good after you have done the dlc because you are a mad god so I see them as lore freindly MyMimicChest.esp BKMask.espand last this one is not safe for work DMRA BBB Skimpy Shivering Royalty.esp
  17. any one know if my mod list will work with Expanded Dungeons - Play Nice Edition and Ayleid Improvement Projectany help would be greatly appreciated.
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