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About TJHammersmith

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Can anyone point me in the direction of any mods for LE that include a new city/town and allow you to tell an NPC to go live there, where they'll have some form of normal NPC routine (e.g. they'll go to the inn for dinner, go sleep at home, maybe work during the day). I've used MYIYH to achieve this so far, but I've maxed out the number of NPC's that I can give new homes to. I know Become High King of Skyrim V2 has this, but do any other mods?
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Can anyone point me to a mod that includes a brown or black leather anklet? I'm thinking something that looks like one of these: or even maybe
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I'm trying to edit an armor that uses slot 32 (and others) to use slot 52. I've removed all shapes from the mesh excepting the bit I want to keep (a band around the left calf). I've also updated the partition on the mesh and the reference on both the Armor and Armor Addon in the esp, but the mesh won't show in game. What's bizarre (to me at least) is that when trying to diagnose the issue, I set the partition and esp details back to slot 32 to see if the mesh would show at all and it did, albeit without the removed body, as you'd expect. One thing that looked odd to me is that there's only one bone in the mesh (NPC L Calf) and wondered whether the fact that there's no NPC R Calf bone was causing the issue. Can anyone suggest what I need to do to fix the issue?
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I'm trying to change an armor with a body and pants to just the pants. I've changed the biped slot on the nil files from 32 to 52 and I've update the armor and armor addon using TES5Edit. The original armor was one of a set of four using the same mesh, but using a different texture set for each armor. Now that I've edited it, the mesh shows properly in game, but uses the wrong texture and doesn't appear to be picking up the correct texture from the set. Can anyone let me know what I've done wrong and how to fix it?
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[LE] Clipping when altering body slots
TJHammersmith replied to TJHammersmith's topic in Skyrim's Creation Kit and Modders
Awesome - that's fixed the problem! Thanks so much for your help! -
There's an armor that I'm converting from a body and skirt using slot 32 to just the skirt using slot 52. It looks fine in-game at weight 0 and weight 100, but at weight 50 it clips awfully and I wanted to see if anyone had any idea why. Full disclosure: When removing the body mesh in Outfit Studio, it did throw up an error message about there being unweighted vertices, but I don't know if this is causing the error, or if it is, how to fix it.
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LE Is there a mod to assign a schedule to an NPC
TJHammersmith replied to TJHammersmith's topic in Skyrim's Mod Ideas
Thanks for getting back to me. MHIYH is My Home Is Your Home, but I'll give Immersive Citizens a look see assuming it's available for LE :) -
Does anyone know if there's a mod that lets you assign a pre-existing schedule to an NPC? For example, if I want Ysolda to patrol Whiterun like a guard, I'd assign her the schedule that the existing guards use. I know I can get a similar effect from MHIYH, but the timing of the schedule is rigid and the assigned NPC doesn't roam about a great deal, particularly if they're on guard detail. Thanks for any assistance!
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Using armor parts to create new outfit
TJHammersmith replied to TJHammersmith's topic in Skyrim's Skyrim LE
Yep - that was the problem. Thanks very much for the help! -
I'm trying to create a new armor using parts of Brokefoot's wonderful mashup mod. What I've done is load a part in Outfit Studio, load a body as a reference and save it as a new mod. I've also checked the nif to confirm that it's using the textures I want. The good news: - When I load the nif in Outfit Studio, it shows correctly with the correct textures - I can load the armor in game and it doesn't crash The bad news: - When the armor loads in game, it only shows the body, not the parts added from Brokefoot's mod. Can anyone give me some pointers as to what I'm doing wrong?
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Do SE Racemenu presets work in LE?
TJHammersmith replied to TJHammersmith's topic in Skyrim's Skyrim LE
Cool. Thanks for letting me know.