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Stormfather

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  1. @ S0ulbass: It's happening to a lot of people, myself included. Hopefully it'll be resolved soon!
  2. I've had this issue before, and it's just popped up again, throwing the brakes on the mod I've got in progress. Essentially, the only thing that's visible in the currently selected cell is the water. When I access the cell in game (via coc cellname) it's rendered properly, and the water levels are where they should be. When I open it in GECK, all I see is water. Does anyone know what's causing this? Thanks! I have found that if I open one of the smaller premade worlds (ie GomorrahWorld) and let it render, then switch to my mod, it loads properly... Anyone familiar with this issue?
  3. Is there something for New Vegas similar to FO3plugin? Bump? EDIT: Figured out a workaround: Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master. Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely.
  4. Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this?
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