DLC isn't completely evil in a sense. Some games and publishers will rip you off and some know what to add. A good example of ripping you off (as much as I love Bioware) is Dragon Age: Origins. Basicly Bioware released the toolset for us PC owners to make all of the content we want while EA rip's off the PS3 and 360 owners. The Wardens Keep DLC features a castle you clear out and then keep where you have a party storage chest and a few new armors that are simple reskins of already existing ones. Complete waste of money. The upcoming Retrun to Ostagar features a chance to get the Golden Plate armor the King had, EA wants five dollars for something that you can give to yourself with a simple console command on the PC version. Any map packs as well are usually wastes. On Halo 3 I spend what 5-7 dollars on a map pack containing three maps and usually I only play on one of them and the other two are garbage. Why spend money on three maps when on Far Cry I created my own maps and not just putting a few crates and barrels around an already existing map. Good examples of DLC would be games like Oblivion, Fallout and GTA IV. Oblivion did have some small rip-offs like Horse armor, spell tomes, and the various castle, tower, base DLC's. While some of them did add in some neat features that could have been made or outdone with mods (Ancient Towers mod for Oblivion is a fine example of outdoing the DLC). Shivering Isles and Knights of the Nine are the only two real DLC's that make the game even more fun. Now GTA IV really shows what DLC should be. GTA IV already took over 50 hours of gameplay from me without DLC. The missions were fun, the story was great and everything was set up perfectly that it didn't really need. There were some minor things we wanted since Saints Row 2 had them (Parachute, Tank, etc). The Lost and Damned and Ballad of Gay Tony improved the game even more by adding the new content and parts of the story we didn't know about.